********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the unofficial Space Ark instructions. Converted to etext by anonymous, supplied by "Frank" Jeno E. Kontros , the Non Stop Cracker. Some of the information in this etext is assumed to be close enough to the original hardcopy version until an original can be converted, which is likely to be called SPARK10B.TXT. SPARK10A.TXT, September 1996, etext #87. ********* THIS GAME HAS TO BE ONE OF THE BEST IN GRAPHICS IN ANIMATION. IT'S SO NEAT! OH WELL, ON TO THE DOC. OBJECT: TO RESCUE ALL LIFE FORMS IN THE UNIVERSE PLAYING THE GAME: KEYBOARD VERSION ================ ON A PLANET ----------- ARROWS TURN TURRET LEFT & RIGHT A - FIRE LASER S - CAPTURE SOMETHING - TAKE OFF IN SPACE -------- ARROWS TURN TURRET LEFT & RIGHT A - FIRE LASER S - TRACTOR BEAM OR CAPTURE SOMETHING - HYPERSPACE < SPACE BAR > - STOP MOVEMENT - PAUSE GAME PLAY +N - SET UP NEW SYSTEM +S - SOUND TOGGLE JOYPORT VERSION =============== ROTATE TURRET RIGHT = PUSH STICK RIGHT ROTATE TURRET LEFT = PUSH STICK LEFT CAPTURE/TRACTOR BEAM = PUSH STICK STRAIGHT UP TAKE OFF/HYPERSPACE = PUSH STICK STRAIGHT DOWN FIRE = PRESS FIRE BUTTON JOYSTICK VERSION ================ ROTATE TURRET RIGHT = PUSH STICK RIGHT ROTATE TURRET LEFT = PUSH STICK LEFT BUTTON 0 = CAPTURE/TRACTOR BEAM BUTTON 1 = FIRE LASER PRESS BOTH SIMULTANEOUSLY = TAKE OFF/HYPERSPACE WICO TRACKBALL ============== TURN TURRET LEFT/RIGHT = ROLL BALL FIRE = PRESS SMALL BUTTON CAPTURE/TRACTOR BEAM = LARGE BUTTON PRESSING BOTH BUTTONS SIMULTANEOUSLY = TAKE OFF/HYPERSPACE SPECIAL NOTES: CAPTURE ANYTHING THAT LOOKS LIKE AN ANIMAL OF SOME SORT (( DO NOT )) CAPTURE ANYTHING THAT IS OR RESEMBLES A ROBOT PRESS +N WHEN TITLE PAGE APPEARS ON SCREEN TO SELECT THE EASY VERSION YOU LAND ON PLANETS BY LINING UP YOUR SIGHTS AND DOING A TRACTOR BEAM AT THE PLANET. YOU LAND AUTOMATICALLY AND THAT'S IT........... ********* End of the Project 64 etext of the unofficial Space Ark instructions. *********