********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Top Gun Converted to etext by Neil Tomlinson. ********* TOP GUN ------- LOADING ------- Press the SHIFT key and the RUN/STOP key simultaneously. CONTROLS -------- The program is controlled by joystick and keyboard. One player mode - joystick port 1. Two player mode - player 1 joystick 1. player 2 joystick 2. JOYSTICK -------- Player 1 and Player 2 CLIMB /\ /||\ CLIMB/BANK LEFT ___ || ___ CLIMB/BANK RIGHT |\ || /| | \\ || // | \\ || // \\ || // \\ || // / \\||// \ /--------------- ---------------\ BANK LEFT \--------------- ---------------/ BANK RIGHT \ //||\\ / // || \\ // || \\ // || \\ | // || \\ | |/ || \| DIVE/BANK LEFT ¬¬¬ || ¬¬¬ DIVE/BANK RIGHT \||/ \/ DIVE FIRE - Fire selected weapon. SUPPLEMENTARY KEYBOARD CONTROLS ------------------------------- Player 1 RUN/STOP - INCREASE THRUST COMMODORE KEY - DECREASE THRUST Q - SELECT WEAPON Player 2 = - INCREASE THRUST / - DECREASE THRUST (UP ARROW) - SELECT WEAPON In 2 players mode - out manoeuvre your opponent and shoot him down with a direct hit from one of the missiles or a succession of shots from the machine guns. WEAPON SELECTION ---------------- There are 3 weapon types which are selected in weapon mode. This is denoted on screen by a variation in the shape of the sights on the main display and the relevant icon is highlighted on the console. Cross Hair - Machine Gun/Cannon Square Sight - Side winder missile No Sight - Flare mode In one player mode you must engage and destroy three enemy aircraft before progressing to your next mission - pitting you against faster and more manoeuvrable craft. With two players you each begin with 3 aircraft and the winner is the one left flying. © 1986 Ocean Software Limited TM & © 1986 Paramount Pictures Corporation All Rights Resered TM. a trademark of Paramount Pictures Corporation. The Hit Squad, P.O. Box 350, Manchester. M60 2LX