********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Daley Thompson's Decathlon manual Converted to etext by Curt Coder. ********* DALEY THOMPSON'S DECATHLON Its program code, graphic representation and artwork are the copyright of Ocean Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights reserved worldwide. Daley Thompson's Decathlon simulates all 10 events in this gruelling test of skill and stamina and requires a Commodore compatible joystick for control. LOADING Position the cassette in your Commodore tape recorder with the printed side upwards and make sure that it is rewound to the beginning. Ensure that all leads are connected. Press the SHIFT key and the RUN/STOP key simultaneously. The screen message should follow; press PLAY on tape. This program will load automatically. When loading is complete follow screeen instructions for menu and one or two player option. PLAYING The most gruelling event in the history of the Olympiad - all ten events are reproduced and each builds up the points necessary to gain the winners medal. 1st Day - 100 metres, Long jump, Shot-put, High jump and 400 metres. 2nd Day - 110 metres Hurdles, Discus, Pole-vault, Javelin and finally the energy sapping 1500 metres. CONTROLS/STRATEGY TIPS All running events and the Javelin require continuous left to right joystick movement to increase speed. For Hurdles press fire button to jump. The Long jump and the three throwing events:- Try to achieve a launch of as near to 45° and as close to the take-off line as possible. The Pole-vault:- Get as close to 90° as you can but not past this angle. The High jump:- Press the fire button and release to approach the bar, press fire button to jump then release when you judge the position to be right, press fire button again to fall. (The fire button is used 3 times). GO FOR GOLD! GOOD LUCK! STATUS and SCORING On-screen scoring shows the number of attempts made, points scored, word records, qualifying times and distances. (Points are dependant on reaching qualifying times.) Daley Thompson's Decathlon written by Ocean Software's in-house team is only one of many superb games from Ocean Softwar. Please ask your local dealer for other titles in our varied and exciting range. If you've written a good program, why not contact us, without obligation, to discuss marketing it for you. Write to: Ocean Software Limited, Ocean House, 6 Central Street, Manchester 2. PRODUCED BY D. C. WARD © 1985 Ocean Software Limited.