********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Vendetta Converted to etext by Neil Tomlinson. ********* VENDETTA -------- LOADING INSTRUCTIONS -------------------- CBM 64/128 Cassette: Connect your data cassette player and switch yoiur computer and TV/montor on. C128 owners should now select C64 mode by typing GO64, pressing RETURN then Y, then RETURN again. Insert cassette into the data cassette player, ensuring that it is fully rewound. Hold down the SHIFT and RUN/STOP keys on the computer together. Then press the PLAY key on the data cassette player. The game shoiuld then load. AMSTRAD CPC Cassette: Switch your TV/monitor and computer ON. Insert cassette into the tape player. Ensure that the cassette label marked side one is facing upwards and that the cassette is fully rewound. Press the CTRL and small ENTER keys together, then press PLAY on your cassette player. The game should then load. SPECTRUM 48/128K, +2 Cassette: Connect your cassette player to your Spectrum. If you are using a joystick then insert the necessary interfaces NOW. Switch your TV/monitor, cassette player and computer ON. If your Spectrum now displays a manu screen you may select with 48K or 128K Basic. Insert cassette into the cassete player, with the cassette label marked facing upwards. Ensure that the cassette is fully rewound. Type LOAD"" and then hit the ENTER key. Now press PLAY on your cassette player. The game should now load. MULTI-LOAD INSTRUCTIONS ----------------------- Each level will be loaded as you complete the previous one. This means that to enjoy continuous play you MUST keep your cassette in the data cassette player, at all times during a session with the game. On screen, prompts will appear when you complete a level, telling you what to do next. KEYBOARD CONTROLS ----------------- FOR C64 (a) Mission Section SPACE BAR - Select weapon (start game with fist and knife). F1 - Activates camera film roll (used in conjunction with joystick to scroll through objects held). F1 - Deactivates camera film roll (i.e. to get back into the game). P - Pause the game. (b) Driving Section F1 - Ground-to-air missiles. F3 - Machine guns. F5 - Nitrous oxide (turbo) boost. Press again to deactivate. P - Pause the game. Note - Weapons, etc. can only be used if you have foiund the weapon activating card! FOR SPECTRUM AND AMSTRAD OWNERS (a) Mission Section Q - Up/accelerate car. A - Down/accelerate car/decelerate car. O - Left. P - Right. N - Fire weapon. Pick-up (must be worked in conjunction with direction option, i.e. O - if character is facing the left). Punch. ENTER - Select object held (in conjunction with FIRE button). SPACE BAR - Deactivates status area and selects weapon. H - Pause. If these keys prove unsuitable to some games players, there is an option to define the keys at the beginning of the game. (b) Driving Section ENTER + N - Toggles between missiles and guns. N + Q - Nitrous oxide (turbo) boost. H - Pause the game. NOTE - Weapons, etc. can only be used if you have found the weapon activating card. BASIC MOVEMENT -------------- The hero automatically faces the direction you pull the joystick in. TO WALK FORWARD - push the joystick in the direction you want to move, i.e. to move left, pull left etc. FIGHTING MOVEMENT/SPECIAL MOVEMENT (JOYSTICK) For C64 owners. ------------------------------------------------------------- HIGH PUNCH OR STAB /\ /||\ MID-PUNCH OR STAB ___ || ___ MID-PUNCH OR STAB |\ || /| | \\ || // | \\ || // \\ || // \\ || // / \\||// \ KICK /--------------WITH--------------\ KICK (if facing left) \--------------FIRE--------------/ (if facing right) \ || / || || || || || || \||/ \/ CROUCH/PICK UP NOTE - Activate weapon held by pressing FIRE and this includes throwing grenades. JOYSTICK MOVEMENT FOR DRIVING ----------------------------- Accelerate /\ /||\ Accelerate while ___ || ___ Accelerate while turning in this |\ || /| turning in this direction | \\ || // | direction \\ || // \\ || // \\ || // / \\||// \ /--------------WITH--------------\ TURN LEFT \--------------FIRE--------------/ TURN RIGHT \ || / || || || || || || \||/ \/ Decelerate/Brake NOTE - Use FIRE to activate weapons (only if the weapon system card has been found). NOTE - When stopped by the police, up and down movement scrolls through evidence held. Press FIRE to select. FIGHTING MOVEMENT/SPECIAL MOVEMENT (JOYSTICK) For Spectrum and Amstrad ---------------------------------------------------------------------- Fighting - Press FIRE in direction facing to activate punch or any weapon held. Pick-up - Work direction option in conjunction with FIRE (i.e. pull joystick right and fire at the same time picks up facing right). JOYSTICK MOVEMENT FOR DRIVING For Spectrum and Amstrad ------------------------------------------------------ Accelerate /\ /||\ Accelerate while ___ || ___ Accelerate while turning in this |\ || /| turning in this direction | \\ || // | direction \\ || // \\ || // \\ || // / \\||// \ /--------------WITH--------------\ TURN LEFT \--------------FIRE--------------/ TURN RIGHT \ || / || || || || || || \||/ \/ Decelerate/Brake NOTE - Refer back to keyboard controls for car weapons. NOTE - Weapon system only activates if weapon card has been found. GENERAL TIPS ------------ The first aspects of the game you should master are the JOYSTICK controls. The highly interactive nature of the game is required because of some of the COMPLEX MOVES the main character has to perform. A high level of competence at the controls will enhance your gameplay CONSIDERABLY. Because of the adventure elements, our second suggestion is that you should get into the habit of RECORDING what happens on each screen. This will enable you to obtain HIGHER SCORES with repeated play. The last point is, NEVER take anything for granted - some things are not as they appear. Be curious, nosey, etc. and examine everything. © 1990 System Three Software Ltd. All rights reserved. Licensed to KIXX. Unauthorised copying, lending or resale by any means strictly prohibited. KIXX Units 2/3 Holford Way, Holford, Bermingham B6 7AX. Tel 021 625 3311.