********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Winter Supersports~, converted to etext by Dohi . WINSS10.TXT, August 1998, etext #402# ********* WINTER SUPERSPORTS GAME DESIGN, GAME and ALL MATERIALS ARE THE (C) of FLAIR SOFTWARE LTD. WINTER SUPERSPORTS MINIMUM REQUIREMENTS -------------------- AMIGA: O.5 Meg of Memory Joystick ST: Requires a joystick, single sided drive, 512K. PC: 640K of memory, EGA OR VGA Card, DOS 2.0 Upwards. Preferred requirements: Hard Disk, Adlib or Sound Blaster Sound Card, 8 MHZ Upwards. If your machine has extended memory and you experience loading problems, reconfigure your machine to the standard 640k. LOADING ------- AMIGA and ST - Insert Disk into the Drive and switch on the Machine CBM64 (Disk) - Insert Disk1 Side A and Type Load"*",8,1, press return CBM64 (Tape) - Insert tape, Press (SHIFT) RUN/STOP PC:- Running from floppy disk. Insert Disk 1 into drive A and Type WINTER, press ENTER. See set up options. PC:- Using Hard Disk. Install Program as Follows. Boot machine as normal. 1. Create a Directory on your Hard Disk. (For example MD WINTER and press Enter.) 2. Type CD WINTER and press Enter. 3. Insert Disk 1 into drive A. 4. Type copy A: *.*, press Enter. 5. Repeat steps 4 and 5 until all files have been copied to your Hard Drive. To Load the program, type WINTER and press Enter. See set-up options. SET UP OPTIONS -------------- PC:- Select from the Menu using the arrow keys, pressing the Space Bar to confirm your selection. Video Mode - EGA - VGA Display Sound Card - No Sound - PC Beeper - Adlib - Soundblaster Controls - Keyboard - Digital Joystick - Analog Joystick Game Mode - Challenge - Competition CONTROLS -------- PC:- KEYBOARD or JOYSTICK (In two player mode, one player uses the Keyboard and the other the Joystick.) UP ARROW KEY - UP DOWN ARROW KEY - DOWN LEFT ARROW KEY - LEFT RIGHT ARROW KEY - RIGHT SPACE BAR - START/JUMP F1 - PAUSE F2 - UNPAUSE ST & AMIGA:- ONE OR TWO JOYSTICK CBM64:- ONE OR TWO JOYSTICK OFF DISK COPY PROTECTION ------------------------ When you enter the game you will be asked to type in a WORD from this manual as the password. The word required is found from its:- PAGE NUMBER. LINE NUMBER. and NUMBER OF WORDS ALONG A LINE: IMPORTANT - When finding the line, include all titles and headings as lines. FOR EXAMPLE on this page the 5th word on line 4 is DISPLAY ----------- GAME MODES At the start of the game the player is asked to select one of two game modes, COMPETITION or CHALLENGE. COMPETITION This allows up to 6 players to play one or more events selected from the main screen. The chosen event(s) can be played and replayed as many times as desired, to either learn or become an expert in selected events. In Competition mode players can compete against one another or against the computer. At the end of each event, the player(s) will be asked if they wish to play the event again or progress to the next event. If the event is repeated the score for the previous play of that event is reset to zero and the counter begins again. If the player(s) does not wish to replay the event the score is added to the TOTAL scoreboard. At the end of all selected events the winner is the player with the highest total score for all the events played. CHALLENGE This is a ONE player challenge in a head to head clash against the computer. All 8 events are played in order and the aim is to gain as many points as possible. Each event has a points level which you must exceed in order to progress to the next event. If you fail to achieve the "PAR" value score for an event then the challenge fails and you must recommence the challenge or return to the Competition mode for more practice! PLAYER NAMES AND EVENT SELECTION Having selected Competition or Challenge you will be presented with the opening screen with programming credits. Press FIRE or SPACE to continue. Enter the number of players:- 1 to 6 Enter player name/names COUNTRY SELECTION To select the nation you would like to compete for, move the cursor to the position of your country on the World map and when appropriate press the Fire Button to confirm your selection. When all the players have made their selections press Y or N to continue or re-select. EVENT SELECTION The screen shows Icons of the 8 different events available. In Challenge mode all events are automatically selected. In Competition mode, to compete in all the events simply move the cursor to the EVENT SELECTION title at the top of the screen and press FIRE or SPACE BAR. To select specific events in Competition mode move the cursor over the Icon for each event that is NOT required and press FIRE or SPACE BAR. Those events will now be de-selected from the competition. To confirm your selection move cursor to the EVENT SELECTION title and press FIRE or SPACE. THE EVENTS DOWNHILL SKIING --------------- Downhill Skiing is a sport which everybody should try at least once in a lifetime. The thrill of gliding down an alpine slope over white virgin snow or down a well trodden course (known as a Piste) with the crystal clear cold air against your face, is one of the most exhilarating experiences of all time. The competitive Downhill Skier is very different to the average fun skier. This is one of the most competitive sports ot all, where the choice of skis, boots, bindings, and even the wax applied to the skis are all critical if maximum performance is to be achieved. There are for example numerous different qualities of snow which require variable wax applications to gain the maximum speed advantage. As in all sports today the skiers need to be both fully developed athletes and good all rounders. Agility of movement being as important as the equipment that the skier uses, as he weaves down the course at speed. The aim of the game is to guide the skier(s) down the course between the flags, taking the shortest route to attain the quickest possible time. CONTROLS -------- PC:- Use the ARROW keys, Left and Right to weave the skier left and right. ST & AMIGA:- Joystick, Left and Right to move the skier Left and Right Up = Slow Down Down = Increase Speed Fire Button = Start Run / Jump / Restart after Crash CBM64:- Joystick, Left and Right to guide skier. Fire Button = Start Run /Jump / Restart affer Crash Up = Slow Down Down = Increase Speed BALE JUMPING ------------ Bale Jumping is one of the new sports that has developed out of competitive speed skating. It started as a fun activity on frozen lakes like many other Winter Sports and is a subtle combination of sprint hurdles and barrel jumping The aim of the sport is to sprint along the track either indoors or outside jumping straw bales that are strategically placed in the lanes at regular intervals. A high degree of concentration and physical fitness is needed to conquer this demanding sport. CONTROLS -------- PC:- Press the Right and Left keys in a gentle rhythm to attain the maximum skating speed. To jump the bale press Fire. ST/AMIGA/CBM64:- Joystick Right and Lefr in a gentle Rhythm Fire Button = Jump THE BOBSLED ----------- Modern Bob and Luge tracks are constructed to the highest technical standards possible in often hostile and difficult locations. Events are scheduled in a regular calendar and organisers cannot therefore rely on weather being pertect on the days of competition. To compensate for unpredictable conditions, the runs are now refrigerated and thus the very best runs can be achieved in even the least favourable of conditions. The Bobs themselves are very sophisticated, with high tech steering mechanisms, titanium running apparatus, aerodynamic fibre glass bodies resulting in 1OOths of a second margins of difference between sleds. As well as being lightweight the bobs have to be constructed from the strongest of materiais in order to withstand the great G forces that are inflicted as a Bob hurtles into corners at speeds of over 80 miles per hour. The athletic qualities of the crew are one of the greatest assets for the team. A good starting push sequence for example can make all the difference when 1st and 10th positions are just fractions of a second apart. Once down the first straight the driver must steer for the best line through every corner to the achieve the fastest possible time in an event where the slightest misjudgements determine the medal winners. Controls:- -------- PC:- Use the Left and Right Arrow Keys to control the Bob using the Space Bar as the brake to slow you down through some of the more hairy corners of the run. ST, AMIGA & CBM64:- Joystick, Left and Right to steer and Pull stick Down to activate the brake GIANT SLALOM ------------ Giant Slalom Skiing takes place on a similar but shorter course than the Downhill, comprising a long series of tight turns defined by strategically placed flags. The skiers need the maximum of agility and concentration to tackle this strength sapping sport as they weave in and out of gates, descending the steep alpine course in their race against the clock. CONTROLS -------- PC:- Use the Arrow keys to control the skier Left and Right ST & AMIGA:- Joystick, Left and Right controls the Skier. Fire Button = To Start event / Restart after a Crash CBM64:- Joystick, Left and Right controls the Skier. Fire Button = To Start event / Restart after a Crash UP = To Slow Down, Down = To increase Speed LUGE ---- The Luge event was brought into the Olympics in 1964 for the first time and has become a favourite with both competitors and spectators alike. Racing is based on a small flat sled just wide enough to hold a persons body, two narrow runners which are controlled by the competitors feet for steering and a daunting Bob Sled track. Luge racing is a sport for only the bravest of competitors as the only protection you have as you lie on your back is a crash helmet and a thin outfit, which in the event of a crash at 70 Kph offer little protection. The control of the Luge is similar to the Bob except the luge has no brake and is more difficult to control when cornering. It is considerably lighter than a Bob and is similarly affected by gravitation forces and pulls. CONTROLS PC:- To steer the Luge use the Left and Right Arrow Keys. ST/AMIGA/CBM64:- Joystick Left and Right To control the Luge. SPEED SKATING ------------- Speed skating is an event which goes back to the early ages of time. The sport developed from skating on frozen lakes in Scandinavia to become a fiercely competitive Winter sport. The Dutch for example are known to be one of the Worlds greatest skating nations and hold regular National racing competitions along their network of canals and inland waterways. Todays competition is centred on straight or oval tracks, divided into lanes to enable the skaters to follow the correct line. The skates are based upon precision made steel blades with sharp edges enabling a responsive relationship between the athlete and the ice. The skating technique has varied over the years of competition and from basic forms, new derivatives of the sport such as short track and bale jumping have evolved. CONTROLS PC:- Using the Left and Right Arrow keys in a constant rhythm builds up the skaters speed. The important thing to remember when doing this is to keep a gentle rhythm and not go for all out hitting of the keys. ST/AMIGA/CBM64:- Joystick. Left and Right in a constant rhythm PRO SKI CHALLENGE ----------------- This is a new sport on the International scene, not an Olympic event at the present time but likely to be added to the skiing events in the future. The sport is very popular in the States and has become a great television favourite due to it's exciting head to head competition. The sport takes place on a Slalom type course with two or three jumping ramps, but with a limited number of gates. The action starts from two starting stations and the start is regulated by the three coloured traffic light system. When the lights turn green the competitors burst through the electronic start gate and the challenge starts as they battle their way down through the gates and over the jumps in a head to head competition. It is the visual excitement of seeing two skiers challenging one another that makes this new sport so addictive to the spectators. CONTROLS -------- PC:- The control is the same as the Downhill evant. Arrow keys Left/Right and Up / Down Fire = To jump, to Start and Restart after a Crash ST/AMIGA & CBM64:- Joystick, Left and Right to go through the gates. Up / Down to speed up or slow down. Fire = To jump, Start and Restart after a Crash SKIDOO RACING ------------- Skidoo Racing is a terrific new competitive sport practised in North America and Europe. The game originates from the days of dog sled racing and whilst dog racing remains a popular sport worldwide, times have changed and the Skidoo/Snow Mobile has widely replaced the dog as a means of transport in the snowy Arctic wastelands. Skidoos are powered by engines which can vary in size from 200cc to 11OOcc. The larger engined machines used for racing can reach speeds of up to 70 MPH. Racing usually takes place on frozen lakes where straw bales and car tyres are used to mark the course. The course is very similar in design to a Motor Autocross circuit, with long sweeping bends and tight corners to test man and machine to the ultimate. CONTROLS -------- PC:- Arrow keys, Left and Right to steer the Skidoo. To accelerate the Skidoo hold down the Space Bar/Fire Button. ST/AMIGA/CBM64:- Joystick, Left and Right to steer. Keep the Fire button depressed to accelerate. *********