********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the ~Park Patrol instructions and help file~. Instructions were converted to etext by Peter Karlsson . Original Windows(R) Beamrider help file obtained from the Activision C64 15 Pack was supplied by Fandango and converted by the Basic Bombardier. PARKPA20.TXT, August 1998, etext #405#. This replaces PARKP10A.TXT (20). ********* Join our intrepid park keepers in this fun filled action packed outdoor caper! PARK PATROL (c) ACTIVISION 1986 THE GAME There is trouble down at Papatoetoe Park, the old keeper Percy Nuttling has had a nervous breakdown and the place has gone to the dogs! You are invited to take up the challenge of becoming the new man or woman (that's up to you) in charge of the park. As Park Ranger you will be equipped with a raft, snake repelient, and a few morsels of nourishment. Your task is to clear the litter up, watch for swimmers in distress and keep the park wildlife in line. Papatoetoe Park though, is no place for wimps and is full of hazards such as swamps, snakes and swimmers who will sink your raft, river logs and food stealing ants! Lastly, rangers may savour the fruit of a mysterious plant, located near the supply hut, and experience its strange effects. Keep your calories up and move on out! LOADING COMMODORE 64 OWNERS: 1. Connect the cassette unit to you Commodore according to the User Manual. 2. Place the rewound cassette into the cassette unit, and press PLAY. 3. Press RUN/STOP and SHIFT simultaneously on your Commodore. COMMODORE 128 OWNERS: 1. Switch OFF your Commodore 128, and switch it back on whilst holding down the COMMODORE key. 2. Now follow the instructions for Commodore 64 owners above. NOTE: Full loading instructions can be found in your Commmodore Manual. PLAYING THE GAME Park Patrol can be played with a joystick connected to Port 1 of your Commodore. Press F5 to display the menu, any changes can be made by the use of Joystick/fire button. On land, press FIRE to hop over objects. Move over litter to pick up, while swimmers can be saved by sailing into them. Walk into ants or kick them from behind to retrieve stolen food. The bottom of the screen indicates amount of litter, and level of calories which can be revitalised in the supply hut or from stolen ant food. A flashing 'Help' indicates a swimmer in distress. SCORING 100 points for each piece of rubbish collected. Bonus points for remaining energy and supply calories. A bonus ranger every 20000 points. 5000 points and 1000 calories per rescued swimmer. 5000 points for successfully dancing on a log. 200 points for sailing over a turtle. WARNING: Copyright subsists in all Firebird Software, documentation and artwork. All rights reserved. No part of this sofware may be copied, transmitted in any form, or by any means, hired or lent without the express permission of the publisher. If this program is faulty, or fails to load, please return it to the address below CLEARLY MARKED 'RETURNS' and it will be replaced free of charge. This offer does not affect your statutory customer rights. Firebird Software, First Floor, 64-76 New Oxford Street, London WC1A 1PS Firebird and the Firebird logo are registered trademarks of British Telecommunications plc ********* End Park Patrol instructions. Begin Park Patrol help file. ********* Park Patrol Contents General Description [ 1.0 ] How To Play [ 2.0 ] Scoring [ 3.0 ] Hints [ 4.0 ] Game History [ 5.0 ] [ 1.0 ] General Description Trouble in Timberland! Let us remind you. As Ranger of Poconose Park, you have a tremendous responsibility. Clean up the litter. Keep your eye on the swimmers. And, whip those wild forest creatures in line. Go to it! [ 2.0 ] How to Play Basics How to Start Press F1 to start a 1 Player game. Press F3 to start a 2 Player game. Press F5 to change the game options. Customizer Option Press F5 to display the menu screen. You can use this screen to customize the difficulty of each level. Use the joystick to move the flashing cursor next to the attribute you wish to change. Then, press the joystick button to cycle through the options available for that attribute. To save the current setup, DO NOT use the Save Menu option on the screen, as it is disabled. Instead, select Save Game from the File menu. Similarly, to load a setup, select Open Game from the File menu. Patrolling the Park Move your on-screen ranger around by pushing the joystick left, right, forwards or backwards. Press the joystick button to: 1) Enter or exit your raft, 2) Release snake repellent in the water, or 3) Hop over objects on land. To pick up trash, move over it. To rescue drowning swimmers, sail into them. Performance Chart Use the chart at the bottom of the screen to monitor your work. It shows how many pieces of litter remain, and tracks your energy level. When you fall below 1000 CALS (calories), reenergize by walking into the supply hut, or reclaiming stolen supplies from giant ants (see Dangers). Also, a flashing "HELP!" means that a swimmer is in trouble. Swimmers always swim near the supply hut. Dangers in the Park Beware of swamps! They'll swallow you up. If the terrain looks funny, walk around that spot! Sneaky snakes can deflate your boat. Force them to dive with your snake repellent. But remember, each blast costs 200 energy cals. Turtles are harmful on land, but once lured into the water, they can be sailed over for points. Blue turtles cannot be lured into the water. Giant ants will steal your food. Walk into them from the side or kick them from behind to retrieve stolen supplies. Logs should be steered around. But, if you're really adventurous, try dancing on one for big points. Just hit the log head-on at top speed, and stay on the moving log until the bar at the lower right of the screen turns blue. Swimmers can deflate your raft if touched when they're not in trouble. If a swimmer drowns, you lose your current ranger. Power Plant Strange things live in the forest. Like the mysterious plant that grows just to the left of the supply hut. Touch it and you'll hear a ringing sound as it grows. When the plant is fully grown, eat from its power fruit by pressing the joystick button and watch yourself take off! You must pick up a drowning swimmer or a turtle in the water to be able to make it grow again. The game is over when you run out of lives or when the Ranger needs energy and your supply hut is empty. Keyboard Function Key Description F1 One player F3 Two player F5 Display the menu screen. Joystick Move your on-screen ranger around by pushing the joystick left, right, forwards or backwards. Press the joystick button to: 1) Enter or exit your raft, 2) Release snake repellent in the water, or 3) Hop over objects on land. [ 3.0 ] Scoring 100 points for each piece of trash collected. Bonus points for remaining energy and supply cals at the end of each level. A bonus Ranger is awarded every 20,000 points. 5000 points and 1000 supply cals are awarded for each rescued swimmer. 5000 points for successfully dancing on a log. 200 points for sailing over a turtle. [ 4.0 ] Hints Try not to get ahead of yourself once there are snakes in the water. If you are traveling at full speed, you will not have enough time to drop repellent before a snake punctures your raft if one should appear. [ 5.0 ] Game History Tony Ngo also worked for a company called Sirius Software, and wrote, among others, a game called "Bandits" for the C64. ********* End of Project 64 etext Park Patrol instructions and help file. *********