********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Jaws~, converted to etext by Dohi . JAWS10.TXT, August 1998, etext #385# ********* JAWS(tm) CBM 64/128 Alternative Software Screen 7 [Back of box text:] A monstrous great white shark is terrorising the beaches of Amity Island. A grim discovery confirms the worst - he's out there and he's hungry. In a bid to save the Island's falling tourist trade, Mayor Vaughn engages a professional shark killer from the mainland. Unfortunately, en route, a fierce storm wrecks his boat, and the means of JAWS, destruction is scattered throughout the caves and chasms of a meanacing sea world. In desperation, Mayor Vaughn turns to you, Police Chief Brodie. With your two colleagues Hooper, the shark expert, and Quint, the manic shark hunter, you set off to retrieve the lethal weapons from the sea bed and kill the unwelcome intruder. Unfortunately, JAWS has other ideas. Whilst JAWS roams the clear water bringing a swift and horrible end to unwary swimmers, you must undertake hazardous deep sea dives into a world teeming hostile life and full of unforeseen dangers. To make matters worse, Mayor Vaughn is getting impatient. As the death toll rises, the beaches, essential for the Island's tourist trade, get closed. Pretty soon, you may find yourself out of a job. You can rid Amity Island of its malevolent visitor before it's too late? JAWS, one of the greatest box office attractions in the history of motion pictures, surfaces for the first time on a computer screen near you. Mans' deepest fear is back. [Inside:] The summer season has started again for Amity Island and the holidaymakers are streaming to its sandy beaches. Unknown to the island, this season they have an unwelcome visitor. Lurking off the shore a shadowy shape moves silently looking for prey. All appears well from the beach, the surface deceptively calm. An unsuspecting swimmer enters the water, oblivious to the danger circling below. Some distance from the shore the swimmer stops, and treading water, looks back towards the beach. She thinks she feels something brush past her leg, but looking down sees nothing. She starts back to the shore, enjoying the feel of cool water flowing past her body after the day's hot sun. Her peace is broken as she notices a large, dark shape glide through the water below her. She looks to the beach. It's only a few hundred feet away now, and unnerved, she swims on at a faster pace. Moments later, the water ahead of her appears to boil, as it is churned to foam by the emergence of a monstrous object. As the massive jaws close around her, she recognises that it is a shark, larger than she had ever seen, but a shark all the same. There had been no time to shout for help as the attack was over in less than a second, her body being dragged under, leaving the surface as peaceful as before. THE GAME Brodie, Amity's Chief of Police, has the task of ridding the waters off the island of Jaws. He has persuaded Quint, a local fisherman, and Hooper, an oceanographic expert, to assist him. Hooper has also brought along three highly qualified divers to help with the equipment. Unfortunately the equipment and weapon required to kill Jaws were lost in a reef off the coast, which the transporter vehicle hit and sank. Brodie's team of six has first to recover the four sections of the gun and the special bullets required to kill Jaws, from the horror-infested caverns below the reef. This achieved, one member of the party has to attempt to destroy Jaws, using the deadly weapon constructed from the parts found in the depths. The diver will be placed in the area where Jaws is prowling. He will be limited to 80 seconds of air and four mega-bullets. Each one will flash when it is ready for firing. A hit or miss will then be indicated on the control panel. Jaws will only be killed by your hitting him three times before your air runs out or you collide with Jaws or any sea-creatures. If this fails, there will be no second chance! Brodie's task is hampered by Mayor Vaughn's insistence on keeping the beaches open over the holiday weekend. The first killing was kept from the press and public, but if more are discovered then news is likely to leak out. The Authorities have assured you that they might be able to cover up about five or six more deaths, so you have to make sure that Jaws is killed before the swimmers munched counter rises to seven. Underwater, things are complicated by the presence of various sea-creatures, some of which are listed below: Flashing Sea-Creatures - can only be shot with Mega-Bullets. Normal Sea-Creatures - can be killed by shooting them one or more times. At the start of the game these creatures are fairly weak, but as time goes by they increase in strength and require more hits. Some hide more deadly creatures which are released when shot. Others hide treasures and useful pieces of equipment. Treasure & Equipment Icons [Pictures omitted] Gun Bits - there are four of these to be found. They are liable to explode, killing a team member if accidentally shot. Air - your supply is continually depleting, so these give you the chance to replenish your supply and remain submerged longer. Extra Diver - an additional crew member joins your team to assist you in your search for the gun pieces. Treasure - these add to the collection of valuables stored on your ship. Shield - an electro-magnetic device which protects you from collisions with sea-creatures for a short period of time. Fast Bullets - this device gives additional charge to the compressed air-gun on your craft, propelling projectiles at increased speed while the charge lasts. Mega-Bullets - these are high power compressed-air shells, which can penetrate the thick skins of otherwise invulnerable sea-creatures. Use them wisely as they are in short supply. They are needed to kill Jaws also. Concussion Mines - these devices will kill any sea-creatures in screen by sending a compression wave through the water. Bomb - these are faulty concussion mines which will destroy the submersible. Your only means of escape is to leave that screen before it explodes. Deadly Walls - the walls of the caverns become dangerous for a short period of time. This will be signalled by a warning sound. Invisibility - your underwater camera loses sight of your craft for a few seconds. However the sea-creatures can still see you. Energy Drain - faulty powercells which cause a drain on the drive units and slow down your craft for a short while. A VERY SMALL SECTION OF THE UNDERSEA WORLD [Picture omitted] Other dangers facing your divers: - colliding with a sea-creature - being shot by a sea-creature - accidentally shooting an invulnerable sea-creature - colliding with a deadly wall - colliding with Jaws - running out of air - shooting a gun part or bomb - being on screen when a bomb explodes At the start of a game divers are shielded and take more than one hit before being killed. After the shields have worn off, any of the above will kill a diver. Control Panel Layout Swimmers Air Score .----+----. .------------|-------------------|----------------------|---------|------. | .-------. .+-. .--+---. .--+--. .----+----. | | | | `--' `------' | | | | | | | Pump | .---. .---. .---. .---. `-----' | | | | | | | | | | | | | | | | | | `-------' `-+-' `-+-' .--. `-+-' `-+-' `---------' | `------------------|-----|------+|-+------|-----|------------------------' | | Lives | | `--+--' `--+--' `-----------+----------' Gun Bits GENERAL CONTROLS: Joystick in Port 2 O = up K = down E = left F = right Space = fire F1 = normal bullets F3 = bouncing bullets Run/Stop = pause Restore = abort game LOADING INSTRUCTIONS: C64/128K cassette SHIFT and RUN/STOP C64/128K disc LOAD"*",8,1 Jaws(tm) & (c) 1975 Universal Pictures. All rights reserved. Licensed by Merchandising Corporation of America, Inc. (c) Alternative Software Ltd. All rights reserved No part of this publication/work or name and title thereto including the appearance and get-up thereof may be reproduced stored in a retrieval system or transmitted in any form or by any means electronic mechanical photocopying recording or otherwise without either the prior written persmission of the Copyright holder for which applications should be addressed in the first instance of Alternative Software Ltd. TAKE NOTICE that Alternative Software Ltd. is recorded as asserting all rights of authorship in this work in accordance with the provisions of The Copyright Designs & Patents Act 1988. LOAD PROBLEMS We are constantly seeking to improve the quality of our products, and we maintain the highest possible standards of quality control in manufacturing our product range. However, should you experience difficulties in loading this product, having checked your hardware throughly we will gladly replace the cassette or disk for you. Before you send your cassette back for replacement, please check the azimuth head alignment, and attempt to load the game from both sides of the cassette. You may wish to consult your local software retailer. If, after these checks have failed, you do write to us, you should state the following: - Your name and address - The name of your product - Whether it is cassette or disk - Which computer - Which joysticks and peripherials (if any) - Where and when you purchased the product - A full description of the problem you experience - You should not enclose the box and packaging with cassettes REMEMBER TO ALLOW CASSETTES TO RUN THEIR FULL LENGTH AS SPEED LOADS FREQUENTLY CAUSE THE SCREEN TO GO BLANK FOR A PERIOD OF TIME. *********