********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Hero Quest: Return of the Witch Lord~, converted to etext by Dohi . HEROQ210.TXT, August 1998, etext #383# Note from the etexter: The text on the games' box says the game couldn't be run without Hero Quest. That's not true! It runs perfectly without the game. ********* Gremlin Presents Hero Quest: Return of the Witch Lord The adventures in Return of the Witch Lord are played in the same ways as the adventures in Hero Quest. There is, however, one main difference. Players should note that the quests are much more difficult than the first quests, and so they should be played with a character created and built up over the first quests. Return of the Witch Lord Mentor's head hung low as he entered the room. There was a sadness in his voice when he spoke. "Worthy companions, the Witch Lord is not dead. We must act fast, for his power grows with the passing of each day. It will not be long before he has recovered from his imprisonment. Once his power has fully awoken he will raise again the legions of the dead. These warriors are a fearsome foe. Only men of great courage, or those with powerful magic can stand against them. They know no fear and will fight relentlessly until they are destroyed. Loretome has shown me that the Witch Lord has moved from Barak Tor to the fallen city of Kalos. Long ago the city was destroyed by Morcar and given to the Witch Lord to rule. Beneath the ruins the Witch Lord built for himself a great stronghold, for the light of day was too pure for his foul creatures to endure. When he was defeated, the stronghold's gates were shut and no one ventured in or out. Now he has returned. As he sits upon the high throne of Kalos, the Witch Lord may look upon the Plains of Death and see any who approach: none can escape his gaze. The high throne is one of three thrones that wait for those who would also preside over the court of the Dead. If the Witch Lord is not stopped soon, the other thrones will be taken: one by Skulmar the Captain of the dead Host: the other by Kessandria the Witch Queen. When these two sit alongside the Witch Lord, it is said that the bones of all fallen warriors will be summoned together under the Black Banner. Many days of travel have brought you across the Plains of Death. The journey has been hard, for the Land is barren, scorched by the relentless sun. Throughout your journey you have felt an uneasy presence. Ever since you entered the Plains, the Witch Lord has watched your progress, awaiting your arrival. Finally, you have reached the great ruins. The skeletal remains of a once resplendent city that rose from rich and fertile land now lies parched and dust-clogged." Loading Instructions [Atari/Amiga loading instructions omitted] C64/Spectrum/Amstrad Disk 1. Load Hero Quest as instructed. 2. Select "Load Other", making sure you insert your Hero Quest Expansion disk first. 3. Follow the on-screen loading instructions. Spectrum/Amstrad/C64 Cassette 1. Load Hero Quest as instructed. 2. Select "Load Other". 3. Follow the on-screen loading instructions. All other commands are implemented in exactly the same way as the original Hero Quest computer game. Any Problems? If you have any problems with Hero Quest, you can telephone the Gremlin helpline on 0742 753 423 between the hours of 2.00 pm and 4.00 pm GMT on any weekday. If the software proves to be faulty, then please return it to the place where it was purchased, or to Gremlin Graphics at Carver House, 2-4 Carver Street, Sheffield S1 4FS. Copyright Notice (c) Gremlin Graphics 1991 This manual and all the information contained on the floppy disks are copyrighted by Gremlin Graphics Limited. The owner of this product is entitled to use the product for his or her own personal use only. No one may transfer, give or sell any part of the manual, or the information on the disk without the prior permission of Gremlin Graphics Software Limited. Any person or persons reproducing any part of the program, in any media, for any reason, shall be guilty of copyright violation and subject to civil liability at the discretion of the copyright holder. *********