********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Turrican manual~, converted to etext by Uwe S. . TURRIC10.TXT, September 1997, etext #301# ********* TURRICAN (by RAINBOW ARTS) PROLOGUE A story of times long gone by, tells us of the threeheaded Morgul, who lives a secluded life in his kingdom. This Morgul is the cause of all the fears and nightmares of mankind. It is furthermore said, that in ancient times he was banished to an unknown dimension by the hero Devolon. Fear and sleepless nights disappeared out of the peoples' lives. For some time now people have again been tormented by nightmares and suffer from a serious state of dread and fear. Hardly anybody dares to set a foot onto the streets at night and a dreadful fear that Morgul has returned to his kingdom is alive in the people's minds again. As the only man on earth who's courage has not yet deserted him, you are sent off, once again to free human kind from its burdon of fear. You have been armed with the latest weapons and technical equipment for this mission. Find Morgul in his kingdom and destroy him for once and for all. THE GAME In Turrican you will guide your hero through five different worlds, in which he will be confronted by various perils. Three of these worlds extend over three levels, the remaining two worlds over two levels. Ever changing enemies, will constantly try to destroy you. You will have to use your weapons skillfully in order to survive the varied levels. To aid you in battle, you may gather up further weapons and order extras on your way, e.g. forceshields and extra lives. Examine every level closely you will find new surprises and useful items everywhere. HOW TO WORK THE GAME General information: The game is played with joystick and keys. MOVING Joystick up: Player jumps. If he is the gyroscope, he will transform back to normal again. Joystick down: Player ducks away, e.g. from enemies. Joystick down and press space: The player will transfor into a gyroscope. While in this state the player is invincible and will destroy enemies on touch. The gyroscope spins automatically, and can only be directed to move left or right with the joystick. This shape also allows you to pass through narrow corridors. The player may transform into a gyroscope 3 times in every life. Joystick left/right Moves player left/right. FIRE pressing firebutton briefly: Player fires. If you have already collected the multiple shot or laser, the according weapon will be used. The multiple shot can be extended in up to two degrees by collecting the right symbols. In the first degree(basic equipment) the player fires 9 horizontal shots. In the second degree 3 salvos are fired simultaneously: 3 shots in a 30-degree angle upwards, 3 shots horizontal and 3 shots in a 30-degree angle downwards. The third degree resembles the second, except that the angle changes to 45 degrees. The laser fires horizontally, and can be extended by gathering up the corresponding symbols. Its length extends from an eighth to half of the width of the screen. the laser has a high penetration rate, making it very effective when fighting against several enemies simultaneously. Joystick down while holding the firebutton: The player activates a mine. The mine is placed on the ground and explodes shortly afterwards. Variouse enemies walking the ground can be dealt with in this manner. Holding firebutton: The player can activate a flash of lightning and may direct it(as long as the firebutton is held), by moving the joystick left (lightning rotates anticlockwise) or right (lightning rotates clockwise). The lightning can take on different lengths. At the beginning of the game it stretches over half the width of the screen. By gathering up extras it can be extended to stretch over the whole width of the screen. pressing space: Activates two energy lines, moving right and left at the full hight of the screen. All enemies in range will be destroyed. Though, should an obstacle bar the way, the line will be stopped. press F7: The player throws a grenade. hitting an obstacle or an end-level-monster has the effect of a smartbomb, killing every enemy on the screen. Against other enemies it works like a shot with high penetration. Pressing CTRL: Pauses game. Press firebutton to continue. Symbols: During his mission the player will find different symbols with useful functions. Here's a listing: Red symbol: activates multiple shot; if already active it will be extended. Green symbol: activates laser; if already active, it will be extended Blue symbol: extends lightning Light blue symbol: activates force shield, making the player invincible for a short duration. Enemies will be destroyed on touch during this time. Yellow [P] symbol: - recharges vitality White [G] symbol: - the player gains a grenade White [M] symbol: - the player gains a mine White [L] symbol: - the player gains an energy line Grey [1 up] symbol: - the player gains an extra live Diamonds: - once the player has gathered up 300 diamonds, he receives another [CONTINUE], i.e. having the chance of continuing after all lives have been lost. DYING The player has 3 lives at the start of each game. He can lose them in three ways: 1. Time, indicated on the display, runs out. The screen display will announce TIME OUT. 2. The player has lost all of his vitality. A loss of vitality occurs every time the player touches an enemy or is hit by enemy fire. 3. The player falls into an abyss. If you lose a life the number of gyroscopes, mines, energy lines and grenades will be reset to three. Lightning, multiple shot and laser will be reduced, if not already to minimum strength THE DISPLAY The player can gain the following information from the display (from left to right) - Number of lives - Number of gyroscopes (above live indicator) - Number of CONTINUES - Time - Number of diamonds - Number of grenades - Number of mines - Number of energy lines - Score - Vitality (above score) HIGH SCORES If you achieve a top score you may enter the highscore table. After entering your name press RETURN. Then a menu will appear. Entering the main menu by pressing the firebutton. Pressing the S-key will prompt a request to insert side 1 of your disk. Return to the menu by pressing RUN/STOP-key, or press the firebutton to save a highscore. ********* End Project 64 etext Turrican manual. *********