AUTOMANIA (MANIC MECHANIC) (c)1984 Mikro-Gen ----------------------- Aim of the game --------------- You must help Wally Week build a series of cars. Game play --------- There are two basic screens. The first is the stock room - Wally must collect the car parts one at a time and take them through the door to the assembly plant. This is where the finished car takes shape (and it looks very like a Citroen 2CV!). Wally simply has to walk over the appropriate area of the vehicle with his carried part and that part is added to the car. Then it's back to the stock room again. The game is, as usual, made more difficult by the various hazards, which include robots, runaway tyres and falling air cooling blades. Fortunately, Wally can jump over these. As well as this the gantries in the stock room keep moving in and out and there are also various bonuses such as oil cans and teapots, scattered around. In all, there are 10 levels. Once Wally has finished building a car, it is driven away and he must start building a new model. The further you get, the harder it gets... Inlay Card Text: ------------------ Welcome to the world of Wally Week. O.K. Wally try and get it right this time! All you have to do is get these car parts from the store, take them to the assembly area and put 'em together. Simple, INNIT? If you had bought decent shelving units things wouldn't keep falling off, would they Wally, and if the gangplanks seem to have a mind of their own it's ‘cause you're a Wally, Wally. If you put things back in their right places you wouldn't have to jump over them to get what you want. With your flat hat, beer belly and oversize boots you really are a Wally, Wally. You as Wally Week have ten cars to build, each consisting of 6 parts. You will begin in the store area with tyres bouncing around to hit you. You must go to the stock room, identify the parts required, and go up the ladders to each level to collect them (moving over the part will collect it). The gangplanks are none too safe and you must jump the gaps to reach the relevant parts. There are various items strewn on the floors which again have to be jumped over. These appear in different places on the screen, so the game is a constant challenge. You will then return to the assembly area to place the parts in their correct positions on the car, but to deposit the upper parts of the car (e.g. windscreen, roof etc) you will have to jump when in the correct position. Upon loading you are faced with a menu screen on which you will see: (C64 version) Key 1 Music On Key 2 Music Off Key 3 Joystick Key 4 Demonstration Mode Key 5 Define your own Keys The program automatically sets Q-UP O-LEFT M-JUMP A-DOWN P-RIGHT and these will stay unless any other is chosen. The demonstration mode will show you what you will encounter in the game, and will continue until you press any key to return to the menu screen. You will start with 3 lives and gain an extra life for each car you complete. However, you can also have a time limit on each car part and will lose a life if you exceed this limit. Right Wally, away you go!! --------------------- Watch out for Wally Week's other wacky adventures. COMPETITION RULES Each month Mikro-gen agrees to award ś100 in prize money which will be paid to the person achieving the highest score to that date. Should one month's highest score not be surpassed, the prize money for succeeding months will be awarded to the previous verified highest score until it is beaten. Entries will be only accepted when accompanied by the code that appears on the screen --------------------------------------------- Comments "Excellent, playable and addictive." Rating 88% (CRASH #7, August 1984) Now A slow, rather poor and very aged platform game. -END-