********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Star Wars instructions~, converted to etext by Dominic Holmes . STARWA10.TXT, November 1997, etext #322# ********* STAR WARS __________________ ____ _________ /' | / \ | `\ /` ______ ______| / \ | ___ | ( \ | | / /\ \ | |___) | `\ \ | | / /__\ \ | /' __________\ | | | / \ | \________ | / | | / ______ \ | |\ | |______________/ |___| /___/' `\___\ |___| `\____________| _____ _____ _____ ____ _________ _______ \ \ / \ / / / \ | `\ /' | \ \/ \/ / / \ | ___ | /` ______| \ / / /\ \ | |___) | ( \ \ / / /__\ \ | /' `\ \ \ / / \ | \_______\ | \ /\ / / ______ \ | |\ / \___/ \___/ /___/' `\___\ |___| `\_______________/ INTRODUCTION ------------ This game is the official home computer version of the famous Atari STAR WARS coin-op. It is an interactive action game for one player. LOADING INSTRUCTIONS -------------------- Spectrum 48k (128k in 48k mode) Load " " and press ENTER. Start tape. Commodore 64/128 Cassette: Hold down SHIFT and press RUN/STOP key. Start tape. Disk: Insert disk. Type LOAD "*",8,1 and press RETURN. Amstrad CPC Cassette: Hold down CTRL and press small ENTER key. Start tape and press any key. Disk: Type / CPM and press ENTER (/ is obtained by holding down SHIFT and pressing the @ key.) BBC `B' Micro (+Electron and Master) Cassette: Type CH." " and press RETURN. Start tape. Disk: Hold down SHIFT and press BREAK key. Atari ST Insert disk into drive A and switch on or reset computer. Game will load automatically. THE GAME STRUCTURE ------------------ You take the place of Luke Skywalker, steering your X-Fighter space ship from one attack wave to another, in order to eliminate the Death Star. Each attack wave consists of three sequences: Sequence 1 - Dogfight in Deep Space Approaching the Death Star, you must shoot down the defending Empire's Tie-Fighters, while avoiding their deadly missiles. Sequence 2 - Through the Towers After reaching the Death Star's surface, you have to survive the attack of various laser towers, which grow up from the ground. Sequence 3 - Down the Trench At last, you dive into the trench searching for your final aim: the exhaust port. Hitting the exhaust port causes the Death Star to explode, and your mission has ended successfully. At the beginning, you start out with a number of shield points. Each hit by an enemy missile, or collision with a Tie-Fighter, Laser Tower or Laser Barrier will decrement the shield strength by one point. At the end of each wave, you will get extra shield points, and bonus points for each remaining shield. If you lose all your shield points, your X-Fighter explodes, and the game is finished. SCORING ------- Hitting and destroying the various targets increments your score during the play. Here is a list of the different values: Missile 33 Points Tie-Fighter 1,000 Points Laser Tower 200 Points Trench Turret 100 Points Exhaust Port 25,000 Points The ten best players are recorded in the highscore list. CHOOSE THE LEVEL OF DIFFICULTY ------------------------------ At the very start of each new game, you have the possibility to choose between starting at wave 1, 3 or 5, with a different starting score of 0, 400,000 or 800,000 points. (Beginners are recommended to start at wave 1) To choose the starting wave, you simply point with your cursor at the appropriate icon, and press the FIRE button. CONTROL ------- Your space ship will be steered by moving the Joystick, the lasers of your X-Fighter are fired by pressing the FIRE button. See keyboard control instructions on the screen. Good luck, and may the Force be with you! Always. (R) & (C) 1987 Lucasfilm Ltd. & Atari Games. All Rights Reserved. Used Under Authorisation. The game is sold subject to the following conditions: all unauthorised copying, hiring, lending, exchanging, public performance and broadcasting is strictly prohibited. ********* End of Project 64 etext Star Wars instructions. *********