********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of American 3D Pool Converted to etext by Neil Tomlinson. ********* AMERICAN 3D POOL ---------------- COMMODORE LOADING INSTRUCTIONS ------------------------------ Press SHIFT and RUNSTOP together. Press PLAY on the tape. Features include: Full 3D Play Perspective, Pool Simulation, Billiards Simulation, Three Camera Angles, Automatic Ball Return, Unique Ball Viewfinder for Short Range Accuracy, Nine "Hustler" levels of Computer Opponent, 8 Player Pool and Billiards Tournaments, Hard Copy Tournament Printouts, 9 Preset Trick Shots, Trick Shot Editor Utility, Knockout or League Tournaments, Fast and Slow Action Replays, Accurate Ball Dynamics, Screwball Shots, Straight Two Player Mode, and lots, lots, more !! GAMESPLAY --------- American 3D Pool is a Pool, Billiards and Trick Shot simulation with highly accurate three-dimensional play representation. The play action is controlled by a JOYSTICK connected to the relevant port on the computer. POOL ---- A one player game can be set up playing against the computer with nine levels of difficulty. Alternatively, a two player game can be racked up to challenge an opponent in straight frames. The aim of the game is to pot three balls of the same colour, and then move on to pot the black ball. The first ball potted decides your colour. If you hit an opponent's ball before striking your own ball, or pot an opponent's ball, this is a FOUL and awards the other player two consecutive shots. These shots "follow on", but the "Free Ball" rule does not apply. Potting the black ball when it is not required gives the game to the other player. BILLIARDS --------- Billiards can have either a one or two player gmae, with nine computer levels of difficulty. There are two cue balls, one white and one yellow, as well as a red play ball. Scoring: 1. Missing all balls with cue ball - "Miss" - 1 point to opponent. 2. Cue ball goes straight into pocket - "Coup" - 3 points to opponent. 3. Potting red or cue ball after first touching red - "In Off" - 3 points. 4. Potting opponents cue ball or "In Off" from it - 2 points. 5. Striking both balls - 2 points. If the opponents cue ball is potted it stays down for the whole of the break. TOURNAMENT ---------- Both Pool and Billiards have a TOURNAMENT option where up to EIGHT players can compete in a KNOCKOUT, or a LEAGUE of up to five rounds. The setting of the Tournament and match results are shown after every game. The final table can be printed out on request for future examination. TRICK SHOT ---------- The computer already has nine trick shots programmed into memory, which are selected by pressing the corresponding key. The aim of the trick shot is explained along with the ball set up, and practice will enable stunning skill shots to become part of your repertoire. The TRICK SHOT EDITOR allow special shots to be constructed by pressing the following keys: F1 - Reset balls F3 - Fetch ball F5 - Delete ball F7 - Enter and Exit editor Once the balls have been set up, exiting the editor allows the shot to be taken in the normal way. SHOT SELECTION -------------- On a break, the cue ball can be positioned anywhere in the "D" by pressing FIRE. The Cursor can then be moved to the desired positioning on the cloth. Pressing and holding down the FIRE button increases the Power of the shot, shown on the meter at the right hand side of the screen. Once the FIRE button has been released, moving the JOYSTICK puts spin on the ball which is indicated beside the Power Meter. EXTRA FEATURES -------------- Commodore Key - Action Replay of the last shot taken Commodore Key and Fire - Action replay in slow motion V - Alters camera angles to opposite ends of the pool table / - Aborts the present game Automatic Demo - After 1 minute, Pool or Billiards Demo Two Joysticks - Plug extra joystick into port 1, and select operation by pressing 2 on the Title Screen. The program code, graphics, music and artwork of this game are the copyright of Zeppelin Games Limited and may not be reproduced, stored or hired without the written permission of Zeppelin Games Limited. Zeppelin Games Limited. © 1991 Zeppelin Games Ltd, PO Box 1, Houghton-le-Spring, Durham DH4 6JP