********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Video Card Arcade Converted to etext by Neil Tomlinson. ********* Video Card Arcade ----------------- HIGH LOW: THE GAME The computer will deal five cards of which the first one is revealed. You are given the option of changing this first card. Once you have decided to keep it you have to decide whether the subsequent cards are highter or lower than the preceeding card. You start with twenty credits, and bonus credits are awarded when you score over 200 points. The hands score as follows:- 300 points Four of a kind 200 points Full house 150 points Flush 100 points Straight 80 points Three of a kind 40 points Two pairs 20 points Any five correct 10 points Any four correct Aces can be high or low but not both. Should you get two cards of the same value following each other, then to decide which is higher or lower follow the ranking of suits; Spades, Hearts, Diamonds, Clubs. POKER ROYAL: THE GAME The computer will display five cards dealt at random. You then have to decide which cards to hold, before the remainder are redealt. The aim of the game is to accumulate as many points as possible in the bank. You start with twenty credits, and bonus credits are awarded when you score over 200 points. The hands score as follows:- 300 points: Royal flush - ace, king, queen, jack and ten of the same suit. 200 points: Straight flush - five numerically consecutive cards of the same suit. 150 points: Four of a kind - any four cards of the same value, the highest being four aces. The fifth card in the hand does not count. 100 points: Full house - three cards of one value, together with two of another. 80 points: Flush - any five cards of the same suit. 60 points: Straight - five numerically consecutive cards of any mixture of suits. 40 points: Three of a king - any three cards of the same value. The other two cards in the hand do not count. 20 points: Two pairs - two cards of the same value and of any suit, and two of another. PONTOON (TWENTY ONE): THE GAME The computer will deal the player two cards and itself two cards, of which one is hidden. You then have to decide whether to twist (take another card) or stick (settle for the cards you have) and hope the computer goes bust (scores over twenty one). The Ace can score as either one or eleven. You start with twenty credits and bonus credits are awarded when you score over 200 points. The aim of the game is to get a score as close to twenty one as possible without going bust yourself. There are various special hands you can get which whilst all scoring twenty one or under count for more points. The hands score as follows:- 300 points 7, 7, 7 200 points 6 card trick 60 points 2 card 21 20 points 21 and under Blue Ribbon Software Ltd. Nimrod House, Beckett Road, Doncaster DN2 4AD. (0302) 321134