********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the Wizard and the Princess manual. Original document released 1983 by Sierra On-Line. Converted by Paul David Doherty , retrieved from the Sierra section of the Preserving Classic Adventures (PreCAP) Project . WIZPRI10.TXT, November 1996, etext #115. ********* Wizard and the Princess Manual ------------------------------ ===================================================================== WIZARD AND THE PRINCESS (R) By Ken and Roberta Williams ===================================================================== His bearded chin rested on his fists, a forefinger pointing toward his temple. At a glance he appeared an old man, withered and wirey. But something shone from his eyes - secrets, dark secrets, evil secrets. And he began to speak: "It was a time beyond history that I, Harlin the Malevolent, evil wearer of wizardry, faced the wanderer. "Spells fell to bravery and cunning, and the fair Princess Priscilla was rescued. "I called on the elements and created deserts and mountains to cross, oceans to sail and chasms to span. "But I'd underestimated the wanderer's resourcefulness. Through logic and luck, he overcame my magical obstacles. "He plotted his path meticulously, leaving no avenue unturned, no setting unexamined. He learned the passwords that magically opened paths where none existed. "I conjured up all the evil and dangerous creatures within my powers to block his way. "Still he pressed onward. His possessions were few to begin, but he learned quickly to use what he found along his way - sticks and stones, apples and crackers - to defeat my beasts of diversion. "Finally, I took shelter behind my magic. At last, I believed, the wanderer was defeated. I rested too easily. In the final hours of his search, he made his way through the corridors of my castle and solved my magical mysteries. "The princess was rescued; I was beaten. "But I do not accept defeat forever! My magical powers remain intact - just as strong, just as evil. "I can reverse the sands of time with a single spell and face a new adventurer - and this time I won't lose! "Well then, my foolish friend, I offer the challenge. Should you accept, your only possessions will be a flask of water, a loaf of bread, a blanket and a knife. "Many have tried to defeat me; only one has succeeded. "So, you accept! Well then, welcome to the beginning of your end!" With a boisterous cackle, he faded into time, only to be replaced by a vision far more fair: the Princess Priscilla. "What the wizard Harlin warns is true - his magic is powerful and the obstacles great. "But the journey is far from impossible. I can only offer you a computer and a few words of encouragement. All else you must do on your own. ===================================================================== PLOT YOUR PATH OR PERISH "The road to Harlin's castle is long and the path confusing. You'd be wise to mark your progress on a map. Show where you've been and what you've done along the way. "Take special care to map when you're in a maze - the bane of all adventurers. It may be a tunnel or a cave, or just a repeating scene. "Above all, try all directions. Otherwise, you'll never know what helpful object might be found or what unlikely route should be taken to rescue me. "I've enclosed a typical map for you to use." [see SIERRMAP.GIF] ===================================================================== A LAST BIT OF ADVICE "I do not know the exact path to the castle. I know only that it is long and dangerous. "Remember though that the surest route is not always the straightest. The mountains may lie north through the desert, but your weapons may be hidden elsewhere. "You may travel the same road several times before progressing further. Don't be dismayed. It is part of Harlin's evil wizardry. "You'll need passwords at certain points in the game. Watch and listen carefully to find them. "The wizard is powerful and able to change his shape and that of others. Things are not always as they appear, and there may be beauty behind ugliness and evil behind beauty. "Occasionally, you'll lose all of your possessions. But be patient and determined, and you'll get them back. "There is no more I can say, except to wish you luck and speed; Harlin cannot hide behind his evil sorcery forever, for you have become the wanderer." ===============================NOTES================================= ===================================================================== WARRANTY NOTICE Sierra On-Line, Inc. wants your continued business. If you fill out the enclosed product registration card and return it to us (we have already paid the postage), you are covered by our warranty. If your software should fail within 90 days, return it to your dealer or directly to us, and we will replace it free. After 90 days, enclose $5 and return the disk directly to us. Sorry, without the registration card you are not covered by the warranty. Sierra On-Line, Inc., Sierra On-Line Building, Coarsegold, CA 93614 WARNING Unauthorized copying of this program disk and the documentation may be a violation of Federal Criminal Laws (Title 17 USC Section 506). Violation may carry a fine of $25,000 or imprisonment for not more than one year for a first offense. Sierra On-Line, Inc. may have remedies under Federal Civil Laws (Title 17 USC Section 501) for unauthorized and unlawful copying of their copyrighted material. Wizard and the Princess (c) 1980, Sierra On-Line, Inc. H2D-101 ===================================================================== [inlay card:] WIZARD AND THE PRINCESS (R) PLAYER GUIDE COMMODORE 64 BY BOBBIT LOADING INSTRUCTIONS 1. Label side up and with your thumb on the label, insert your Wizard and the Princess disk into the drive and close the door to the drive. 2. Turn on the power to the drive, then the computer and monitor. 3. When the screen says "READY," type , then press . Wizard and the Princess will take approximately one minute to load. WISE COMMANDS FOR THE HERO Unless otherwise stated, follow all commands with the key. Your computer is a steadfast companion, but it North only understands simple commands of one or two South words. To move from place to place, type a single East letter: West Up Down If the computer questions your directions, offer something more specific. To enter a cave, type: There will be many things along your path. So be watchful! To see a scene better, type: A detailed description may appear. To get a closer look at a tree, type: If you see an object that could be useful, a ring for instance, command the computer by typing: Then, if you later decide to leave it behind, type: Along the way, you may meet others who may or may not have clues for you. Command them to speak. Type: Sometimes it is possible to command the computer to take direct action. Ex: You might command: The computer might ask, "WITH WHAT?" You answer the computer with: You may look at what you are carrying at any time. To get the list, type: If you desire to look into the past, you can review the previous 24 lines of commands and descriptions. Press: (Once) To return to the scene, press that key again. (Once more) MAGIC OF YOUR OWN Here is a bit of wizardry for you. It is called "saving a game. " It allows you to take a rest or come back if you die. Part One - Getting Ready You only perform this step once. Use either a blank disk or one with information you do not need. This disk will be your "saved game disk." When the adventure game appears on the screen, take out your Wizard and the Princess disk and insert your "saved game disk" into the disk drive. Then, in the space for commands, TYPE The computer will initialize the disk and tell you to reinsert your Wizard and the Princess disk in the drive. Part Two - Saving a Game When you want to rest or have reached a crossroad, save your game. TYPE The computer will ask you to insert your "save game disk" and select a letter to identify your saved game. Type in from one to thirteen characters. Example: inside a cave you might type . The computer will tell you to take out your "saved game disk" and replace it with your Wizard and the Princess disk. Now you can carry on with your game. Part Three - Restoring a Game You will want to restore the game after a rest or if you should die. Insert your Wizard and the Princess disk and turn on the computer. When the first scene appears, TYPE The computer will tell you to reinsert your "saved game disk." Then type the name of the game you wish to restore. Now, reinsert your Wizard and the Princess disk. PRESS (Once) The scene that you saved will reappear on the monitor. (R) Registered trademark of Sierra On-Line, Inc. (c) 1982 Sierra On-Line, Inc. H2D-802 ===================================================================== [folded hint:] Hint to get past the Rattlesnake in "The Wizard and The Princess" (Read only if absolutely necessary) [unfolded:] You will have to go South of town (into the desert) and find a rock without a scorpion behind it. There are six rocks, but only one is safe to pick up. To examine a rock say, "Look Rock" ===================================================================== [sleeve notes:] HI-RES ADVENTURE (tm) #2 WIZARD AND THE PRINCESS (tm) COM 64 DISKETTE VERSION BY BOBBIT SRL 812 WARNING: This is MORE than an Arcade style endeavor. Enter the world of computer adventure. Each Sierra On-Line adventure takes several weeks to master, providing hours of fascination and intrigue. The player must use their imagination and logic to unlock the mysteries of each adventure. Map skills are a must since our adventure games contain over a hundred full-color computer-generated images which lead you in every direction. So, muster up all your wit, logic and perseverance for this is a Sierra On-Line adventure and a challenge to your ingenuity. Become the hearty and steadfast adventurer who rescues the fair princess from the dreadful wizard, Harlin. He has taken her to his towering castle beyond the Great Mountains. You must outwit and outmaneuver the mystical power of the wizard which has grown dark and potent through time. Begin your adventure in the small village of Serenia, but take heed, everything is not as it may appear... "Sets a standard by which future graphic adventures will be judged." - The Book of 1983 Software ********* End of the Project 64 etext of the Wizard and the Princess manual. *********