********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the Three Stooges Quick Reference Card. Converted to etext by FLYBOY, obtained from either The Ranch (Harold Robbins), WireNuts (Jim Dillard), or Enterprise (Tom Hoot) BBS's in Austin TX. The original document was called "3Stooges.dox", supplied by Tom Hoot . 3STOOG10.TXT, July 1996, etext #55. ********* THE THREE STOOGES QUICK REFERENCE CARD Why Soitenly, nuk nuk nuk... LOADING INSTRUCTIONS: Amiga 1000 owners should KICKSTART their (machines with version 1.2. Insert The Three Stooges REEL1 into the (main drive. If you have a second drive (recommended) insert Stooges REEL2. Plug a joystick into port #2 and away you go! WISE GUY! WINNING THE GAME: Can the Stooges help the poor widow save the orphanage from I. Fleeceem, the evil banker? Moe, Larry, and Curly have only 30 days to earn enough money to stop Fleecem from foreclosing. To pay off the mortgage, they'll need $5000.00. With $10,000 they can pay off the mortgage AND repair the orphanage, but they'll need more than that to marry and maybe even lay Ma's beautiful daughters, do not attempt if you are a provincial putz. HOW TO PLAY: Moe has a map of Stoogeville, but can't make up his mind where to go next. PRESS THE FIRE BUTTON TO STOP THE HAND AND GO TO THAT PLACE, or wait until the timer runs out and go where ever Moe's hand stops. (You will have about 2 seconds to look at the map before the hand starts moving and the timer starts counting down, so pay attention!) There are 180 places to go in Stoogeville, all on a ONE WAY street. The first 30 squares are on the back of this card on my original program, unfortunately I can not let you see them but the map consists of different places that you could go. The street never changes, so after you play several times, you'll know your way around town! The different things along the road are: SLAPPING GAME: Its important to control the speed of Moe's hand. To slow it down you'll have to "knock" some sense into Larry and Curly. You control Moe in the middle. Whenever you hit Larry or Curly the speed of the finger goes down. But if you miss them or they hit you, the speed increases. The bar above their heads shows how much speed has changed and the time remaining FAKING IS CRITICAL TO MOE'S SUCCESS. Use the button on your joystick to instigate a real hit or kick or some kind of blow. Let off the button to do a fake. Ill leave it up to you to figure out the joystick positons as to what positon is what kind of hit. Its not hard unless your a fatboy! MOUSETRAPS: When Moe's hand stops on one of these, the trap will snap on his finger. The Stooges don't go anywhere when this happens, and they loose a day. If Moe gets snapped on his last finger, the Stooges will no longer be able to work, and their trip through Stoogeville will be over. Watch the hand, it indicates the number of fingers remaining. PIE FIGHT: You control all three Stooges. Move the joystick up, down, or center it to make Moe, Larry, or Curly duck. To throw a pie, simply push the joystick while any of the Stooges are "ducking". Watch the lights in the upper right corner to tell how many times you've been hit-five "hits" and the Stooges are out of a job. If you throw ALL your pies, you double your money as a bonus! NOTE: You only make money when you HIT a guest not when you miss. HOSPITAL: Move the joystick UP to accelerate, DOWN to break, and LEFT or RIGHT to avoid the people in the hall. Make money for making it to the operating room with time left on the clock. Collect the items thrown from the nurses cart to make bonus money along the way! Moe makes FIVE dollars per item, Curly gets TEN and Larry scores FIFTEEN bucks! Enjoy the sound effects on this one. ITS BITCHIN! CRACKER EATING: Move the spoon over the cracker and push the fire button to scoop it up. You make TEN dollars for each cracker and FIFTY dollars per bowl. BOXING: Move the joystick right to accelerate, left to slow down, and up or down to change lanes. Press the fire button to jump over things. Get back before the end of the last round and receive a bonus. TRIVIA: Move and hold the joystick LEFT for "A", up for "B" and right for "C", then press the fire button. CHANCE: (?) MONEY: ($) Free money, or a reward for finding it! EVIL BANKER: If you're lucky, you'll just lose a day! Extra NOTES: 1. If you have extra RAM or a hard disk, read the READ.ME file on REEL 2 2. You may skip the introduction by pressing the ESC key. When the game finishes the current animation it will skip to the beginning of the game. 3. To pause the game or quit, hold the joystick UP just before the hand starts moving. Then make your selection with the joystick. 4. More money can be made further along the street, but the work is harder. As you get better at the game you may want to skip an odd joy on square 1 to hit a money square on day 6, for example. Remember, you only have 30 days to raise the dough and there are 180 total squares on the street. That's a 6 on every turn! And remember, as we say in Alaska, Dont Let Your Meat Loaf! Nuk Nuk Nuk, AAHH Wise Guy, Why Soitenley I am! THESE DOCS PROVIDED TO YOU BY THE ONE, THE ONLY, FLYBOY FROM ANCHORAGE ALASKA. ********* The end of the Project 64 etext of the Three Stooges Quick Reference Card. *********