********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Harrier Attack! Converted to etext by Neil Tomlinson. ********* HARRIER ATTACK! --------------- LOADING INSTRUCTIONS -------------------- Place cassette tape in recorder and rewind to beginning of tape. While holding down the SHIFT key press the RUN STOP key and then press the PLAY control on your cassette recorder. Do not stop the recorder until the computer asks you to choose a skill level between 1 and 5. Level 1 is the easiest and 5 the most difficult. PLAYING INSTRUCTIONS -------------------- Your mission is to fly your Harrier over enemy territory to attack and destroy the enemy base and then return safely to your ship. To achieve this you have to take off from the ship and fly to the right, over the sea and the enemy positions until you reach their base. You'll be under constant during the flight from enemy aircraft, rockets and ground-to-air missiles, plus flak from anti-aircraft guns. You man attack and destroy enemy targets (coloured black) with either bombs or rockets, but remember to leave enough in reserve to bomb the enemy base and then defend yourself during the return flight. Similarly it is important to leave enough fuel in your tanks to get back to the ship. Flying at about three-quarters speed gives maximum fuel economy. Flying at full speed, hovering or flying backwards burns up fuel rapidly. After bombing the enemy base you must return to the left to get back to your ship as flying past the base takes you out over a jungle. The game can be played either from the keyboard alone, or from joystick and keyboard combined. We recommend using the keyboard only as this is more sensitive than a standard joystick and gives the Harrier a faster response. If a joystick is used it should be plugged into PORT 2. C64 SPEC CONTROLS Joystick Keyboard Function Left Z - Fly left and accelerate Right X - Fly right and accelerate Up F5 7 Higher (and take-off) Down F7 6 Lower (and land) Fire F3 9 Bomb release C - Slow down and fly backwards Space Bar 0 Fire rocket RUN or CTRL or C= Space Eject Controls can be used together to produce full flying effects. Try pressing Z X and F7 together! You will need to develop clever flying techniques to evade the guided missiles. SCORE ----- Enemy building 1500 Enemy aircraft (forced to crash) 800 Enemy aircraft (shot down) 1000 Land-based weapons 200 Patrol boat 1000 Safe landing 1000 RADAR ----- At the top of the screen your radar scan will warn of approaching enemy aircraft. A black bar appears in the top left or top right corner depending on direction of attack. At low skill levels plenty of warning is given, but at high skill levels the time is much shorter. The maximum speed of the enemy aircraft is lower than the Harrier, so it can be chased and shot down even if it appears to have left the screen. However if you wait too long before giving chase it will climb out of range. © 1989 ELITE SYSTEMS LTD All rights reserved worldwide. Unauthorised copying, lending, broadcasting or resale without the express written permission of Elite Systems Ltd is strictly prohibited. GUARANTEE This software product has been carefully developed and manufactured to the highest quality standards. Please read carefully the instructions for loading which are included. If for any reason you have difficulty in running the program, and believe that the product is defective, please return it directly to the following address Customer Services Dept. Elite Systems Limited Anchor House Anchor Road Aldridge Walsall WS9 8PW Telex 336130 ELITE G Our Quality Control Department will test the product and supply an immediate replacement at no extra cost. Please note that this does not affect your statutory rights.