********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the Ultima I manual. Extracted from the MANUAL.TXT file obtained from the Origin Ultima I-VI Series CD-ROM. Converted by the Basic Bombardier. Some of the information in this etext is assumed to be close enough to the original hardcopy version until an orginal can be converted, which is likely to be called ULT110B.TXT. ULT110A.TXT, February 1996, etext #10 ********* Ultima I -- The First Age of Darkness Note: Please see page 1 for instructions on installing and running this game on your CD drive. User's Information After starting ULTIMA I, press any key to view the ULTIMA I MAIN MENU. CREATING A CHARACTER 1. Follow the screen prompts for distributing your 30 attribute points among the five available attributes. The attributes affect the following: Strength -- Determines the severity of your blows during battle. Agility -- Determines the probability of successfully striking a foe and the probability of avoiding attacks. Also affects your ability as a thief. Stamina -- Determines your ability to survive wounds in battle and your ability to stay on your feet at the tavern. Charisma -- Affects the selling price of your possessions in shops. Wisdom -- Determines the reliability of spellcasting and the purchase price of spells in magic shops. Intelligence -- Affects the potency of offensive spells and the purchase price of goods in shops. 2. Select a race. Note that each has specific advantages, based on the following point values automatically assigned to your character's attributes. HUMAN +5 Intelligence ELF +5 Agility DWARF +5 Strength HOBBIT +5 Strength points; +10 Wisdom 3. Specify Male or Female for your character. 4. Select the class of your character. The following points are automatically added to your character's attributes : FIGHTER +10 Strength; +10 Agility CLERIC +10 Wisdom WIZARD +10 Intelligence THIEF +10 Agility 5. Name your character (a maximum of 14 letters). 6. Type Y when asked whether to save your character. Your character will be saved on your player disk. STARTING PLAY 1. Once you have saved your character, the following is displayed: A Create a Character B Continue with a Saved Game 2. Type B to start the game. A list of saved characters is displayed. 3. Type the number corresponding to the player you wish to start the game. Only one character can adventure at a time. MOVEMENT When traveling in the countryside, the arrow keys correspond to the directions of a compass: Direction Key on your keyboard North (upward arrow key) [ @ -- "at" sign ] South (downward arrow key) [ : -- colon ] East (rightward arrow key) [ ; -- semicolon ] West (leftward arrow key) [ / -- slash ] When moving in towers and dungeons, the arrow keys correspond to: Direction Key on your keyboard Forward (upward arrow key) [ @ -- "at" sign ] Backward (downward arrow key) [ : -- colon ] Right (rightward arrow key) [ ; -- semicolon ] Left (leftward arrow key) [ / -- slash ] MAKING SELECTIONS As you travel the lands of Sosaria, you will run into many situations that force you to ready your weapons, armor or magic spells. 1. After typing R (ready) the screen will display: Weapons, Armor or Spell? 2. Type the first Ietter of the category you wish to access. A list is displayed. 3. Type the letter corresponding to your selection. SPECIAL INSTRUCTIONS-ATTACK On an IBM keyboard, you can attack in two ways: 1. Press the A (Attack) key and a directional key. 2. Press Num Lock and a directional key. KEYBOARD COMMANDS Key Command Function A : Attack -- Attempt to harm your opponent with the weapon you currently hold. Unless fighting in a dungeon, you must indicate an attack direction. B : Board -- Mount a horse or board a raft, frigate, or other form of transportation. You must be standing on the object before boarding. C : Cast -- Cast a spell. You must first commit the intended spell to memory, using the Ready command. D : Drop -- Dispose of unwanted items while in a town or castle. Dropped items cannot be retrieved. E : Enter -- Enter a town, castle, dungeon, or other landmark. You must be standing on the entrance before entering. F : Fire -- Discharge a weapon at a foe from a ship or other armed vehicle. G : Get -- Pick up adjacent items. H : Hyper Jump -- Enables you to travel to other stellar sectors at a speed faster than light. Available only in certain vehicles. I : Inform -- Reveals the names of places and things that may be & Search entered. Also permits detection of secret doors and passages in dungeons and may grant a view of your surroundings in future transport crafts. K : Klimb -- Climb up or down ladders in dungeons. This command can lead to doom as easily as to fortune. N : Noise -- Toggles sound on and off. O : Open -- Reveals the contents of a coffin in a dungeon. Q : Quit (and save to disk) -- Use this command to stop playing (from the outside world only) and save your progress to disk. You can resume the game from this point. R : Ready -- Equip yourself with a specific weapon, wear a selected suit of armor, or learn a magic spell. Must be performed prior to using an item. S : Steal -- Used to take items from the unwatched counters of shops and the dark caches in castles. Beware, for the guards frown on this behavior. T : Transact -- Conduct business with merchants or kings. U : Unlock -- Open cells in castles or chests in dungeons. Danger may follow. V : View Change -- Switches the view in future transport crafts between front and top perspectives. X : X-it -- Leave behind or dismount your current transport and travel on foot. Z : Ztats -- Displays your vital statistics, possessions, and spells. Also used to temporarily stop the passage of time in the game. Spacebar : Pass -- Time passed and food is consumed. WEAPONS & ARMOR Protection from danger in the dungeons, towers, and countryside is largely dependent on your selection of weapons and armor. These items can be purchased in the town shops throughout Sosaria. The craftsworkers of the realm are known for their expertise, and you should endeavor to acquire the finest examples of their work. Weapons a Hands i Amulet b Dagger j Wand c Mace k Staff d Axe l Triangle e Rope & Spikes m Pistol f Sword n Lightsword g Greatsword o Phaser h Bow & Arrow p Blaster Armor a Skin d Plate Mail b Leather e Vacuum Suit c Chain Mail f Reflect Suit ********* End of the Project 64 etext of the Ultima I manual. *********