********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Fun Play C64GS cartridge manual, containing games "Fast Food", "Pro Tennis" and "Pro Skateboard"~, converted to etext by Peter Karlsson . FUNPLA10.TXT, September 1997, etext #285# ********* LOADING INSTRUCTIONS Connect the joystick to "Control Port 1". With the computer turned off, carefully insert the FunPlay game cartridge in the port at the back of the computer. Then turn your computer on in the usual way. Now choose the game you want to play by moving the highlight bar with the joystick and pressing fire. To stop playing one game and start another, turn off the computer. Wait for 10 seconds before turning it back on! Now you can select another game with the joystick. Never change the game cartridge with the computer turned on! You can damage both the cartridge and the computer! FAST FOOD INTRO Help DIZZY eat the Pepperoni Pizza, finger-lickin' Chicken and big juicy Burgers - then catch dessert - a Milkshake, Ketchup and Relish! But watch out for BONZO, FIDO, WIZZA and PIPPA because they're after you! INSTRUCTIONS To complete each level DIZZY must eat ALL the food - and avoid the monsters! Use a Joystick in Port One to control DIZZY. Move the Joystick Up and Down to select the level of difficulty, then press fire. When the 'Get Ready' message appears, press fire to start playing. You get a 50 point bonus for finishing a level and after every 3 levels completed you are awarded an Extra Life and are shown one of 10 animated Cartoons! On higher levels there are Dead Hedges which DIZZY Can kick down if he gets a good run-up Anyone clever enough to beat the game will get a big surprise! The FOOD: BURGERS--Travel blindly around the maze. CHICKENS--Run away from DIZZY! Head them off! PIZZAS--Fairly easy to catch. MILKSHAKES--They want to be drunk and come looking for you! The Bonus items: MAGIC BOOTS--Double your running speed! RELISH--Green Bottle: Slows Monsters. MUSTARD--Orange bottle: Freezes Monsters. KETCHUP--Red Bottle: Destroys Monsters SHIELDS--Let DIZZY eat the Monsters! TOKENS--Various including Invisibility' Speed-Up and Slow Down! PRO TENNIS INTRO All the atmosphere of Major League Tennis! One or Two Players, Grass and Clay courts, a superb simulation. INSTRUCTIONS Player One uses the Joystick in Port 1, Player Two uses the Joystick in Port 2. Use Joystick Up/Down and Fire to alter the Menu Options, see the High Scores Table, and start the game. UP--Move Up DOWN--Move Down LEFT--Move Left RIGHT--Move Right FIRE--Press to throw ball into the air, press again to serve FIRE + FORWARDS--Smash FIRE + BACKWARDS--Lob FIRE + LEFT--Spin to Left FIRE + RIGHT--Spin to Right THE RULES Serving You must serve into the box between the net and the other player. If the ball lands elsewhere "FAULT" is incurred. You have two chances to serve correctly for each point. If the ball hits the net and lands on your side of the net, a "NET" is given. This serve is ignored. Playing The ball must only bounce once before being returned. Winning a Game Scoring is in this order: LOVE (0), 15, 30, 40, and GAME. If both players reach 40, a "DEUCE" is declared. One player must win the "ADVANTAGE", and then the "Game", by winning two consecutive points, Winning a Set Win 6 games. Each time a game is won, the player to serve is alternated. Winning the Match Win 6 sets. PRO SKATEBOARD INTRO 7 Skateparks and 7 Cross-Country sections for One or Two Players to tackle. Do 1 80s, 360s, 720s - the lot! Crucial action! INSTRUCTIONS Use a Joystick in Port 1 to control Pro Skateboard. Select the number of players, lives, etc. from the title screen by moving the arrow Up or Down with your Joystick and pressing Fire. The game is played over 7 levels, each with a 3D Skatepark section and an Overhead-view Cross-Country time-trial. On both sections, your time remaining is displayed on the topped of the screen. The number of flags led to pick-up or skate-thru is shown top-right. Skatepark Sections Move fast against the clock to collect the required number of flags. You'll get a time-penalty if you go off the tarmac - sometimes you'll have to jump to avoid patches of rough ground! If you come off the course, position the pointer where you wish to reappear and press fire. Controls: Pushing the Joystick LEFT or RIGHT turns the Skater in that direction. Push FORWARD repeatedly to boost yourself along. Pull DOWN on the stick to slow up or spin thru 180 degrees if you're standing still. Press FIRE to Jump. Cross-Country Sections Skate to the Finishing Post against the clock, passing thru the pairs of Flags. Avoid all obstacles! Controls: Pull LEFT or RIGHT to move the skater. Push Joystick FORWARD or BACK to accelerate or slow down. ********* End of Project 64 etext Fun Play C64GS cartridge manual. *********