********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Trolls Converted to etext by Dohi ********* TROLLS Imagine a village, neither here nor there, nor in any particular time, in fact it could be right in between! Think of birds flying through golden clouds, far over the mountains, and the flakes of snow twisting and turning down onto the brilliant white landscape. There's a waterfall in the distance with strange shapes and visions riding on the arcs of rainbow light emerging from its wash, reflected on a timeless river, flowing beneath the sheets of ice. A lonely cottage stands quietly, its steps worn by the feet of many people, old, young, rich and poor. A sign above the window reads 'TOYS' in large green letters. Snow falls from the branch of a nearby tree and thumps to the ground, making a deep hole in the drift. Inside, the toymaker rises, carefully putting his tools in their rightful places whilst wiping the shavings of wood from his cloak. After lighting his candle he puts on his nightcap and stares at the clock above the mantelpiece. As the flickering flames of the fire create strange visions around the room, he yawns and begins yet another journey to bed. The workshop is littered with boxes full of all kinds of toys - soldiers, cars, wooden tops, dolls and teddybears. Shelves are stacked high with aeroplanes, balls, robots and oh yes! a Troll, a small wooden Troll exchanged by a young boy for a spinning top. The clock strikes Twelve!, the chimes echo around the dusty old cottage. A toy soldier's key begins whirring in his back, something is about to happen to the Troll who's alone on the shelf... and he seems to know. Suddenly the snow stops falling, the clock which has ceaselessly ticked throughout the years abruptly grinds to a halt. Not a sound can be heard, not even a mouse's heartbeat, but wai, there is a strange creaking noise. The Troll's eyes open, he takes in his first breath of air and bursts into life, running along the shelf where he has sat motionless for so many years. A magical room has appeared, with many strange doors, suddenly this is an invitation to a great adventure. Thoughts flash through his mind. Why is this happening? What do I have to do in these new worlds? ..... A voice answers, "You will become a hero tonight, little Troll, you must find lost babies and return them home safely. You will be able to fly, swim and swing with a magical yo-yo, popping balloons along the way. Sounds strange, doesn't it? ... Well this really is going to be a magical night, a night for adventures and fun, after all... everyone has to be a hero at least once in their life, don't they?". LOADING [PC, Amiga, Atari loading instructions omitted. Strangely there are no loading instructions for the Commodore 64 in the manual.] PLAYING THE GAME The Level Selection Screen This is where you can select which level you wish to play. The levels can be completed in any order, but all must be completed to enter the final challenge which is situated behind a large wooden door. There are two types of doors which you can enter. Level Doors Through each of these doors you can see a silhouette of the World you will enter through that door. The door pillars give a further clue. Bonus Doors These doors have spinning Question marks on them. You can only enter a bonus door after you have completed a level, and you will be given a prompt as to when this is the case. Note each World's Bonus door is situated close to the World door itself. To enter a door PRESS - DOWN on keyboard or PULL DOWN on joystick. Once you have selected and entered a level you will be told then NUMBER OF BABY TROLLS you need to find to exit this land. PRESS FIRE TO CONTINUE. Controls UP ... Jump Tapped quickly to fly (ONLY when you have collected Wings) Swim upwards LEFT ... To run left or to stop quickly when running right. RIGHT ... To run right or to stop quickly when running left. FIRE ... To throw a yo-yo (when collected) Tapped quickly to fly (alternative to tapping up) THE YO-YO The Yo-Yo is avaliable once you have collected it. The Yo-Yo can be used to break down walls and bricks and also to swing from platforms. To throw the Yo-Yo press Fire. If you release the fire button it will return back to you. To throw in the direction you are facing, simply press Fire. When you press Fire and use a combination of UP+direction it will throw it diagonally. Press UP to throw it upwards. Swinging the Yo-Yo As detailed above you can throw the Yo-Yo at various angles. Once you have collected the Yo-Yo, jump in the air and at the same time press FIRE with the selected throwing angle. If it attaches onto something eg. a platform. Hold in the Fire button and the Troll will swing on the Yo-Yo until: 1. You let go of fire 2. You hit something you cannot go through (a brick wall) Collectables found in and around the levels There are four types of objects found on the levels. 1. Baby Trolls At the start of the level you are told how many baby Trolls you need to collect before you can proceed to the next level. Run up to them to collect them. 2. The Contents of Balloons As you run past the balloons they will pop and an object will explode into the air. To collect or make use of the contents you must catch the objects before they disappear. 3. Special Powers The Troll's normal hair colour is Purple, but its hair colour changes as it collects and uses objects collected from the balloons. The following collectables will give special powers for a limited time: SPEED UP BOOT: The Speed Up Boot gives the Troll a greater deal of speed and will also give enhanced jumping capabilites. Hair turns YELLOW. SHIELD: The Shield gives total protection from Monsters. Hair turns RED. BALL & CHAIN: The Ball & Chain slows you down. Hair turns BLACK. WIMGS: The Wings allow you to Fly around the level. Hair turns WHITE. BEER: The Alcohol from a glass of Beer makes your movements very unresponsible until the alcohol wears off. Hair turns GREEN. SPRINGY SHOES: The Springy Shoes allows you to jump twice as far as normal. Hair turns BLUE. ALARM CLOCK: The alarm clock freezes monsters. Hair remains PURPLE. 4. Bonus items which are scattered around the platforms These are purely points bonuses to raise your score unless you are in a BOGUS level, when you will need to find a pair of specified objects to exit. The Information Panel LEFT TO RIGHT. A BABY'S DUMMY contains the number of baby Trolls you have collected so far on this level. SCORE. The number of points you have gained so far. HEARTS. Below the score are 3 hearts. Every time you are hit by a monster you will lose a heart. Lose all 3 and you will lose a life. BONUS/BOGUS. When you first start the level this area will be clear, until you collect the letters to spell BONUS or BOGUS which determine the special level to be played once you leave the PIG STOP (see later). LIVES COUNTER. Indicates the number of lives remaining. To EXIT a LEVEL and FLYING PIGS. When you have collected the required number of baby Trolls from the level you will recieve a message to will be told to 'FIND THE PIG STOP'. A typical pig stop looks like this. This will summon the mythical winged flying pig the 'PIGASUS', who will carry you off to the start of the next level. BIG RED ELEPHANTS Every now and again you will come across a BIG RED ELEPHANT. HE IS NOT a monster, but a friend who will never forget where he last saw you. To make him remember you, walk up to him. When he jumps away he has your position noted. If you lose a life, you will be returned back to where the elephant last saw you. SUPER COOL WHITE RABBITS WITH SHADES If you always wanted to find a LUCKY RABBIT here is your chance. These Rabbits can only be found in Bonus levels. You will be awarded a continue for every one you find in the game. On the continue screen use left and right to select YES OR NO and fire to CHOOSE. LIFTS, FALLING PLATFORMS and SPRINGS Some lifts are moving when you get onto them, others only start to move when you step onto them. Falling platforms are always well hidden and will surprise you so BEWARE. Springs. Bouncy springy platforms which sink when you are standing on them then lift you up into the air. To make a maximum use of springs jump up and down until the desired height is achieved. BONUS AND BOGUS LEVELS If you are lucky enough to collect the letters that spell the word BONUS or unlucky enough to collect BOGUS you will be sent to the BONUS or BOGUS level after you have completed the level you are in. BONUS LEVEL Collect all you can, but keep an eye on the time bar at the top of the screen as you must find the exit before the time runs out. (Otherwise you will lose everything you collected in that level, including points, bonuses and even LUCKY RABBITS.) BOGUS LEVEL At the beginning of the level you are given the task of finding a pair of specified objects. If you find the pair of objects and get to an exit before the time runs out you are given DOUBLE BONUS points for that level. If you FAIL you will lose a life. It's risky, but rewards can be high! SCORING Extra lives are given for every 5000 points collected. The doors to the Worlds are situated on three shelves in the toymaker's shop. The Multi-level Worlds that are to be explored are as follows:- TOY LAND A child's greatest delight is a land full of toys of all shapes and sizes. Trolls in Toyland is no disappointment with Teddy Bears and Toy Soldiers, Model Aeroplanes and Bricko Castles giving you just a hint of the things you will find in this enchanted World. But Space Hoppers and Slinky's not to mention Kamakazee Aircraft are here to make your progress that little bit more challenging. MEDIA LAND When a character makes news then he ends up in the papers. A Troll is no exception and Trolls in Media Land brings a whole new dimension to the game. It's a MONO world, so don't adjust your set. Just read the headlines and enjoy spot the ball competitions and crossword puzzles as you move around rulers, pencils and other items of stationery. But watch out because bouncing ink blobs, animated angle poise lamps, squirting fountain pens and many more are out to get you! CHERRY SODA LAND Enjoy a refreshing and thirst quenching break as Trolls in Soda Land introduces the challenge between you, the Troll and a pink psychedelic liquid environment which will test your ability to the full. Swim through a sea of Cherry Soda pop with all the exciting creatures that are found in the depths of this ocean. You will meed Electric Eels, Jelly Fish, Octopuses, Pinching Crabs, Angel Fish, Sharks, Floating Icebergs, slices of Oranges and Lemons and many more monsters. To stay alive keep your oxygen supply topped-up by collecting balloons containing air bubbles, but watch that you collect and use these wisely. FAIRGROUND LAND A trip down boardwalk to the local Fairground is more fun than a Troll could ever ask for. Trolls in Fairground Land is set on a seaside Pier, and includes all the rides imaginable. Ghost Trains and Ferris Wheels, the Tunnel of Love and Roller Coaster are just some of the superb amusements on offer. But watch out, the Hamburgers and Hot Dogs, Candy Floss and Toffee Apples are not the friendly objects you might expect. FABLE LAND When it comes to fantasy you won't believe wonder and surprise that awaits your visit to this land of make believe. Trolls in Fable Land is where time stands still. Magical Castles, Hobbit-like houses, Waterfalls and of course the Land through the Looking Glass provide the perfect scene to meet up with The Mad Hatter, Killer Bees, Puff the Magic Dragon and others. The friendly garden environment soon throws down a challenge to make even the best of players run for the nearest warp! BOARDGAME LAND Don't trust a wayward Troll with your money. That's the message when you visit Trolls in Boardgame Land which is set against the most colourful of gameboards and is a land of hidden opportunities. Slide down snakes and climb progressive ladders, run along playing card platforms in an attempt to find that elusive Oig Stop. But beware the Counters and Dice, Chessmen and Dominoes just waiting to send a cash rich Troll to his gambling end. CANDY LAND Adventures to the land of Milk and Honey are not uncommon, not until you see what's in store for you here that is. Trolls in Candy Land is where the sweet tooth fairy comes into her own. More amongst Candy Canes and Chocolate Beans, Ice Cream cones and Rock Candy, even Bubble Gum dispensers in the greatest candy guzzling experience yet. Don't be too greedy though because the Fat Boy will do everything he can to stop you stealing his favourite things. That's not to mention the Chocolate Rabbit (without the Shades!) who is eager to get his paws on your goodies! HINTS AND CLUES It's not often you get clues with the Instructions but to make TROLLS even more enjoyable we thought we'd give you a few ideas to help get the best out of the game. Firstly, make sure you fully explore the levels as rewards can be high. Secondly, don't break everything in sight. Thirdly, it often pays to jump into mid air as you never know when a bridge might appear. And finally:- A YO-YO is a TROLLS best friend. ELEPHANTS never forget and RABBITS are lucky. MONSTERS heads can be springy. Locate PIG STOPS and ELEPHANTS early. Locate Air Bubbles as soon as possible in Soda Land. Presented by the Flair Software team.