********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Nightshift manual~, converted to etext by Dohi . NIGHTS10.TXT, June 1998, etext #367# ********* NIGHT SHIFT(tm) LOADING INSTRUCTIONS CBM 64/128 DISK Type LOAD"*",8,1 and press RETURN. The game will load automatically. [Loading instructions for Atari/Amiga/PC omitted] [Options Menu instructions omitted, since they're not in the C64 version] JOYSTICK CONTROLS MOVE LEFT <---------- ----------> MOVE RIGHT / | \ / | \ |/_ | _\| KICK LEFT | KICK RIGHT \ / USE TOOL FIRE WITH JOYSTICK CENTERED = JUMP [Keyboard controls omitted] CBM 64/128 - You will automatically gain control of Fred of Fiona once you have selected a tool. To ride bicycle, press Fire button while joystick is centred then alternate the joystick direction left to right in a smooth rhythm. You must be standing in front of the bicycle to use it. ALTER SECURITY/SHIFT CODES UP / \ | | LEFT <----- -----> RIGHT | | \ / DOWN START SHIFT Press Space bar/Enter/Fire button. FUNCTION AND COMMAND KEYS [Atari/Amiga/PC keys omitted] Show Production Order for Short Shift - F1 Pause Game (displays version number) - F3 Restart Game - F7 SHIFT CODES Although Night Shift does not feature a Save Game option, each of the thirty Shifts has a unique Shift Code (four fruit symbols) that appears on the IML Security Card displayed on the screen. As you successfully complete a Shift, the Code for the next Shift is revealed to you by Frank Foreman your Production Manager. This allows you to start playing Night Shift at any of the Shifts for which you've received the Shift Codes. Simply alter the Shift Code presented on the screen to that of the Shift you wish to play. (If you want to replay an earlier shift, you will first need to restart the game by pressing the F7 key before altering the Shift Code for the appropriate Shift.) Note: You should write down the Shift Codes you recieve from Frank. While you're playing, the game only remembers the last Shift you've completed! But don't worry about Shift 1... it's Code is always the same as the Security Code you entered to start the game. BASIC MECHANICS Here are some of the basic pieces of hardware you'll need to be familiar with: BICYCLE - Ride the Bicycle by using your Hand (from the "Toolie" - our incredible bottomless toolbox!). You'll automatically jump on. Then alternate moving left and right in a steady rhythm. - Ride the Bicycle at the beginning of each shift until the lights flash very quickly. - Note: If the power goes out, you'll need to ride the Bicycle to get the indicator lights flashing rapidly again, and then LIGHT THE FURNACE WITH A MATCH! SWITCHES - Directional - Most common... used on Conveyors to change their direction. - On/Off - These can be either vertical or horizontal in their orientation. - The Burner Switch (beneath flaskat top left of BEAST) - Has five positions... the centre one maintains the current temperature. The other two on each side cool or heat the mixture accordingly. Get the mixture boiling without steam coming out of the top, then maintain the temperature! BOLT ON RESIN MIXER - Tighten this by using the Wrench in the Toolie. - Fix the Bolt as soon as you reach the top of BEAST! ELECTRICAL PLUG FOR RAW MATERIAL FEEDER - Kick the Plug in as soon as you've fixed the Bolt! PAINT VAT - Mix paint by turning the wheel above the correct colour. Mix colours by turning more than one wheel. - Mix paint whenever required to make a Doll of a specific colour. Sometimes you'll need to flush the vat between colours... other items you can just add another colour to achieve the proper combination. For example, if you've mixed yellow and blue to create green, you can get purple by adding red paint to it (normally, of course, green and red would make brown, but the BEAST's recycling process produces some unique effects). To flush the vat, just pull the Flush Chain to the right of the blue paint wheel. WARNING LIGHTS - We recently had these installed for the convenience of our employees. The Lights are located just under my office window (you start each shift from outside my office, so you should have no difficulty seeing them). There are four Lights, each one corresponding to a different section of BEAST. Form left to right, the Lights represent:- 1. The Three Raw Material suppliers, the Resin Mixer and the top two Conveyor Belts. 2. The Paint Showers. 3. The Drying Fans and the Conveyors next to the Bonding Unit. 4, The Power Generator and the Quality Controller. - Whenever any of these components is malfunctioning the corresponding Warning Light will show RED. Oce the problem is fixed, the Light(s) will return to their usual colour (green). SIRENS - Although you can't see them, you'll undoubtedly hear them! Any time the Resin Mixer (whose alarm you usually hear at the beginning of a Shift) or the Power Generator are malfunctioning, sirens will sound to alert you. Handling either of these problems quickly is essential to succesfully fulfiling your quota! SHIFT DUTIES Note: Whenever you recieve a Shift Order with White Dolls, you don't need to worry about painting them... they'll be painted different colours automatically. SHIFT 1 - Ride the Bicycle to generate full power. - Climb up BEAST to steaming Bolt. - Use Wrench to tighten Bolt. - Jump across Raw Material Feeder at upper left corner. - Kick in Electric Plug. - While Trooper Toddlers are being produced, collect as many tools as you can for the coming Shifts. - Note the direction of all the Conveyors... on Shift 2, some of these will need adjustment! - Make sure Bodies are under Heads on Finished Dolls. If not, then dump a Body by switching the Conveyor above the Power Box (marked "DANGER") ... then switch it back! SHIFT 2 - Ride the Bicycle to generate full power. - Switch direction of any Conveyors that will misdirect Dolls. - Climb up BEAST to Conveyors above centre trash can. - Switch their direction if Resin is being dumped into trash can. - Check on the Bolt... if it's steaming, fix it! - Jump across to Raw Material Feeder at upper left corner and check the plug... kick it in if necessary. SHIFT 3 - Same as Shift 2, except you now have to MIX PAINT! - On your way to the top of BEAST, turn the knob above the tube which is the colour you need to paint the Dolls. SHIFT 4 - Same as Shift 3, only more colours. - Remember to pull the Flush Chain between colours if necessary. SHIFT 5 - Now the QUALITY CONTROLLER (Q.C.) is unveiled! - Learn how to jump up on the components of the Q.C. - When the Q.C. is on, you'll see small lights flashing on it... if it's off, turn it on with the switch on the side of the television set! - The Q.C. will automatically reject any defective Dolls. SHIFT 6 AND BEYOND - More components of BEAST will be uncovered as you become more experienced. - Each new component will demand new skills of you, and you'll need to manage your time effectively to fulfil increasing quotas. TOOLS It's important to understand the value of tools on the Night Shift. For each tool you collect, you'll recieve a bonus. And, with our revolutionary new Toolie, you'll be able to carry a virtually limitless supply of tools, each in its own neat slot. Learning to use the following tools is a key to success. Your Hands: Use your Hands to ride the Bicycle, flip switches, and turn knobs and handles. The Wrench: Use the Wrench to tighten the Bolt on top of the Resing Mixer. The Match: Use the Match to light both the burner and the furnace whenever necessary. The Balloon: Use the Balloon to get higher up on BEAST fast! To stop using the Balloon, press the joystick button. The Umbrella: Use the Umbrella to fly down BEAST quickly. To stop using the Umbrella, press the joystick button. The Vacuum: Use the Vacuum to get rid of those pesky Lemmings on the run! You can continue to use the Vacuum until you select another tool (unless you get knocked out first!). And remember, no kicking allowed whilst vacuuming! The Venus Trap: Use the Trap to catch the Lemmings. Just plant the trap and lure a Lemming into it! (The Trap will eventually disappear if it doesn't catch a Lemming.) Note: After you pick up or use a tool, the Toolie switches back to Your Hands as the default tool. BONUS ITEMS If you see one of the following items while on the job, you'd be well advised to pick it up! The effect of each item is immediate, and as such they don't get stored in the Toolie. The Hourglass: This rare item will, if grabbed, actually extend the Shift time, giving you more opportunity to make Bonus Dolls. The Cash Bonus: You never know when one of these will pop up, and I'm sure you'll know what to do with it! Night Shift game (c) 1990 LucasArts Entertainment Company. All rights reserved. Used under authorization. Licensed to Kixx. Unauthorised copying, lending or resale under any scheme strictly prohibited. Kixx, Units 2/3 Holford Way, Holford Birmingham B6 7AX. Tel: 021 625 3311. ********* End Project 64 etext Nightshift manual. *********