********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Headache manual Converted to etext by Curt Coder. ********* HEADACHE (C) SOFTWARE SHED THE GAME Nerve centres inside the Head will indicate when an impulse is ready. Ned then has to quickly collect and carry an impulse to the Brain; if the impulse stems from the Brain it must be carried to the Neck. Impulses turn red if left too long, and a decaying brown if left too late. The Throbs spill down from the Brain and must be avoided or atomised. Meanwhile, Head Banger will attempt to move up from the Neck to the Brain and must be stopped at all costs to avoid a nasty H-E-A-D-A-C-H-E! Headache is a fast moving, demanding game. If Ned survives long enough he will return to a clear Head. LOADING 1. Ensure that your tape recorder is connected accord- ing to your Commodore 64 manual. 2. Place the tape in your tape recorder and rewind to the beginning. 3. Press SHIFT and RUN STOP on your Commodore 64, simultaneously 4. Press PLAY/LOAD on your tape recorder. NOTE: Full loading instructions - be found in your Commodore 64 manual PLAYING THE GAME To start the game, press FIRE. Then select the level of play with: LEFT, RIGHT and FIRE. You can control Ned's movements with a joystick or the following keys: UP=; LEFT=Z RIGHT=X DOWN=/ FIRE = SPACE PAUSE GAME= SHIFT LOCK MUSIC ON = f1 MUSIC OFF= f3