********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Jungle Hunt Instructions~, from the C64 US Cartridge Version, converted to etext by Domgrief . JUNGLH10.TXT, June 1997, etext #257# This document is a double sided age folded into 4-page brochure form. It is in colour and titled - Commodore 64 Jungle Hunt from Atarisoft. ********* STARTING THE HUNT Insert the Jungle Hunt cartridge into your Commodore 64 Home Computer as explained in your computer owner's guide, and turn on your computer. Plug a joystick into the controller jack #2. To go immediately to game play, press the F1 key. Press the F5 key to select the difficulty level. Each level can be played by one or two players using the same joystick. Press F3 to select a two-player game. Press F3 again to return to a one-player game. Once you have chosen the options you desire, press the F1 key to initiate play. Be careful not to press any other keys on the keyboard once the game has begun or gameplay will be affected. JOYSTICK CONTROLS During the game, use your joystick to guide Sir Dashly through the jungle's perils. Move Sir Dashly up, down, left or right. Pull back to duck boulders and forward to jump higher over boulders and cannibals. Joystick Button - Jump from rope to rope, thrust knife, jump over boulders and leap over cannibals. THE PRIMITIVE JUNGLE You and your travel companion were enjoying a leisurely jungle safari, when suddenly you were attacked by two savage cannibals. They spirited away your lady friend and plan to stew her up for dinner. You'd better rescue her quickly or your sweetie will be supper! Luckily, you have an idea where they've taken her. To reach her, you must swing through an impassable jungle of ropes, swim through a crocodile infested river, maneuver through a landslide of boulders, and finally fight off the horde of savages wielding poisoned spears. Your darling is suspended over a straming pot of bubbling broth, and is steadily slipping into the drink. ON WITH THE HUNT When the hunt starts, your timer will count down from 5000. You must reach your lady love before it runs out. The forest will test your coordination and timing as you swing from the dangling ropes and jump from one to the next. Since some ropes swing faster than others, you'll have to time your leaps carefully. Watch out, your jumps may be blocked by other inhabitants of the trees. Just a hint - if you ever see a monkey on the vine in front of you, jump to the next rope on the forward swing to avoid being knocked down. From the last of the trees, you jump into the crocodile infested river. Once in the water, you must swim out of the way of the crocs or fend them off with your knife. Press the "FIRE" button to stab them. Keep an eye on the air gauge though, because if you run out of air while under water, you lose a life. Just resurface to replenish your air supply. Be careful of the bubbles! If you are caught in them your travel to the surface will be delayed. When you reach the river bank, the boulder field lies ahead. As the rocks tumble toward you, jump over them, run beneath, or duck under them to avoid being crushed. You can control your left or right movement with the joystick, and leap into the ear by pressing the "FIRE" button. Once you've passed the boulders, you're finally in reach of your companion, but she's being guarded by spear-wielding savages. You must dodge the dancing cannibals by running left or right and jumping over their spears. You finally leap up to your love for a tearful reunion. If she's too high when you leap, you drop into the brew. SCORING FOREST SCENE [Picture of Forest Scene] Jumping to a rope ................. 100 WATER SCENE [Picture of Water Scene] Stabbing the upper crocodile (mouth closed) .................. 100 (mouth partially open) .......... 200 Stabbing the lower crocodile (mouth closed) .................. 200 (mouth partially open) .......... 300 ROCK SCENE [Picture of Rock Scene] Running under a boulder ........... 50 Ducking under a boulder ........... 100 Jumping over a boulder ............ 200 NATIVE SCENE [Picture of Native Scene] Jumping over a cannibal ........... 100 BONUSES Bonus life ........................ At 10,000 points Rescuing Lady ..................... 3 x Timer Value Each time you exit a section of the jungle ........................ 500 points *CREDITS* (Fine print at end of booklet) COMMODORE 64 is a trademark of Commodore Electronics Ltd. This software is manufactured by ATARI, INC. for use on the COMMODORE 64 computer and is not made sponsered, authorised, or approved by Commodore Electronics Ltd. [Picture of Atari Logo in centre] A Warner Communications Company [mini Warner logo] (C) 1984 Atari, Inc. All rights reserved. Printed in U.S.A. 1312 Crossman, Sunnyvale, CA 94086 ********* End of the Project 64 etext of the Jungle Hunt Instructions. *********