********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the Decathlon help file. Original Windows(R) help file obtained from the Activision C64 15 Pack was supplied by Fandango. Converted by the Basic Bombardier. Some of the information in this etext is assumed to be close enough to the original hardcopy version until an orginal can be converted, which is likely to be called DECAT10B.TXT. DECAT10A.TXT, March 1996, etext #19 ********* Decathlon Contents General Description [ 1.0 ] How To Play [ 2.0 ] Scoring [ 3.0 ] Hints [ 4.0 ] Game History [ 5.0 ] [ 1.0 ] General Description "If it's just a game, why am I so out of breath?" Because of ten very physical events. And two on-screen contestants who will bend your biceps and trigger your adrenaline. When the competition begins, you'll see. And feel. [ 2.0 ] How to Play Basics How to Start Press 1, 2, 3, or 4 for the number of players. In multi-player mode, the first and third decathletes compete against the computer. Single players always compete against the computer. Press S or A for Single Event or All Events In Single Event press 1 - 0 to pick your event. Press F7 to return to menu. In All Events press the joystick button to advance to the next event once the current event ends. Single Event Play If S is selected, a menu appears. Press the keyboard number corresponding to the event in which you wish to compete. After completing an event, press the joystick button to repeat that event, or F7 to return to the menu. All Event Play If A is selected, press the joystick button to advance to next event once current event ends. To return to initial selection screen, select Restart Game from the File menu. Special Highlights Strength Bar -- Registers your relative running or approach speed throughout each event. The faster you move, the closer the bar moves to the right-hand limit. Real-Time Clock -- Counts the minutes, seconds, and fractions of seconds during all races. Scratch Line -- Don't cross the scratch line before pressing the joystick button for appropriate events. (See "Events", below) Distance Measure -- Distance is measured on-screen in meters for appropriate events. Current Contestant -- The number 1, 2, 3, or 4 appears directly next to the strength bars to remind contestants which decathlete is competing. Events 100 - Meter Dash -- One opportunity. The quicker your time, the higher your points. Long Jump -- Three attempts allowed. Begin with a 30-meter running start, then press the joystick button just before you reach the scratch line. Shotput -- Three attempts allowed. Move as quickly as you can to the scratch line, then press the joystick button. High Jump -- Allowed a maximum of three attempts at each height. Run the 30-meter approach, then press the joystick button to jump. Successfully "clear" a height and the crossbar raises. 400-Meter Race -- One opportunity. A middle-distance race. 110-Meter Hurdles -- The hurdles are at 10-meter intervals. You won't be disqualified for "spilling" a hurdle, but it will slow you down. Press the joystick button to jump the hurdle. Discus -- Three attempts allowed. Approach the scratch line as quickly as possible, then press the joystick button. Pole Vault -- Allowed a maximum of three attempts at each height. Run to the vault pit and plant your pole by pressing the joystick button. Continue to move the joystick as you vault, and, at the peak, press the joystick button again to release the pole. Successfully clear a height and the crossbar raises. Javelin -- Three attempts allowed. Run to the scratch line, then press the joystick button. 1500 - Meter Race -- One chance in this final event. Pace yourself, then, give it your all! Current World Records See how you compare to these world records. (As of 8/9/95) Men's Decathlon Event Record Holder Year 100-Meter Dash 9.85 Sec Leroy Burrell 1994 Long Jump 8.95 m Mike Powell 1991 Shotput 23.12 m Randy Bames 1990 High Jump 2.45 m Javier Sotomayor 1993 400-Meter Race 43.29 Sec Butch Reynolds 1988 110-Meter Hurdles 12.91 Sec Colin Jackson 1993 Discus 74.07 m Jurgen Schult 1986 Pole Vault 6.14 m Sergel Bubka 1994 Javelin 95.66 m Jan Zelezny 1993 1500-Meter Race 3:27.37 Noureddine Morcell 1995 Overall Points: 8,891 Dan O'Brien 1992 Women's Heptathlon Women compete in a 7-event Heptathlon, rather then the 10-event men's decathlon. A 200-meter race is run instead of the 100-meter dash, a 100-meter hurdles is run in lieu of the 110-meter hurdles, and an 80 -meter race is run instead of the 1,500-meter race. Also, the women do not compete in the pole vault, javelin, or run the 400-meter race. Event Record Holder Year 200-Meter Dash 21.34 Sec Florence Griffith Joyner 1988 Long Jump 7.52 m Galina Chistyakova 1988 Shotput 22.63 m Natalya Lisovskaya 1987 High Jump 2.09 m Stefka Kostadinova 1987 100-Meter Hurdles 12.21 Sec Yordanka Donkova 1988 Discus 76.81 m Gabriele Reinsch 1988 800-Meter Race 1:53.28 Jamila Kratochvilova 1983 Overall Points: 7,291 Jackie Joyner-Kersee 1988 Keyboard Function Key Description F7 Return to menu during Single Event Play - The numeric keys 1 through 0 are used to select the number of players and specify which single event to play. - The A and S keys are used to select All Events or Single Event. Joystick Rapidly move joystick to the left and right to run or approach the scratch line. Press the joystick button to jump or throw. See Events for more information on how to play each event. [ 3.0 ] Scoring Earn points for each event. Screen displays event score following each attempt, and total score after each event. Score 1,000 points during any attempt, and a musical tribute will be your reward. Only the highest event score is added to your total. [ 4.0 ] Hints You might try holding the joystick differently to see which way is the easiest for you to get speed and power. In the long jump, shot put, javelin, and discus events, try to get a good first score, then really push yourself on the next two attempts. Since you already have a score, there is no chance of scoring zero points. In the 1500-meter race, you do not need to run at top speed for the first 1300 meters. Pace yourself and only move the joystick or tap the keyboard as fast as necessary to keep yourself at the top speed allowed for that part of the race. [ 5.0 ] Game History David Crane, Designer and Programmer "The idea for Decathlon was to have a video game that people could actually work up a sweat playing - it was meant to be different than what people normally associated with 'video game'. The 'wiggle' joystick interface game was fairly unique at the time, too. We made it so that you really had to work to get your athlete to move." Anyone who's tried finishing "All events" will certainly testify that you can work up a sweat quite easily playing Decathlon! The Commodore 64 version was essentially the same game as the Atari 2600 version, with improved graphics and sound. In addition to Decathlon, David Crane also worked on Little Computer People Project and Pitfall. He is still working in the computer game industry for a company he co-founded called Absolute Entertainment. {gold} 10,000 points! {silver} 9,000 points! {bronze} 8,600 points! When Decathlon was originally released, consumers had the ability to join the "Club of Champions". A score of 8,600 to 8,999 earned a Bronze medal, 9,000 to 10,000 earned a Silver Medal, and 10,000 or more won you the prestigious Gold Medal. (Colors may vary.) NOTE: This offer is no longer valid! Please do not send correspondence regarding this offer. ********* End of the Project 64 etext of the Decathlon help file. *********