********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the Navy Seals manual. Converted to etext by "Frank" Jeno E. Kontros , the Non Stop Cracker. NAVYSE10.TXT, September 1996, etext #80. ********* NAVY SEALS (c) 1990 ORION PICTURES CORP. ALL RIGHTS RESERVED. AMERICA'S TOP SECRET WEAPON Super-charged super-fighters who risk all defending America against the world's deadliest forces. A combat unit of indomitable strength and courage. A rescue team of unparalleled skill and daring. SCENARIO The Gulf of Oman -- and a secret location welcomes the arrival of the elite SEAL team. Their objective? To rescue the crew of a recently shot down helicopter. Beirut -- a dangerous stockpile of missiles must be destroyed before terrorists have a chance to use them. Only the SEAL team have the capability to complete the mission. You control the team. You control the action. You hold the fate of innocent lives in your hands. LOADING IMPORTANT: ENSURE THE MACHINE IS SWITCHED OFF. NEVER ATTEMPT TO INSERT OR REMOVE THE GAME CARTRIDGE WITH THE POWER ON. Insert the cartridge with the label facing towards you, into the cartridge port. On the C64 and 64C the cartridge port is the furthest right socket at the back of the machine. Switch the power on -- the game will load automatically. CONTROLS This is a one player game only for use with the keyboard (C64/128) or joystick in port 2. To access Commodore 64 menu press any key. To access C64 Games Console menu press Fire Button One. Commodore 64/128 only The keyboard is redefinable. PRESET KEYS Q - UP A - DOWN O - LEFT P - RIGHT F1 - PAUSE RUN/STOP or JOYSTICK UP - ABORT GAME WHEN PAUSED JOYSTICK JUMP UP/GRAB PLATFORM/CLIMB LADDER JUMP LEFT ^ JUMP RIGHT \ | / \|/ MOVE LEFT <----+----> MOVE RIGHT | | | CROUCH/DROP DOWN FROM PLATFORM/CLIMB DOWN LADDER FIRE BUTTON 1 - FIRE/UNPAUSE FIRE BUTTON 2 - PAUSE MOVING LEFT/RIGHT/UP/DOWN AFTER GRABBING A PLATFORM SWINGS YOU IN THE APPROPRIATE DIRECTION. NOTE: After you have swung upwards you cannot swing down again. GAMEPLAY Level 1: The Harbour You come ashore at the terrorist base. Plant detonators at each Stinger missile avoiding guards or eliminating them where necessary. In some levels, crates can be shot to reveal extra weapons and gain bonus points. Level 2: The Communications Tower After the tower has been secured all terrorist communication links will be severed and enemy reinforcements will not be summoned. Level 3: The Barracks The SEALS must storm the barracks and remove any resistance. Level 4: Rescue the Hostage Plant detonators on all Stinger missiles and then make your way to the prison where the pilot is being held, and then make your escape. Level 5: Escape from Port Virginia Escape from Port Virginia complex and destroy the final cache of Stinger missiles. Mission Two... THE STREETS OF BEIRUT Make your way through the war-torn streets of Beirut where you will encounter extreme resistance from the murderous Militia. Your ultimate goal is to rendezvous with a submarine which will take you to safety. STATUS AND SCORING The status panel shows from left to right: Character in play, energy, current weapon, number of shots remaining, number of bombs detonated, stinger missiles to be detonated, score and time remaining. Points awarded are as follows:- Shooting Terrorist 75 points Detonating Bomb 250 points Extra Weapon 50 points A bonus will be awarded for time remaining and SEALS alive on each level. 50,000 points are awarded on completion of the game. HINTS AND TIPS 1. Practice all of the available moves until you can use them instinctively. 2. Learn the map layouts to reduce level completion time. 3. Memorize where the terrorists appear. 4. Try to find the most suitable routes for each level. 5. Learn the various capabilities of each terrorist. NAVY SEALS Its program code and graphic representation are the copyright of Ocean Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights reserved worldwide. CREDITS (c) Orion Pictures Corp. All Rights Reserved. Programming by John Meegan Graphics by Stephen Thomson Music and Sound Effects by Matthew Cannon Produced by D.C. Ward (c) 1990 OCEAN SOFTWARE LTD. /-----------\ | Childline | Childline is the free national helpline for | /-------\ | children and young people in trouble on danger. It | \ /+-+\ / | provides a confidential counselling service for | / \_/ \ | any child with any problem, 24 hours a day, every | \_____/ | day of the year. Childline listens, comforts and | 0800 1111 | protects. \-----------/ ********* End of the Project 64 etext of the Navy Seals manual. *********