********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Predator Player's Guide~, converted to etext by Russell Reed . PREDTR10.TXT, August 1997, etext #276# ********* PREDATOR Player's Guide For Commodore 64 and 128 Computers Credits The Commodore version of Predator was programmed by Source Ltd. Produced by Dave Koch and Stuart Hibbert. Product marketing by Kelly Flock. Product testing by Steve Imes. Editorial management by Laura Singer. Production by GlennHills Graphics Co. Getting Started Plug a joystick into Port 2. Type LOAD "*",8,1 and press RETURN. After the game has loaded, press the fire button on your joystick to start play. If you have difficulties loading Predator, disconnect any peripherals (other than the disk drive) or cartridges connected to your computer and try again. Joystick Controls To fire a weapon, press the fire button. To aim the weapon, hold down the fire button and point in the direction you wish to fire. To kick press the fire button and move the joystick in the direction you're facing. To punch with the left hand, press the fire button and push the joystick forward and in the direction you're facing. To punch with the right hand, press the fire button and pull the joystick back and in the direction you're facing. To block, press the fire button and move the joystick in the direction you're not facing. To pull, drop any weapon being held and pull back on the joystick. To run, move the joystick in the desired direction. To jump, push forward on the joystick. To crouch, pull back on the joystick. To open a cache box, press the fire button when standing over a cache box. Press the fire button again to pick up an item in the cache box. A flashing icon shows the contents of the cache box. Items appear at the top of the screen next to the F1, F3, F5, and F7 spaces. Cache boxes contain anything from bullet-proof vests to deadly booby traps. Keyboard Commands To pause/restart, press Run/Stop. To drop a weapon, press RETURN. To pick up a weapon, press RETURN. To toss a grenade, press the spacebar. To use the items indicated at the top of the screen, press F1, F3, F5, or F7, as indicated. Weapons Available weapons include rifles, machine guns, and flamethrowers. You can carry only one weapon at a time. What weapons you decide to use will affect the outcome of the game. Different weapons and items in the game are represented by symbols. As you play Predator, their meaning will become obvious. One tip to get you started: the question mark above the cache box means anything is possible. Screen Displays The row of six red squares indicates your relative health, and changes to blue as you're hit. Any laser hit from the Predator results in death, regardless of how much health you have left. The three red squares indicate how many lives you have left. The timer shows how much time you have left to finish the level you're on. Your score is indicated above the timer. You get points for advancing through the jungle. ********* End of Project 64 etext Predator Player's Guide. *********