********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Out Run Europa Converted to etext by Neil Tomlinson. ********* OUT RUN EUROPA -------------- SCENARIO -------- Why had they given you, Simeon Kurtz the most senior operative from Unit 6 the task of a simply maildrop in Berlin? This was surely a task for a junior employee who needed the experience. However as you emerged from the basement in a seedy London backstreet, your head pounding with pain you instinctively knew that the bad guys had made off with the secret documents, and what's more they had taken your Ferrari F40 as well. You contact control... bad move as he puts the phone down. You have this feeling that your own guys are going to be after you. You have only one choice, retrieve the documents and deliver them as planned, which should clear you with the department. Fortunately you still have the tracking device homed in to the briefcase, but the signal is growing faint. As you walk round the corner, your spirits rise as you see a motorbike standing outside a cafe... LOADING ------- Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette deck. Follow any on-screen prompts. Outrun Europa has 7 levels of racing action spread out over Europe. Here's a list of the levels and the vehicles that the player uses. 1: England Motorbike 2: Channel Jetski 3: France Porsche 4: Spain "" 5: Mediterranean Power Boat 6: Italy Ferrari F40 7: Germany "" CONTROLS -------- From the title screen - Press Fire to enter the game. Road Racing sections (Levels 1, 3, 4, 6 & 7) Joystick Port 2 Up = Accelerate Down = Brake Left = Vehicle Left Right = Vehicle Right Fire = Boost Note: On the C64 version only the length of the fire button press is directly related to the length of boost. Water sections (Levels 2 & 5) Joystick Port 2 Up = Accelerate Down = Brake Left = Craft Left Right = Craft Right Fire = Fire Mortar/Rocket At any time during the game the player is able to toggle between keyboard & joystick by pressing the 'C' key. The UP, DOWN, LEFT, RIGHT and FIRE description above can be substituted with the following * = Up ; = Down Z = Left X = Right Right Shift = Fire In addition, the P key may be used to toggle the Pause option on and off. © 1988, 1991 SEGA TM All rights reserved. Licensed to KIXX., Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Tel: 021 625 3311.