********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the unofficial Music Shop documentation. Converted to etext by anonymous, formatted by Frank Jeno Kontros , the Non Stop Cracker. The information in this etext is assumed to be close enough to the original hardcopy version until an original can be converted, which is likely to be called MSHOP10B.TXT. MSHOP10A.TXT, October 1996, etext #94. ********* UNOFFICIAL MUSIC SHOP DOCS I will not go into the details of what everything does because I do not know much about music. You must experiment a lot to get the commands down pat. When using this prg your cursor is an arrow. Keep this in mind!!! Immediately after loading the cursor will start moving all over the screen because it is trying to go into demo mode but if you don't have songs on disk you can't! So press the button on joystick#2. CURSOR MOVEMENTS To move the cursor (arrow) you can use the cursor keys normally or use joystick#2. The button (or ) is used for selecting an option. PLAY MUSIC If there is music on the screen and you wish to play it press or move the cursor (arrow) to the right arrow. Looks somewhat like this (->). It will change to a trumpet when you get near it. Press the button. To stop the music press the joystick button again. TOOLS Move the cursor to this area of the screen. Press button. A menu will 'pull' down. Now you can move the cursor to the section you wish to choose. It will appear in reverse characters. Press the button when the correct option is 'lit'. SETUP SCREEN With this option you can adjust the screen colors, staff grouping, and the key signatures. When done move the cursor to the small box in the corner of the menu. And press the button or . WARNING!!! Any change to these settings will erase and song you may have in memory!!! GET NOTES... F1 You can either access this command this way or press . This command will give you just about every note you will ever need. Move the cursor to the note you choose and press the button or . You will now be taken to the 'sheet music screen' where you can place the note. If the note you need is supposed to be upside down just press 'u' from the sheet music screen. Place this note and press or the button when it is where you would like it. You can not place more than '3' notes in one column because the Commodore 64 only has '3' voices. One for each note! ADJUST SOUND F2 This section allows you to edit the parameters for the SID chip. If you have notes in memory press . The song will start to play with the current parameters. You can now go to the different selections and adjust them to you likes & dislikes. If you don't know what any of the things are you can find out more about them by seeing your Commodore 64 Reference Manual or any book that tells of the C-64's SID chip. You will notice a section labeled 'presets' by choosing one of these and customizing it you can have many different types of instruments playing! Some of the things you can change are 'slides' you move the cursor to them and press the button. Then you move the joystick up or down depending on what you prefer to use. When you first start the presets are all ready set but you may reset them to your hearts content! When on the Music Sheets you can press the Commodore Key plus a number between 1-8 to correspond to the 8 different presets. When playing and the computer finds one of these symbols it will change the preset to the one called for by that number! For example if you down loaded '1812 OVERTURE.MS' you will notice in the music are symbols that look like a square around a number this is where the preset changes. This is how sound effects for fireworks are added to this song! TITLE BAR When you choose this option you are asked many options that are very obvious. For example: Load Score, Save Score, List Titles, etc. LIST SCORES When you list scores you will be shown a list of the current songs on the disk in the drive at that time. If there are more songs then are shown move the cursor to the 'box' in the right corner of this pull down screen. Press the button and it will show more titles. Move the cursor to the song you choose and press the button. The song will then load. You can then edit it, play it, or do anything to it you please! EDIT This section allows you to erase sections of the music, cut parts out, copy sections to another part, clear out a section to add different notes, paste a section on that you cut or copied, and finally undo a change you made. The best way to learn these commands is to load a song and EXPERIMENT with these functions! The commands do what they say and if I was to describe them in detail I would just confuse you! FUNCTION KEYS! With this program the function keys are defined in the following way: ......Get Notes ......Adjust Sound ......Backward a page ......Forward a page ......Play the current song ......Play song from current cursor position With MUSIC SHOP you can write up to 20 pages of music! So the main moral to this doc is to EXPERIMENT AND EXPERIMENT!!! That is the only way to learn the commands!!! Everything I know about this program was learned by experimentation!! ********* End of the Project 64 etext of the unofficial Music Shop documentation. *********