********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Road Runner~, converted to etext by Dohi . ROADRU10.TXT, August 1998, etext #392# ********* CARTOON'S MOST ELUSIVE CHARACTER HAS FINALLY BEEN TRAPPED... ROAD RUNNER*(tm) CBM 64/128 C+VG HIT! KIXX(r) LOADING INSTRUCTIONS -------------------- Type LOAD"*",8,1 and press RETURN. INSTRUCTIONS ------------ Evading Wile E. Coyote and the many obstacles placed in your path as you as Road Runner venture through the many captivating levels collecting as many points as you can. SEED - Keeping one step ahead of Wile E. Coyote, you eat as much seed as you can find but beware if you get caught you lose a life. If you should miss 5 of the seeds you will faint and also lose a life. Upon eating seed containing iron fillings Wile E. Coyote may slow you down by using his magnet. Points are scored for all seeds eaten. MINES - The mines will explode if Road Runner or Wile E. Coyote runs over them. A bonus is given for jumping the mines or leading Wile over them. A life will be lost if Road Runner steps on a mine. LEMONADE - If Road Runner or Wile E. Coyote run over lemonade he will stop and drink it. Bonus points will be gained if you drink all of the lemonade at the end of the level. You will also score points if either drink the lemonade. TRUCKS - Avoid all trucks, however if you can lure Wile E. Coyote into being run over by a truck a bonus will be scored. You will lose a life if hit by a truck. TONGUE BONUS - Take a risk and let Wile E. Coyote move in close to you, then run away and a bonus is scored as Road Runner pokes his tongue out at Wile. BOULDERS - Avoid all boulders as you will lose a life. A bonus is scored if Wile is hit by a boulder. CREVASSES - Jump the crevasses because if you should fall, a life is lost. A bonus is scored if Wile falls. INVISIBLE PAINT - When Road Runner runs over invisible paint he will become invisible and difficult to catch. If Wile gets the invisible paint he will become invisible and difficult to avoid. WILE E. COYOTE - Avoid the dynamite that Wile E. Coyote throws at you when he is flying his Jet-Pac. Avoid Wile E. as he passes you on his Rocket. Avoid Wile E. as he is jumping after you on his Pogo Stick. Avoid Wile E. as he runs after you. Avoid Wile E. Coyote on his Jet Skate Board. SHORT CUTS - This allows you to return to the last level played in the previous game. JOYSTICK CONTROL - Standard left, right, up or down movement. Press FIRE button to jump. KEYBOARD CONTROL - Keys are redefinable by user. * & TM Trademark of Warner Bros. Used by Atari Games Corporation under license. (c) 1985 Warner Bros. and Atari Games Corporation. All rights reserved. Licensed to KIXX. Copyright subsists on this program. Unauthorised copying, lending, or re-sale in any manner is strictly prohibited. [Back of the "manual":] ROAD RUNNER*(tm) [2 screenshots omitted] "To be quit honest it's one of the best arcade conversions I've played" ... C & VG Game of the Month. "Road Runner is an excellent game that captures the feel of the cartoon brilliantly" ... COMMODORE COMPUTING "I love the arcade game - and this is the closest you can get" ... ZZAP! 64 * TM Trademark WARNER BROS. Used by Atari Games Corporation under license. (c) 1985 WARNER BROS. and Atari Games Corporation. All rights reserved. Licensed to KIXX(r). Screen shots are from various formats and may vary from the version you have purchased. *********