SPY HUNTER You are a world-class Spy driving for your life in your ultra-equipped, turbo-charged Spy Mobile. The road is crawling with Enemy Agents bent on your destruction. They'll stop at nothing...so neither can you! Maneuver your Car with all the speed and skill you can, always watching for the Road Lord, the Switch Blade, the Enforcer, and other Enemy Agents as they try to stop you cold on land and water. You must destroy them before they destroy you! USING YOUR CONTROLS ASSEMBLING SPY HUNTER'S DUAL CONTROL MODULE To play Spy Hunter on your game system, you must use the Dual Control Module which enables you to join your two joysticks together in one unit. This is necessary because Fire Buttons on both joysticks are needed to play Spy Hunter. Diagram 1 [IMAGE] 1. Holding the Dual Control Module with the cable openings in the position shown in Diagram 1, guide the joystick cable A through the opening closest to you. 2. Peel back the paper covering the Velcro attachment and as you pull the cable slack, press the #1 joystick firmly into place with that joystick's Fire Button in the upper left hand corner, as shown in the diagram. 3. Now guide the cable for joystick #2 through the cable opening at the upper left hand corner of the Dual Control Module. Peel the paper covering the Velcro attachment. Again, as you guide the cable all the way through the opening, press the #2 joystick firmly into place inside the Dual Control Module. Make sure that the Fire Buttons on the joysticks are side-by-side toward the front, according to the diagram. 4. Plug the cable for joystick #1 into joyport #1. THIS IS THE ACTIVE JOYSTICK which controls the movement of your Spy Car. 5. Plug the cable for joystick #2 into joyport #2. THIS JOYSTICK PROVIDES AN ADDED FIRE BUTTON ONLY. When playing Spy Hunter, hold the joysticks vertically, with joystick #1 (the active joystick) at the bottom and joystick #2 above it. You use only joystick #1 to maneuver your Spy Car both Fire Buttons are used for activating your Spy Weapons. 6. To pause game, press F7 key Other key functions: F1-Restart F3-Reset Option RESTORE-Reset to title page IMPORTANT: Depress the key you choose and HOLD IT DOWN. SET UP AND GAME CONTROL 1. Insert the game cartridge or diskette while power is OFF. 2. Turn the power ON. 3. FOR THE DISKETTE, type: LOAD "SPYLOADER", 8,1 When it is ready, type RUN. FOR THE CARTRIDGE, the game takes about 2 seconds to load after you turn the power ON. 4. Then, for the cartridge or diskette, select either J (Joystick) or K (Keyboard) and E (Expert), the more challenging game, or N (Novice), the easier game, by using the keyboard. The NOVICE game runs on a counter that gives you 999 units to complete the first leg of the course. You have an unlimited number of Spy Lives (Cars) during this time. After the period is completed, you earn one extra Spy Car you earn another Spy Car after 10,000 points and one every 10,000 thereafter. The EXPERT game also starts with an initial 999 counter, but at a higher difficulty level. The Enemy is more aggressive and you are given one Spy Car after the counter runs down. You earn another Spy Car at 20,000 points, then one every 20,000 thereafter. 5. You'll hear the Spy Hunter theme as the Weapons Van pulls onto the side of the road, letting your Spy Hunter car roll out the back and onto the road. 6. Use your bottom joystick control to Increase speed maneuver your Spy Car through the | dangers of the road and waterways Turn left <-----+-----> Turn right of Spy Hunter in the following way: | Decrease speed 7. If you wish to play Spy Hunter using keyboard controls rather than the joysticks, here are the keys to use: Up- I Left- J Fire forward- A Down- K Right- L Fire backward- Z 8. Spy Hunter's special Dual Control Module enables the player to activate both Fire Buttons easily. Only the bottom joystick affects the movement of your Spy Car. However, both Fire Buttons are used to activate weapons. The bottom Fire Button activates forward firing weapons. The top Fire Button activates rear firing weapons. (See Weapons Section.) HOW TO PLAY SCREEN AND GAMEPLAY Your Spy Hunter adventure starts as the Weapons Van rolls up from the bottom of the screen and pulls over to the shoulder of the road. The Van stops and your Spy Car rolls out the back, armed with machine guns. You then maneuver your car onto the road as the action begins. The road will branch and fork as you go. You must be careful as you dodge and chase enemy agents not to swerve oft the road. If you do, you'll lose one of your Spy Cars. When you lose a Spy Car and you still have Spy Cars in reserve, a Weapons Van appears from the bottom of the screen and pulls onto the road shoulder to let the new Spy Car roll out the back and onto the road for more action. If you have no remaining Spy Cars, the game is over. [IMAGE] [IMAGE] The terrain will change as you traverse the course. Screen backgrounds will change color as indication of a new terrain. As the course continues, you'll come to a waterway. Here your Spy Car enters a boathouse and automatically becomes amphibious and skims along the surface of the water. Don't think you're safe. The water is teeming with other Enemy Agents. There is also a stretch of bridges and a stretch of Icy Road in other screens. On the Icy Road, the surface is slippery and your car is harder to control. [IMAGE] [IMAGE] [IMAGE] WEAPONS Each time you enter a new terrain the Weapons Van appears on the side of the road, ready to supply your Spy Car with the appropriate new weapon. To gain access to the new weapons, you must "dock" with the Weapons Van. To do this, allow the Van to pass you, then get behind it and drive up into it. The Van will automatically let the Spy Car roll out once the weapons have been transferred. Here's how to activate your various weapons: Joystick - Bottom Fire Button activates Machine Gun and Missiles Top Fire Button activates Smoke Screen and Oil Slick Keyboard - "A" activates Machine Gun and Missiles "Z" activates Smoke Screens and Oil Slicks The weapons you have available to you at any given time are displayed at the bottom right of the screen. You can also use your Spy Car to destroy some enemy agents by ramming them oft the road for points. ENEMY AGENTS The Spy Car faces various Enemy Agents along the course. Each Enemy Agent, except the Road Lord, has its own unique weaponry. They are: The Road Lord (bulletproof) The Enforcer Must be rammed off road by Spy Car Fires a shotgun Switch Blade The Copter (Mad Bomber) Extended buzz--saw-hubcaps to slash tires Drops bombs onto Spy Car Barrel Dumper Doctor Torpedo Dumps barrels in water ahead of Spy Boat Fires torpedos at Spy Boat Running off the road, or running into a screen boundary, at any time will also cost you a Spy Car. SCORING The player's score is displayed at the bottom left corner of the screen. Current High Score is displayed on the menu screen. Here's how the scoring adds up: Travelling on the water 15 points for every 1/4 of screen Travelling on the road 25 points for every 1/4 of screen If you destroy: The Road Lord 150 points Switch Blade 150 points The Enforcer 500 points The Copter (Mad Bomber) 700 points Barrel Dumper 150 points Doctor Torpedo 500 points Each time you enter or exit the boathouse, as you move from land to water and back again, you earn 1500 points. ****** Proofread and edited from an earlier typing (original typer unknown) by The Lord of the Flies (AKA, Python) on Sep., 2001.