********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. 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Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Savage instructions and Technical Supplement~, converted to etext by Russell Reed . SAVAGE10.TXT, August 1997, etext #277# ********* SAVAGE Fired by rage, Savage plunges into an orgy of violence, wielding his trusty battle axe in a manic fighting frenzy, dispatching all who stand in his way. Ahead of him awaits a labyrinth of dank and gloomy dungeons concealing a myriad of demons and ghouls, all ready to put a bloody end to his attempt to escape. The battle-crazed Savage will have to use all his skill and experience, as a master of hand-to-hand combat, to overcome this, the ultimate challenge. From the beginning, Savage will be assailed by a number of deadly mutant monsters. Once dispatched, they will each yield a piece of weaponry that will enable Savage to carry on his fight. The task awaiting him in the infested Labyrinth is to fight the inhabitants of the Castle and the deep dungeons. Savage is able to collect items of great wealth and power that will increase his strength as well as his horde of treasue, but the conflict will sap his strength and strain each muscle of his body to its limit. As he travels through the dungeons he collects weapons of many magical types, enabling him to shield himself from the enemy attacks, and to dispatch more monsters with every blow. The dungeons are a danger in themselves, with a number of traps awaiting the unwary traveller. Many are pathways over the fires of hell and Savage will have to jump and walk with the greatest of skill if he is to survive. At the end of each level Savage comes across the Guardian of that dungeon. The Guardian is a monstrous figure able to fight on equal terms with Savage and only Savage's skill and quick wits can vanquish the monster. Once past the defenders of the dungeon, Savage is free to enter Death Valley. When the conflict of the Castle dungeons has ended and Savage has escaped from the Castle, he will have to fight the defenders of Death Valley whose aim is to stop all who seek to escape from the area. The view is now through Savage's eyes as he scans the area seekinig ways to avoid the attackers and the monoliths that arise as if to stop his progress. 3D vision allows Savage to view the surrounding area and to plan his path forward. He can also see where to place his shots against the attacking Ghost and lurking skulls. The attacks become faster and faster, and Savage must be on guard at all times from sneak attacks and against the half-ghost half-monster that appears before him. Halfway through the attacks, Savage discovers that his 'escape' from the Castle was a trick to keep his Maiden love imprisoned for ever. At this point Savage makes the decision to return to the Castle to reclaim his magical powers and rescue his Maiden from the clutches of the Dark Guardians. However, the path he chooses to the Castle brings him to a different and locked entrance. Unable to enter, Savage has to call upon his trusty eagle to fly into the Labyrinth to rescue his Maiden and his special powers. The eagle will fly into the labyrinth through the corridors and the secret dungeons collecting energy and battling the last of the demons and the monsters that now fight for the final victory inside the Castle. The Ghost and the demons will do all in their power to stop the eagle from collecting the special powers, taken from the dead spirits, and to stop the search for the cell that holds Savage's Maiden. It is up to the supreme strength and powers of Savage to control the eagle's course and enable it to attack and defend itself from the waves of attacking demons, and avoid the traps that befall all who enter the castle. Savage, the supreme fighting machine, is able to battle an overwhelming enemy and above all withstand all attempts to break the union between himself and his Maiden. ATARI ST & COMMODORE AMIGA KEY CONTROLS Q - Leap/Up/Fly A - Crouch/Down O - Run left/Fly left P - Run right/Fly right SPACE - Fire Or Joystick Control NOTE The game SAVAGE is in three parts: parts two and three only allow you one life unless you have completed the previous level. Upon the completion of levels one and two you will be given a codeword to type in at the start of the next level which will then give you the full three lives. LOADING INSTRUCTIONS Some versions may have more than one disk. Please follow any disk label or on screen instructions for details. Atari ST with colour monitor or T.V. 1. Switch off your computer. 2. Insert the disk into the disk drive. 3. Switch on your computer. The game will automatically load and run. Please note that the presence of any RAM expansion or non-standard hardware may inhibit the correct operation of the game. Commodore Amiga 1. Users with Kickstart on disk should first boot Kickstart version 1.2 or later. 2. At the workbench prompt, insert the disk. The game will then load and run. Please note that the presence of any RAM expansion or non-standard hardware may inhibit the correct operation of the game. IBM KEY CONTROLS Keyboard controls are redefinable from the main menu (Press 'R'), however the following keys are the default set. 8 (keypad) Leap/Up/Fly 2 (keypad) Crouch/Down 4 (keypad) Run left/Fly left 6 (keypad) Run right/Fly right SPACE Fire P Pause (Press 'P' again to unpause) ESC Reset (back to title page) F1 Exit (back to main menu) F Fast S Slow M Music on/off NOTE The game SAVAGE is in three parts; parts two and three only allow you one life unless you have completed the previous level. Upon the completion of levels one and two you will be given a codeword to type in at the start of the next level which will then give you the full three lives. LOADING INSTRUCTIONS Switch your computer on and boot up your DOS disk. CGA machine owners Insert the disk marked Savage - CGA in the drive and at the A> prompt, type savage, then press ENTER. Leave the disk in the drive. If you wish to copy the game to your hard disk drive, you should insert the game disk into the drive A: and type COPY A:*.* C: Note C: should be your hard disk specifier. EGA (& compatible) machine owners Insert the disk marked Savage - EGA (Disk One) in the drive at the A> prompt, type savage, then press ENTER. Levels 2 and 3 are held on Disk Two, so follow on screen prompts and change disks when asked to do so. If you wish to copy the game to your hard disk, you should insert game Disk One into the drive A: and type COPY A:*.* C: Then insert game Disk Two into drive A: and type COPY A:*.* C: Note: C: should be your hard disk specifier. Once you have copied the game onto your hard disk drive, you will still be given the change disk prompt, ignore this and press SPACE to continue. ********* Savage Technical Supplement: Commodore 64 Loading Type: LOAD "*",8,1 and press RETURN. After loading: Press 0 for Full Text Introduction Press 1 for Game Level 1 Press 2 for Game Level 2 Press 3 for Game Level 3 Level 1 Controls Press K to play by keyboard. Press J to play by joystick. In both keyboard and joystick modes: run/stop -> pause. M -> toggles music/sound effects joystick keyboard Up, down, left, right and Fire up -> Q left -> O are all standard joystick controls. down -> S right -> P Resume from Pause -> Fire Fire -> space Resume from Pause -> A Level 2 Controls Press K to play by keyboard. Press J to play by joystick. In both keyboard and joystick modes: H -> pause M -> toggles music/sound effects joystick keyboard Up, down, left, right and Fire up -> W left -> O are all standard joystick controls. down -> S right -> P Resume from Pause -> H Fire -> space Resume from Pause -> H Level 3 Controls Note: Level 3 will take 3 minutes to load. Press 1 to play by keyboard. Press 2 to play by joystick. In both keyboard and joystick modes: H -> pause M -> toggles music/sound effects joystick keyboard Up, down, left, right and Fire up -> Q left -> O are all standard joystick controls. down -> A right -> P Resume from Pause -> A Fire -> space Resume from Pause -> A ********* End of Project 64 etext Savage instructions and Technical Supplement. *********