********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the Crime And Punishment manual. Converted to etext by anonymous, retrieved from the "Doc's 'R' Us" BBS, 914/668-3664. Supplied and formatted by Frank Jeno Kontros , the Non Stop Cracker. Please note that the BBS phone number may no longer be valid. CRIME10.TXT, November 1996, etext #105. ********* CRIME AND PUNISHMENT -------------------- OBJECTIVES A defendant has been found guilty of committing a crime. The player, acting as judge, must determine the defendant's punishment based on information selected from several categories. The player is rated on the questions asked and how his sentence compares to sentences handed down by actual judges. GAME PLAY At the beginning, the player is offered background about the criminal justice system, (press B), or the opportunity to go directly into the game (press G). Players new to the game are advised to read the background material before playing the game. When the game begins, the crime for which the defendant has been tried appears on the screen. The defendant has been found guilty. There are three major categories of information available, and the player must choose questions from among them. A fourth category provides the opportunity to review the facts. It will record the answers to all of the player's questions, and may be referred to at any time during the case. The categories are: 1. Criminal record of the offender. 2. Details of the crime. 3. Information from the pre-sentencing report. This category provides other information about both the case and the defendant. 4. Review the known facts. Players are offered questions en each of the major categories. Players may ask as many questions as they wish, but will be penalized for requesting information which is not pertinent. After requesting as much information as the player feels is necessary to make a decision, and having reviewed those facts if so desired, it is time to sentence the criminal. Initially, the choices of punishment are: 1. Prison. 2. Jail. 3. Probation. The player must determine the length of time the offender will be sentenced to one of these punishments. (The difference between a local jail and a prison is explained the background material available before the start of the game.) An option to impose the death penalty will be provided in cases where it is allowed under existing laws. SCORING After the sentencing decision has been entered, a score will be determined. When the player's sentence exactly matches that of the real judge, the highest score - 10 gavels - is awarded. As the player's sentence differs from that of the judge, fewer gavels are awarded, the number deducted being in proportion to the discrepancy between the sentences. The player is also scored on how much and what kind of information is requested in reaching a decision. Points are earned in relation to the number of gavels earned in each case. The player's average score per case or "judicial IQ" is continually updated during the play session. ********* End of the Project 64 etext of the Crime And Punishment manual. *********