Winter Games command summary (unofficial)*** Figure Skating ***Fire button: Start skatingFire button and direction: Begin movementFire button and centered: Complete movementFire button and centered: Skate backwardForward Skating:1. Double axel jump: Up-right = .6 points2. Triple axel jump: Down-right = 1.1 pointsBackward Skating:1. Double lutz jump: Up-left = .6 points2. Triple lutz jump: Down-left = 1.1 points3. Camel spin: Up = .7 points4. Sit spin: Down = .7 points5. Camel spin into sit spin = 1.2 pointsPenalties:1. Each fall = .7 points2. Awkward movement = .2 points*** Free Skating ***Try to complete three successful attempts at the seven movements in figure skating.*** Speed Skating ***Move joystick left and right to move skater's legs.*** Hot Dog Aerials ***Fire button to start jumpStunts:1. Daffy: Up-left2. Back flip: Left3. Mule kick: Down-left4. Back scratch: Up-right5. Forward-flip: Right6. Swan: Down-right7. Land: CenterScore:1. One stunt: 6.3 points2. One flip: 7.2 points3. Two stunts (same): 8.7 points4. Two flips (same): 9.2 points5. Two stunts (different): 9.6 points6. One stunt and one flip: 10.0 points7. Two flips (different): 10.0 points8. Awkward movement: -1.4 points*** Ski Jump ***Fire button: Begin approachFire button: Takeoff at end of rampCorrect faults (Watch "window):1. Knees bent: Up2. Leaning forward: Left3. Leaning back: Right4. Skis crossed: Down*** Biathlon ***Fire button: StartLeft-right: Move skier's legsUphill: Move legs fasterDownhill: Down for push offShooting:1. Five shots/five targets: 5 second penalty for each miss2. Load shell: Forward3. Open chamber: Back4. Button: Fire5. Higher pulse rate: Lower accuracy, sights move faster*** Bobsled ***Fire button: Start raceSteer hard around corners: Left, rightMemorize corners