********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Hollywood or Bust manual Converted to etext by Neil Tomlinson. ********* HOLLYWOOD OR BUST ----------------- The Aim of the Game ------------------- CAMERA! ACTION! ROLL! Movie madness and mayhem on and off the set. Enter Buster Baloney, actor, searching for 5 Oscars hidden in the studio. Hotly pursued by ghouls and security guards he makes a quick exit onto the street - only to find himself in the middle of a crazy kop chase - armed only with custard pies will he survive long enough to get back to the studio? HINTS ----- Buster must survive on the street for a certain amount of frames - just fight it out! Custard pies supplies can be replenished by turning the tap at the top right of the screen and collected from the bottom left. In the studio whilst being chased fire a custard pie - this will stun the kop for a few seconds. CONTROLS -------- Joystick only in port 2. Fire button to fire a custard pie. ------------------------------------------------------------- LOADING INSTRUCTIONS Hold down SHIFT and press RUN/STOP ------------------------------------------------------------- The program code, graphic representation and artwork are the copyright of Mastertronic and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Mastertronic. All rights reserved. ------------------------------------------------------------- © Mastertronic Limited 1986 ------------------------------------------------------------- Made in Great Britain Design & Artwork: Words & Pictures Ltd., London. ------------------------------- Manual copied by Neil Tomlinson