********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Joe Blade Converted to etext by Neil Tomlinson. ********* JOE BLADE --------- LOADING INSTRUCTIONS C64 owners hold down SHIFT and tap RUN/STOP. If you are using a C128 ensure that it is in C64 mode. A gang of terrorists have captured six world leaders, and it's up to you, Joe Blade, to rescue them. Armed with only a light machine gun you must infiltrate the terrorists HQ. The base is heavily defended by underworld henchmen, contact with which will drain yoiur strength. The stronghold is protected by six explosive devices, which must be activated, giving yoiu twenty minutes to rescue all the hostages and escape. To activate these explosives you must rearrange the access code into alphabetical order using left, right and fire to swap the two highlighted letters. You will also find many useful objects in the fortress, these may help you in your mission. Credits: Design, code and graphics; Colin Swinbourne Original music; Gary Biasillo Textuals and story; Simon Daniels Amstrad code: Kevin Parker Commodore 64 code: Chris Johnson