********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Fort Apocalypse~, converted to etext by Jeremy Sieracki . FORTAP10.TXT, August 1998, etext #379# ********* SPECIAL INSTRUCTIONS FOR THE COMMODORE 64 Loading Disk: Insert disk into the drive. Be certain both the drive and the computer are powered up -- when the monitor screen is lit, type LOAD, press the space bar, then type "FORT", 8, 1 then press return. Loading Cassette: Place cassette in player. Press play button. Hold down shift key on keyboard. Press run/stop button once. Release shift key. When monitor screen reads "Found", push Commodore key. Options: Press F5 to display the option page. You may step through the options by pres- sing the F3 key. You then press the F5 button to step through your choice. Once your gravity, skill level and number of pilots has been selected press F7 to begin game. Special Instructions: Connect your joystick to Port 2. When landing your rocket-copter on landing pads, fuel stops, or to rescue prisoners, LAND GENTLY . . . your life may depend on it! FT. APOCALYPSE By. STEVE HALES Fort Apocalypse (c)1982 by Synapse Software Atari is a registered trademark of Atari, Inc. LOADING FORT APOCALYPSE (Atari) For Cassette Make sure you have at least 32K of memory, and have removed the BASIC cartridge from the left hand slot. insert the game cassette with SIDE A facing up. (This is the side with the label on it). Press the play button down on the cassette recorder. Press the (START) key on your computer as you turn on the power switch. After you hear the "beep" press (RETURN). If you should have any difficulty loading the program from SIDE A, simply flip over the cassette, making sure to rewind it and load the program from SIDE B. For Disks: Make sure that you have at least 32K of memory and that the BASIC cartridge has been removed. Insert the FORT APOCALYPSE disk and simply boot it up. For Cartridges: Make sure you that you have 16K of memory. Plug the cartridge into the left hand slot, close the cover and turn on the computer. Starting the Game To start playing press (START) at any time after the music begins. OBJECT OF THE GAME The Kralthans and their dreaded Fort Apocalypse must be destroyed before they destroy you! Your mission begins at your fuel depot. After refueling your Copter you must fly to the portals of the Draconis caves and bomb through the access doors. After blowing an entrance the first level of defense you maneuver through the caves blasting through impact shields, into the Hyper-Chambers and subterranean elevators. You must rescue eight prisoners from the Draconis level. After completing the Draconis level you descend into the Crystalline Caves. You must rescue an additional eight men, various locations in the Crystalline Caves and then proceed into the heart of darkness, Fort Apocalypse itself. After the fortress is destroyed you must fly back through the Kralthan Caves to freedom in order to complete your mission. The Rocket Copter Your rocket copter is controlled by the joystick. Moving the joystick in any direction causes your rocket copter to move in the chosen direction. As you change direction from right to left or vice versa the rocket copter turns to face forward and then con- tinues the turn to the desired direction. To fire your interceptor rockets press the joystick fire button you are facing front you will release plasma-bombs instead of interceptor rockets. Interceptor rockets are used to destroy Kralthan tanks, missile drones, impact shields, etc. Plasma-bombs destroy access doors, SPM's, etc. Fuel Your mission begins at your fuel depot. In order to fuel your rocket copter you must land on thefueling station. Upon landing, the top of the fuel tank will descend and you will drop down after it. Upon reaching the floor of the tank you will be refueled. Your fuel level is constantly displayed at the left side of the command bar, to the left of the navatron. The Navatron The navatron is a long range navigational aid. It will give you information about the terrain you are about to encounter as well as enemy units in the area. Kralthan Tanks Due to the advanced state of defense armor, tanKs can be destroyed only by direct hits to the tank treads, The tanks launch drone missiles which track your rocket copter and quite often destroy it. Impact Shields & Access Doors Impact shields and access doors will be encountered at various points in the Kralthan defense system. They must be destroyed by plasma-bombs or interceptor missiles. SPM'S (Self-Propelled Mines) SPM's contain plasma bombs and are deadly to your rocket copter. They float independently through the atmosphere and the Kralthan Caves. Robo-Choppers The Kralthan robo-choppers are android controlled attack helicopters. They are armed with missiles and hunt you relentlessly. Treat them with great respect. Prisoners Prisoners are rescued by picking them up with your rocket copter. Landing Pads White landing pads are scattered throughout the Kralthan Caves, the last place that you landed will be the spot (in case of destruction of your rocket copter), that your replacement copter will appear. Hyper Chambers Hyper chambers are distinguished from laser chambers by their glowing nudes. If you are zapped in a hyper chamber you will be transported to any one of four identical chambers on your level. CAUTION: If you rematerialize in another hyper chamber that already contains an SPM or robo chopper you will be destroyed. Rotating Field Envelopes There are horizontal and vertical RFE shafts in the defense net- work with energy blocks that move through them. You must enter and keep ahead of the blocks to order to survive. Pressing the fire button changes the direction of the block movement. Fort Apocalypse The fort is destroyed by a well aimed missile from your rocket copter. Options Press (SELECT) to display the option page. You may step through the options by pressing the (OPTION) key. You then press the (SELECT) button to step through your choice. Once your gravity, skill level and number of pilots has been selected press (START) to begin game. Bonus The bonus points for the level is displayed to the right of the navatron. The longer your mission takes, the less bonus points you will be awarded at its completion. Ratings Your rating will be displayed at the end of the game. It is com- puted acccording to the level at which you are playing and the amount of time required to complete your mission. GENERAL NOTES 1. You must rescue all the survivors in order to move to the next level. Information on how many men remaining is displayed under the navatron. 2. Monitor your fuel levels constantly. You may take on up to 2000 units of fuel at one time. 3. Press (SPACE BAR) to pause the action at any point in the game. Pressing (SPACE BAR) again will restart the game where you left off. WARRANTY SYNAPSE SOFTWARE warrants to the original consumer/purchaser this SYNAPSE SOFTWARE program cassette/diskette (not including the computer programs) shall be free from any detects in material or workmanship for a period of 90 days from the date of purchase. If a defect is discovered during this 90 day warranty period, and you have timely validated this warranty, SYNAPSE SOFTWARE will repair or replace the cassette at SYNAPSE SOFTWARE'S option, provided the cassette and proof of purchase is delivered or mailed, postage prepaid to SYNAPSE SOFTWARE. This warranty shall not apply if the cassette (1) has been misused or shows signs of excessive wear, (2) has been damaged by playback equipment, or (3) if the purchaser causes or permits the cassette to be serviced or modified by anyone other than SYNAPSE SOFTWARE. Any applicable implied warranties, including warranties of merchantability and fitness, are hereby limited to 90 days from the date of purchase. Consequential or incidental damages resulting from a breach of any ap- plicable express or implied warranties are hereby excluded. NOTICE All SYNAPSESOFTWARE computer programs are distributed on an "as is" basis without warranty of any kind. The entire risk as to the quality and performance of such programs is with the purchaser. Should the programs prove defective following their purchase, the purchaser and not the manufacturer, distributor, or retailer assumes the entire cost of all necessary servicing or repair. SYNAPSE SOFTWARE shall have no liability or responsibility to a purchaser, customer, or any other person or entity with respect to any liability, loss or damage caused or alleged to be caused directly or indirectly by computer programs sold through SYNAPSE SOFTWARE. This includes but is not Iimited to any interruption of service, loss of business or anticipatory profits or consequential damages resulting from the use or operation of such computer programs. The provisions of the foregoing warranty are subject to the laws of the state in which the cassette is purchased. Such laws may broaden the warranty protection available to the purchaser of the cassette. FT. APOCALYPSE Requires Atari 400 or 800 with 32K (disk and cassette) or 16K (cartridge) and joysticks. Deep inside the Earth's mantle is an evil so great that man dares not speak its name. The KRALTHANS, lords of the inner Earth, have built FORT APOCALYPSE - a prison so filled with danger that all who have attempted to penetrate its secrets have vanish- ed without a trace. The SKY DWELLERS have chosen you from their best assault pilots for a daring raid on FORT APOCALYPSE itself. As you lift off in your ROCKET-COPTER and check the NAVATRON for enemy attack units, your nerves turn to ice. You've heard rumors that these vast underground vaults are defended by rock-boring WORMLINGS. whose digestive juice are powerful enough to dissolve MOLYCHROME-III copter hulls. And in the KRALTHAN armories are the latest SERVO-TANK INTERCEPTORS, as well as ultra-fast ROBOCHOPPERS. You think of the hopeless captives, taken as slave-thralls by the KRALTHANS. You must descend through the KRALTHAN DISRUPTOR fields, capture weapons and fuel, and free the enslaved masses. The danger grows in the VAULTS of DRACONIS. Where the very granite is locked in a temporal matrix. Then swiftly, you descend into the ROTATING FIELD ENVELOPE, where time itself is scarred and twisted back on itself. Will you triumph or be destroyed by the iron fist of KRALTHA? Encounter FORT APOCALYPSE! SYNAPSE SOFTWARE (415) 527-7751 Fort Apocalypse (c)1982 by Synapse Software Atari is a registered trademark of Atari, Inc. *********