********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Gangster manual Converted to etext by Curt Coder. ********* INSTRUCTIONS FOR GANGSTER Turn on computer, insert cassette and press SHIFT and RUN/STOP together to load. Connect the light gun to joystick port 1. Press trigger at title screen to commence the game. You are a downtown cop, eager for promotion. When you are assigned the job of preventing a big escape from the local prison you take it on willingly. Your boss warns you... it's not going to be easy. Running out of ammunition, letting too many gangsters escape, or shooting an innocent person/car on any screen will lose favour with the police chief. After two warnings, an- other mistake will cost your job. There are three parts to a mission, and successfully surviving five missions of increasing difficulty will win the game. Screen one: JAILBREAK Prisoners are escaping from the maximum security Statesville prison, and you must shoot to stop them from getting away. The escape has been arranged by a top underworld gangster, who need his mes for a big operation. Screen two: ESCAPE The prisoners who have already escaped must be stopped from making a planned rendezvous at Charlie's bar. Shoot at their cars which are running around the roadways. There are also ambulances which appear occasionally, these are coloured white. Cloud cover below your skyscraper vantage point prevents your shots from counting. Screen three: RENDEZVOUS On this level you must shoot the gangsters who have holed out at Charlie's. Fire quickly, before your men take too many hits. Do not shoot any of the hostages who call for help from the first floor windows. Increasing brightness control on the monitor may improve the accuracy of the gun. (C) 1989 Mindscape Int.