********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Target Renegade Converted to etext by Neil Tomlinson. ********* TARGET RENEGADE --------------- He's back - meaner, tougher and thirsting for revenge! LOADING ------- Press the SHIFT key and the RUN/STOP key simultaneously. When loading is complete press FIRE BUTTON to start. CONTROLS -------- The game is controlled by Joystick in Port 1. With fire button pressed JUMP UP /\ /||\ JUMP KICK LEFT ___ || ___ JUMP KICK RIGHT |\ || /| | \\ || // | \\ || // \\ || // \\ || // / \\||// \ /--------------- ---------------\ BACK KICK \--------------- ---------------/ PUNCH/SWING WEAPON \ //||\\ / // || \\ // || \\ // || \\ | // || \\ | |/ || \| "SHRUG" OPPONENT ¬¬¬ || ¬¬¬ DUCK PUNCH \||/ \/ DUCK/PICK UP WEAPON Without fire button pressed UP /\ /||\ UP LEFT ___ || ___ UP RIGHT |\ || /| | \\ || // | \\ || // \\ || // \\ || // / \\||// \ /--------------- ---------------\ LEFT \--------------- ---------------/ RIGHT \ //||\\ / // || \\ // || \\ // || \\ | // || \\ | |/ || \| DOWN LEFT ¬¬¬ || ¬¬¬ DOWN RIGHT \||/ \/ DOWN Press the Commodore key to pause the game. GAMEPLAY -------- This game takes place in the seedy city of Scumville. You have five environments to progress through each of which is harder than the last. In each scene you will encounter a different type of villain who will try and subdue you in a variety of lethal fashions. By a combination of punching, kicking and using weapons that can be found on the ground you must fight your way through to the final confrontation with Mr. Big. Weapons can be obtained by subduing an opponent who is carrying a club or simply by picking up an item from the ground. Scene 1 - Multi-storey car park. -------------------------------- Here you will meet a gang of motor cyclists who will attempt to either run you over or strike you with their weapons. The mounted cyclists must first be kicked off their bikes, but this will only render them unconscious for a very short time. Beware too, of the members of the gang and their friends who will creep up on you unawares in their attempt to smash you. Scene 2 - Seedy Street at night. -------------------------------- You will be confronted by the "ladies of the night" who will try to beat you in the most unladylike manner. Additionally, the lady's "boss" will be on hand to make sure you are not victorious. Armed with a gun, and a limited number of bullets, he will atempt to shoot you and you must take evasive action until his ammunition has run out, then you can attack him man to man. Scene 3 - The Park. ------------------- Here, a number of undesirable skin-heads will attempt to beat you to pulp. Pure punching, kicking etc is the only way you will be able to progress to the next level. Scene 4 - The Shopping Mall. ---------------------------- The Beasty Boys are in town and some of their most ardent fans have congregated in the shopping mall, aware that your progress towards Mr. Big has almost reached its conclusion. Together with their canine friends they will attempt in a variety of ways to make sure this is your last level. Scene 5 - The Bar. ------------------ Before you are allowed to confront Mr. Big on his home ground, you must first subdue his vicious bodyguards who will stop at nothing to ensure you do not threaten their leader. © 1988 Imagine Software The Hit Squad P.O. Box 350, Manchester, M60 2LX