Dancing Monster Copyright 1983 Commodore Business Machines (UK) Ltd. Instructions for use SETTING UP Read all instructions carefully. Check you have followed the correct procedure for setting up your COMMODORE 64. Before switching on, check that your Commodore Cassette Unit is correctly plugged in and ready for use. Insert the joystick into the Control Port 1. Ensure that the cassette unit is kept as far away as possible from the TV. Now switch on both your COMMODORE 64 and TV and turn up the volume. The screen will display the 'Ready' signal with a flashing cursor. NOTE: It is always advisible to turn the COMMODORE 64 off and on again before loading a new program. This clears all the memory locations and minimises load errors. HOW TO LOAD THE PROGRAM Insert the cassette into the cassette unit. Type: LOAD and press RETURN. Press the PLAY key on the cassette unit (the screen will go blank). When the program has been 'found' the screen will re-display. Press the Commodore logo key (the screen will again go blank). After approximately 5 minutes the program is loaded and the title screen is displayed. THE OBJECTIVE A wicked wizard has cast a spell on a beautiful princess and changed her into a hideous monster, destined to dance forever to his evil music. Release her from this dreadful fate by removing the monster piece by piece with your magic ray. HOW TO PLAY THE GAME At the top left of the screen you are advised which part of the body to aim for, starting with the HORNS. If you are successful in removing both horns, the procedure continues through HORNS to EARS, TRUNK, TONGUE, TAIL, HANDS and finally FEET. Because of the nature of the spell, the monster cannot help but dance to the music and make it more difficult for you to achieve your goal. To add to your plight, your time units run out if you play for too long without pressing the fire button. Unfortunately, to increase your frustration, if you press the fire button too often, parts of the monster which you removed can regrow! The parts of the monster which you should be aiming at in any given moment are always shown at the top left of the screen. You lose the game if your time is allowed to run out. If this happens, the monster sighs and shuffles off the screen. The game is won when all the appendages to the monster's body are removed. Watch the screen for the amazing transformation! CONTROLS AND SCORING When the program has been loaded, a title screen is displayed. To set the level of difficulty, press one of the following function keys: F1 - Slow F2 - Medium F3 - Fast F7 - Very Fast If the fire button is not pressed within 5 seconds, a demonstration of the game is played automatically. Wait for the demo to end before beginning a new game. When you are ready to begin, press the fire button. Use the joystick to aim the sights at your target and press the fire button. The time in minutes and seconds is shown at the top centre of the screen and the lowest time so far at the top right. The actual score at the end of a game is the time taken to free the princess. At the end of the game, you are returned to the title screen. Press the fire button to begin a new game.