********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Zynaps instructions. Converted to etext by Andrew Williams . ZYNAPS10.TXT, January 1996, Etext #156. ********* Here are the instructions for "Zynaps". Well, "instructions" isn't quite right - there aren't any as such, you just have to shoot everything! All they give you is the back cover blurb & the disk label! Actually, as I typed this one up, I realised it was made in 1987. I bought it for my brothers' birthday - TEN YEARS AGO!! Is it _really_ so long? Andrew ********* [ Cover: ] Zynaps Commodore Hewson ********* [ Back Cover: ] Zynaps By John Cumming & Dominic Robinson Commodore 64 and 128 (in 64 mode) JOYSTICK ONLY Compatible with all recognised joysticks [Omitted: three screenshots labeled 'Spectrum screenshots'] ZYNAPS IS A GAME CONSTRUCTED LIKE A COMIC BOOK WITH THREE EPISODES AND FOUR CHAPTERS OF MINDBLOWING ACTION. The story begins when our hero escapes from an alien space station out into deep space. Battle continues through asteroid storms to a nearby planet from where, equipped with weaponry and hyperspace units taken from destroyed alien craft, he sets out in search of the secret alien stronghold. After many terrifying battles fought throughout the solar system our hero discovers the location of the alien base and the final conflict can begin... (c) Published by Hewson Consultants Limited 1987 56B Milton Trading Estate, Milton, Abingdon, Oxon, England. Tel: (0235) 832939 Telex: 837251 Affa G Hewson [Barcode: 012635 050096] ********* [ Floppy Disk label: ] ZYNAPS for Commodore 64 and 128 (in 64 mode) H E W S O N To load enter LOAD"*",8,1 (c) Hewson Consultants Ltd 1987. All rights reserved. ********* End of the Project 64 etext of the Zynaps instructions. *********