********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Bonanza Bros~, converted to etext by Dohi . BONBRO10.TXT, August 1998, etext #372# ********* BONANZA BROS(tm) [Cover picture of two robots talking omitted:] ROBO: I'm Robo, who the hell are you?!! MOBO: I'm Mobo, who the hell are you?!! SEGA(tm) ARCADE HITS MARKETED BY U.S. GOLD(r) SCENARIO Mobo & Robo Bonanza the reformed villains were sitting quietly watching TV when suddenly the picture crackled and the shadowy figure of a mysterious stranger appeared on the screen... "Good Evening Boys, I've got a job for you that is right up your alley. My businnesses are being burgled. I wish to hire you to test my security force. I have placed certain items in each building for you to gather. If you can retrieve them all, I will reward you. I'm depending on you boys..." LOADING INSTRUCTIONS [Atari, Amiga, Spectrum and Amstrad loading instructions omitted] CBM 64/128 Disk Insert disk into drive. Type LOAD"*",8,1 and press RETURN. The game will load and run automatically. CBM 64/128 Cassette Press SHIFT and RUN/STOP keys together. Press play on the cassette deck. Follow any on screen prompts. CONTROL SUMMARY Move your character across the screen using LEFT/RIGHT controls, move to the front or back of the corridors using DOWN/UP controls, fire your stun-gun by pressing the FIRE button for a short time and jump by pressing the FIRE button for a slightly longer time. [Non-C64 controls omitted] C64/128 PLAYER 1 (MOBO) USES JOYSTICK IN PORT 1, PLAYER 2 (ROBO) USES JOYSTICK IN PORT 0. OTHER CONTROLS PAUSE/UNPAUSE: RUN-STOP Playing The Game Take control of Mobo and/or Robo and guide them round the various buildings mentioned by the unknown TV star and remove the required items. In order to complete your task you must take care not to be spotted or caught by the various guards and traps which make up the security system. Hide behind objects or run up/down stairs to avoid the guards, use your stun-gun or a quickly opened door to knock them out for a short while. Once you have collected all the required items, make your exit via the roof and your waiting airship. Be careful though, because if you are caught by the guards you will be thrown into jail. THE PLAYERS Robo Bonanza: The smarter of the two brothers relies on his brains and stealth to achieve his aims. Mobo Bonanza: Mobo doesn't have the brains of his brother, just muscle. Unfortunately it is between his ears, but comes in useful when in a tight situation. THE ENEMY Junior Security Guards: These guys can be seen at various points around the buildings either snoozing or on patrol. If they are snoozing, it is possible to sneak past them. If they are patrolling then you must either evade or shoot them. Senior Security Guards: These guards are more efficient on their job and will raise the alarm if they spot you. In addition to this they can only be shot from behind. Catering Staff: Found only in establishments where cooking takes place, these are innocent looking but nonetheless dangerous adversaries who use dinner plates as rather lethal frisbee type weapons. Guard Dogs: You won't see one of these too often, but when you do, you'd better show a clean pair of heels or he'll show you a sore pair of ankles! Heavies: These are the security staff with the unorthodox, and over the top, methods - they throw bombs at you so you'd better knock them out quickly. This is all the information that you have at your disposal, but if you keep your eyes open you may find other obstacles to bar your way or things to help you avoid detection. (c) 1990, 1991 SEGA(tm). All rights reserved. Bonanza Bros(tm) is a trademark of SEGA ENTERPRISES LIMITED. Published by SEGA EUROPE LIMITED. Distributed by U.S. Gold Ltd., Units 2/3 Holford Way, Holford, Birmingham, B6 7AX. Tel: 021 625 3366. Copyright subsists on this program. Unauthorised copying, lending or resale under any exchange or repurchase scheme in any manner strictly prohibited. *********