********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. 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Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Turbo Outrun Converted to etext by Neil Tomlinson. ********* TURBO OUTRUN ------------ LOADING INSTRUCTIONS -------------------- CBM64/128 Disk Type LOAD"*",8,1 and press RETURN. Follow screen prompts. CBM 64/128 Cassette Press SHIFT and RUN/STOP keys together and press RETURN. Press PLAY on the cassette recorder. Game will load and run automatically. Follow screen prompts. Spectrum Cassette Type LOAD"" and press ENTER key. Press PLAY on the cassette recorder. Follow screen prompts. Spectrum +3 Disk Turn on computer, insert disk and press ENTER. Follow screen prompts. Amstrad Cassette Press CTRL and small ENTER keys. Press PLAY on the cassette recorder. Follow screen prompts. Amstrad Disk Type RUN"DISK and press ENTER. Game will load and run automatically. Follow screen prompts. Atari ST Insert disk, turn on computer and game will load and run automatically. Follow screen prompts. CBM Amiga Turn on computer, insert disk and game, will autoboot. Follow screen prompts. JOYSTICK CONTROLS (ALL COMPUTERS) --------------------------------- Accelerate /\ /||\ || || || || || || / || \ /--------------- ---------------\ Left \--------------- ---------------/ Right \ || / || || || || || || \||/ \/ Decelerate MANUAL FIRE BUTTON - Change Gear SPACE BAR - Turbo AUTO FIRE BUTTON/SPACE BAR - Turbo MOUSE CONTROLS ATARI ST/AMIGA ONLY ---------------------------------- _______________________ | | | | ACC | _ /____|________ MANUAL | | |\ \ | Press once to change gear. |¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬\¬¬¬¬¬| Hold down to decelerate. | \ | | \ | | Left <---> Right \ | | \ | | \ AUTO | | \ Press once for Turbo. ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬ Hold down to decelerate. SPACE BAR - Turbo KEYS ---- ATARI ST/AMIGA J - Joystick M - Mouse ESC - Restart/Start game ENTER or RETURN - Pause SPECTRUM/AMSTRAD Q or U - Accelerate A, H or J - Decelerate I or X - Left O or C - Right Z or P - Change gear B, N, M, V or SPACE BAR - Turbo ENTER or RETURN - Pause C64 RUN/STOP - Pause Q - Whilst in Pause, abort game. ROUTE INFORMATION ----------------- New York A fairly easy trip through this stage to prepare you for the many hazards you face in future stages and a chance to get used to the Turbo. Washington D.C. Travel through a storm avoiding a police car and various other cars you may encounter. Watch out for the trees. Pittsburgh Snow Storms hinder your path on this stage which makes it very tricky to see the corners as you approach them. Turbo away from the Police Car but use your gears and brakes until you know the route. Low gears help on tight angled corners. Indianapolis A nice stage to deftly test your use of the Turbo. STAGE POST 1 ------------ A chance to customise your car. High grip tyres are recommended. Chicago Your first chance to drive at night. Watch out for road bumps and sharp corners. St. Louis Once again a police car is in pursuit. Barrels split the road at some points and although your score multiplies these obstacles reduce your chances of completing the stage. Memphis A tricky route which takes practice especially through the valleys of rocks. Atlanta Sand drifts dog your route so stay as central as you can. STAGE POST 2 ------------ 2 options remain. Be careful which you choose. Miami Turbo recommended for this extremely fast level. New Orleans Watch out for the S-bends. Use gears and brakes carefully. San Antonio The track splits into two. Be careful which side you choose. Dallas A rough ground desert terrain looks deceivingly easy to negotiate. Beware unmarked corners. STAGE POST 3 ------------ Only one remaining option to take. Did you take the correct option at the last stage post? Oklahoma City Encounter bridges and fields. Lightning reflexes required for sharp corners. Denver The most difficult stage of the whole route, very little signposting and blizzards slow your path. Grand Canyon A reasonably simple stage ready for your home run, but narrow roads make it tricky. Los Angeles The final stage eases you to the finish. Are you ready to play once again, TURBO OUT RUN? CAR SPECIFICATIONS ------------------ COMPARISONS PORSCHE 959 FERRARI F40 Value £150,000+ $600,000+ Engine Flat 6 3 Litre V8 Twin Turbo Intercooler Power 450 BHP 478 BHP Torque LB/ft/rpm 369/5,500 425/4,000 Performance 0-60 mph 4.2 secs 3.9 secs 0-100 mph 9.7 secs 7.8 secs Top Speed 196 mph 201 mph Compression ratio 8.3:1 7.8:1 Capacity cc 2,850 9,936 FERRARI PROFILE --------------- 1898 Enzo Ferrari born February 18th, Modena, Italy. 1910 Enzo decides to be a racing driver instead of an opera singer! 1920 Enzo finishes second in the Targa Florio Race in Sicily, racing for the Alfa Romeo team. 1929 Enzo Ferrari's race team is formed, driving Alfa Romeos. 1947 Enzo starts building the first Ferrari racing cars. 1949 Ferrari team win the Mille Miglia Race (race round the whole of Italy). 1952 Ferrari team win World Championship. 1953 Ferrari road car production starts. 1956 1958 Ferrari win World Championship. 1961 1963 Road car production is up to 500 cars a year. 1964 Ferrari win World Championship. 1969 Fiat buy 50% of Ferrari. 1975 Nikki Lauda wins World Championship for Ferrari. 1977 1979 Road car production reaches over 2000 cars a year. 1985 Road car production reaches over 3000 cars a year. 1987 Ferrari F40 car is produced to comemorate the 40th anniversary of Ferrari car production. © 1989 SEGA ENTERPRISES LTD. All rights reserved. This game has been manufactured under license from Sega Enterprises Ltd., Japan and "TURBO OUT RUN tm" and Sega (or SEGA tm) are trademarks of Sega Enterprises Ltd. Kixx, Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Tel: 021 625 3311. Copyright subsists on this program. Unauthorised broadcasting, diffusion, public performance, copying or re-recording, hiring, leasing, renting and selling under any exchange or repurchase scheme in any manner is strictly prohibited.