********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Altered Beast Converted to etext by Neil Tomlinson. ********* ALTERED BEAST ------------- AWAKEN THE BEAST WITHIN YOU --------------------------- Zeus has called upon you! Only a brave and fearless warrior can save his beloved daughter Athena from the cunning clutches of Nelf, evil Lord of the Underworld. Risen from the grave, you are presented with Supernatural powers beyond this world. Collect the 'mystical' spirit balls and transform into an awesom array of creatures - as Strongman, punch and kick harder than ever boefore, as WereWolf and WereTiger rip the flesh of the demons of hell and as Bear, knock out your enemies with one bad breath! You hear the distant cries of the beautiful Athena and as the terrors of the Underworld tighten their grasp, the beast within you rises to face the final battle!! LOADING Hold down SHIFT key and press RUN/STOP key... MULTI-LOAD INSTRUCTIONS ----------------------- Altered Beast is a multi-load game. Each level will be loaded as you complete the previous one. This means that to enjoy continuous play you MUST keep your Altered Beast cassette in your cassette player. In addition, on a cassette version the main game is on side 1 with the levels on side 2. When prompted turn over the cassette and rewind to the start of side 2 and press play. CONTROL METHODS --------------- C64 Joystick only OTHER KEYS "SHIFT LOCK" key to pause/unpause Player 1 - Port 1 Player 2 - Port 2 CONTROLS -------- 1 /\ /||\ 8 ___ || ___ 2 |\ || /| | \\ || // | \\ || // \\ || // \\ || // / \\||// \ /--------------- ---------------\ 7 \--------------- ---------------/ 3 \ //||\\ / // || \\ // || \\ // || \\ | // || \\ | |/ || \| 6 ¬¬¬ || ¬¬¬ 4 \||/ \/ 5 COMMDORE 64 WITH FIRE PRESSED 1 JUMP JUMP & KICK 2 JUMP RIGHT JUMP RIGHT & KICK 3 WALK RIGHT PUNCH RIGHT 4 ---------- CROUCH & HIGH KICK 5 CROUCH CROUCH & LOW PUNCH 6 ---------- CROUCH & HIGH KICK 7 WALK LEFT PUNCH LEFT 8 JUMP LEFT JUMP LEFT & KICK © Activision UK Ltd. The Hit Squad, P.O. Box 350, Manchester. M60 2LX