********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Suicide Strike manual~, converted to etext by Steve "Cougar" Wood . SUICID10.TXT, May 1997, etext #233#. ********* SUICIDE STRIKE ------------------------- BY TRONIX GETTING STARTED ----------------------------- Cartridge 1.Insert cartridge. 2.Plug joystick into control port #2. 3.Turn on POWER. 4.Press f1 to begin play. Diskette ------------ 1.Turn on POWER. 2.Insert diskette. 3.Plug joystick into control port #2. 4.Type LOAD"*",8,1. 5.Press RETURN (title page will come up automatically). FUNCTION KEYS -------------------------- f1-Start and restart game. f3-Freeze the action.(Press again to resume play). SCORING -------------- Although a scoring system may seem like excess baggage on a suicide mission, we've included one anyway.Refer to the title page for details. THINGS TO KNOW ---------------------------- 1.Movement of the joystick. Left: aircraft banks right Right: decreases altitude Backward: increases altitude Forward (while depressing fire button): increases flying speed Backward (while depressing fire button): decreases flying speed PLAYING THE GAME -------------------------------- In every conflict, there comes a time when an important military target must be destroyed at all costs. Unfortunately, since this target is so important, the people on the other side have the same attitude about defending it. But since the important target is still important, it still has to be destroyed. So somebody has to try to do it anyway. This is the stuiff of which novels and movies are made. And now, a computer game. As you set off for the target, you should be aware of two things. You have only a limited amount of time to get to the target. You also have a limited amount of fuel. The faster you fly, the more fuel you consume. They didn't call this game Suicide Strike for nothing. The first wave of defenders you'll encounter consists of jet fighters. (Actually it's several waves, but who's counting?)Shoot them down. All of them. If you miss any-and you will, of course-they'll fly right past you and disappear. Only to reappear a few seconds later in your rear- view mirror. (And you thought we just put it in for decoration.) When this happens, move your tail. Because if one of the other guys sits in your hot zone for mote than a moment, you'll get burned. Not every fighter that appears in your mirror will be unfriendly, but it's best not to spend a lot of time pondering. Fight your way through the fighters and you'll be met by a hail of helico pters and a swarm of surface-to-air missiles. And then, if you haven't dissipated your fuel or your time, you'll come upon the target. Just don't come upon the target too quickly. If you miss it, you'll have trouble facing the folks back home. As you can see, this game has all the right elements: Situation. Plot. Excitement. Suspense. In fact, there's really only one thing missing. An eight-by-ten of Errol Flynn. ********* End of the Project 64 etext of the Suicide Strike manual. *********