********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Captain Fizz manual~, converted to etext by Dohi . CAPFIZ10.TXT, May 1998, etext #352# ********* [Front cover of manual:] Captain Fizz AMIGA/ATARI ST/C64/SPECTRUM [Inside:] LOADING INSTRUCTIONS First: always switch off your machine for at least 30 seconds before loading. Then... ATARI ST owners: Insert Captain Fizz disk into Drive A. Switch on the monitor/television followed by your computer. When the music starts, press the space bar to commence playing. AMIGA owners: Switch on. If the display prompts for a Kickstart disk, insert one into the internal drive. When the display prompts for a Workbench disk, insert the Captain Fizz disk into the internal drive. When the music starts, press the joystick fire button (which should be connected to the mouse port) to commence playing. RULES OF CONDUCT The QUEEN'S CLONED HIGHLANDERS must at all times conduct themselves in a manner befitting their Regiment. Her Galactic Majesty particularly requires her subjects to: - Greet all aliens with respect and at least five blasts of blistering white death. For a particularly respectful occasion (a funeral, for example) press F7 to detonate Player 1's blitter bomb (F8 for Player 2's). - Kick ass (where ass can be seen, otherwise kick nearest protuberance), - Press F1 to start the top player, F2 for the bottom player, and the fire button to communicate with aliens (see above). Preserve appearances and exercise a shoot-to-kill policy at all times. - Keep a stiff upper oral appendage and press F10 for a hard game, F9 for baby stuff. - Never to retreat under any circumtances (OK, F4 - restart, F3 - pause). Masochists can return to the highest level previously completed during the current session (in units of 5) by hitting the HELP key when on the game difficulty select screen. - Save on regimental expenses wherever possible (F5 - player 1 suicide; F6 - player 2 ditto). - Yes, you can play this game on your own. No, you can't win on your own. Prove us wrong... YOUR MISSION is to destroy the master computer by destroying the alien generators on each level, collecting keys and other objects, and by working out how to disarm the planetary defences, the operatives are able to ascend through the floors by means of special lifts. During the struggle, audio signals often indicate the accomplishment of some objective, enabling the operatives to enter lifts, cross barriers and solve puzzles. LOADING INSTRUCTIONS C64 Disk: Type -> Load"*",8,1 and press return. C64 Cassette: Type -> Shift & Run/Stop. Spectrum 48k Cassette: Load "" and press enter, then start tape. Spectrum 128k 1 + 2 Cassette: Use 'Tape Loader' option from startup menu. Spectrum + 3 Cassette: Use 'Loader' option from startup menu, ensure disk drive is empty, then start tape. RULES OF ENGAGEMENT SPECTRUM CONTROLS: Player 1: Kempston Joystick Sinclair Interface II Port #1 Keys: A = Player 1 Blitter Bomb P = Pause On/Off Q = Quit Game Player 2: Sinclair Interface II Port #2 Keys: Z = Left J = Up Space = Fire B = Player 2 Blitter Bomb X = Right N = Down Flag Screen: 1 = English 2 = French 3 = German If no key is pressed then default to English. C64 CONTROLS Player 1: Joystick Port 1 Run/Stop = Player 1 Blitter Bomb P = Pause On/Off Q = Quit Player 2: Joystick Port 2 C (Commodore key) = Player 2 Blitter Bomb Flag Screen: F1 = English F2 = French F3 = German WARRANTY LIMITATIONS: The disk/cassette included in this product is guaranteed to be in correct working order. Psygnosis Ltd. will replace, free of charge, any disk/cassette which has manufacturing or duplication defects. These disks/cassettes should be returned directly to Psygnosis for immediate replacement. The Psygnosis warranty is in addition to, and does not affect your statutory rights. Psygnosis Ltd. will in no way assume responsibility or liability for virus damage which can always be avoided by the user switching off the computer for at least 30 seconds prior to loading this product. If disks have been destroyed by a virus then please return them directly to Psygnosis Ltd. and enclose œ2.50 to cover replacement costs. When returning damaged product please return the DISKS ONLY. COPYRIGHT: This game is sold subject to the following conditions; all unauthorised copying, hiring, lending, exchanging, public performance and broadcasting is strictly prohibited. Psygnosis(r), Sizzlers(r) and all associated logos are registered trademarks of Psygnosis Lrd. CREDITS Code, design and concept by Powerhouse Software Ltd. Music by SRS Ltd. Cover Picture by Melvyn Grant Title Page Picture by Jeff Bramfitt Psygnosis Ltd., South Harrington Building, Sefton Street, Liverpool, L3 4BQ Tel: (051) 709 5755 Fax: (051) 709 6466 Psygnosis Ltd. 1990 All Rights Reserved. ********* End Project 64 etext Captain Fizz manual. *********