********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Total Recall Converted to etext by Neil Tomlinson. ********* TOTAL RECALL ------------ TOTAL RECALL ------------ SCENARIO -------- Quaid, after a terrifying visit to 'Rekall' and an unsuccessful 'memory implant' discovers that his life is a lie. His past is fiction and his true identity is shrouded in mystery. A mystery whose solution lies on the Red Planet of Mars. LOADING ------- Press the SHIFT key and the RUN/STOP key simultaneously. PLEASE NOTE: This game loads in a number of parts - follow on-screen instructions. CONTROLS -------- This is a one player game controlled by joystick only in Port 2 JUMP /\ /||\ JUMP LEFT ___ || ___ JUMP RIGHT |\ || /| | \\ || // | \\ || // \\ || // \\ || // / \\||// \ /--------------- ---------------\ RUN LEFT \--------------- ---------------/ RUN RIGHT \ //||\\ / // || \\ // || \\ // || \\ | // || \\ | |/ || \| CROUCH LEFT ¬¬¬ || ¬¬¬ CROUCH RIGHT \||/ \/ CROUCH CROUCH + FIRE - Smash crate/Collect item F1 (on title screen) - Toggle between music and sound FX F1 (during game) - Pause RUN/STOP - Quit (if paused) CAR CHASE SECTION ----------------- Push the joystick in the appropriate direction to steer the car. At junctions press FIRE and push joystick in required direction to turn corners. Various items may be collected by driving over them. GAMEPLAY -------- LEVEL ONE Quaid must get from his hotel to a phone box on the far side of the city with a briefcase full of useful items for his trip to Mars. Quaid must use his initiative to acquire weapons to aid him and wxygen for his time on Mars. These are hidden in crates despersed along the route. If he is injured during this time he will drop the briefcase. This will have to be retrieved. LEVEL TWO Having received his instructions Quaid commandeers a 'Johnny Cab'. Evade Richter and his mobile police who are in deadly pursuit. LEVEL THREE Melina and Quaid meet Benny, a taxi driver who helps them escape from the pursuing forces. They must negotiate a dangerous route through the cavrns of mars until they discover the way to the Rebel hideout. LEVEL FOUR Their taxi discarded, Quaid must proceed on foot back through the caverns to meet Kuato the rebel leader. Along the route he can acquire hidden weapons to help his objective and find keys to open the doors of the alien reactor that is the heart of Quaid's dilemma. Finding Kuato, Quaid will be given the secret location of the core room within the heart of the reactor. Within, you will find the villain behind your strife, Cohaaggen. Here in the core room, he has planted a bomb which will destroy the reactor and Mars' only chance of salvation. Time will be deducted for shooting innocent civilians. Bonus points are awarded for time remaining on a level. A bonus continue will be awarded at 50,000 points. © 1990 Carolco Pictures Inc. © 1990 Ocean Software Limited. The Hit Squad, P.O. Box 350, Manchester. M60 2LX