********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Barbarian Converted to etext by Neil Tomlinson. ********* BARBARIAN --------- BARBARIAN - THE ULTIMATE WARRIOR -------------------------------- The story so far... ------------------- The evil sorcerer Drax desires Princess Mariana and has sworn to wreak an unspeakable doom on the people of the Jewelled City unless she is delivered to him. However, he has agreed that if a champion can be found who is able to defeat his demonic guardians, the princess will be allowed to go free. All seems lost as champion after champion is defeated. Then, from the forgotten wastelands of the North, comes an unknown barbarian, a mighty warrior, wielding his broadsword with deadly skill. Can he vanquish the forces of Darkness and free the Princess... ONLY YOU CAN SAY... LOADING INSTRUCTIONS -------------------- CBM 64/128 CASSETTE Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette recorder. JOYSTICK COMMANDS ----------------- The game is in two parts which can be loaded in any order. Side one: Combat practice (one player or two player). Perfect your swordsmanship against the finest warriors in the land. Side two: Fight to the death. Fight for the Princess agains the evil minions of DRAX and finally face the evil one himself. Barbarian Fighting Moves: The follwing instructions are for a right-facing character. For a left-facing character the moves are reversed. JOYSTICK DIRECTIONS WITHOUT FIRE BUTTON PRESSED JUMP /\ /||\ PROTECT HEAD ___ || ___ PROTECT BODY |\ || /| | \\ || // | \\ || // \\ || // \\ || // / \\||// \ /--------------- ---------------\ MOVE BACK \--------------- ---------------/ MOVE FORWARD \ //||\\ / // || \\ // || \\ // || \\ | // || \\ | |/ || \| ROLL BACK ¬¬¬ || ¬¬¬ ROLL FORWARD \||/ \/ CROUCH JOYSTICK DIRECTIONS WITH FIRE BUTTON PRESSED NECK CHOP /\ /||\ WEB OF DEATH ___ || ___ HEAD BUTT |\ || /| | \\ || // | \\ || // \\ || // \\ || // / \\||// \ /--------------- ---------------\ FLYING NECK CHOP \--------------- ---------------/ BODY CHOP \ //||\\ / // || \\ // || \\ // || \\ | // || \\ | |/ || \| OVERHEAD CHOP ¬¬¬ || ¬¬¬ KICK \||/ \/ LEG CHOP KEYBOARD COMMANDS ----------------- F1 = ONE PLAYER OR TWO PLAYER F3 = MUSIC/SOUND EFFECTS F5 = PAUSE F7 = START GAME Q = QUIT STRENGTH -------- Each character can survive six blows which are displayed at the top of the screen (player one on the left). SCORE ----- Points will be awarded depending on the difficulty of the move used (player one on the left). When playing in two player mode there will be a time limit for each duel. At this time if both are still in the game, their strength will be restored and a new game will commence. When playing in one player mode there is no time limit and the time display will be replaced with the skill level of the opponent you are facing. © Palace Software 1987. All rights reserved. Licensed to KIXX. Copyright subsists on this program. Unauthorised copying, lending or resale under any exchange or repurchase scheme is strictly prohibited.