********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Flying Feathers Converted to etext by Neil Tomlinson. ********* FLYING FEATHERS --------------- Loading ------- Turn computer on and insert tape. Ensure tape is rewound to start. Press and hold down shift key then press and release the run/stop key. Now release shift key and press 'play' on tape. The screen will go blank and after a few moments the screen should say 'loading'. If it doesn't, rewind the tape and try again. The screen will then go blank again while Flying Feathers is loading. Flying Feathers is a long program and takes several minutes to load. Flying Feathers is recorded on both sides of the tape. Play ---- You must prevent the birds from swooping down and carrying your fish away by shooting them with your shot gun. When Flying Feathers is loaded you will see the title screen with skill levels. You can alter this level by either moving the joystick (plugged in Control Port 2) up and down or using keys F1 and F7. Position the cross where you want your shot to go either by using the joystick or the keys (J = up, L = down, D = right, A = left). Fire button or space bar fires the shot. With skill levels 1-4, simply position your cross and fire (4 is the highest). But with levels 4-8 (8 the highest) it's a little more difficult. Fire the shot with the button or space bar but hold it down until the shot is over your target then release it. A duck will tell you when you are awarded a bonus fish. Restore key will abort the game. F1 will freeze the action and F3 will restart it. F7 will turn the sound off and on. High scores are recorded by using the keys A-Z, 0-9 and the delete key. The high score screen can be viewed by pressing 'H' from the title screen. To leave high score screen press return. Copyright © 1984 Bubble Bus Software All rights reserved No part of this program may be duplicated, copied, transmitted, hired, or reproduced in any form or by any means without the prior written permission of Bubble Bus Software.