********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Prodigy~, converted to etext by Peter Karlsson . PRODIG10.TXT, August 1998, etext #389# ********* Baby Bedlam in this blockbusting breakout bid! PRODIGY (c) 1986 ELECTRIC DREAMS THE GAME The Machine Sorcerer Wardlock has created organic life, hitherto unknown in Tekland, although his laboratories are also full of some of his less successful prototypes, the Blobs and the Globs. His latest creations, Solo the Synthieman and the new arrival, Nejo are the ultimate in organic intelligence, but like the humanoids they resemble, they desperately want their freedom. Help Solo the Synthieman protect Najo and escape from the laboratories before Wardlock begins his cloning experiments on them. LOADING COMMODORE 64 OWNERS: 1. Connect the cassette unit to you Commodore according to the User Manual. 2. Place the rewound cassette into the cassette unit, and press PLAY. 3. Press RUN/STOP and SHIT simultaneously on your Commodore. COMMODORE 128 OWNERS: 1. Switch OFF your Commodore 128, and switch it back on whilst holding down the COMMODORE key. 2. Now follow the instructions for Commodore 64 owners above. NOTE: Full loading instructions can be found in your Commmodore Manual. PLAYING THE GAME Keyboard Controls Left=N Right=M Up=A Down=Z Fire=Comma/Space Pick up=F5 Drop=F7 Pause=F1 Or use joystick in Port 2. To unlock the doors to the outside wold, Solo will need to collect 4 power keys located in the 4 areas of the laboratory known as ICE ZONE, VEGIE ZONE, TECH ZONE and FIRE ZONE. To travel between the areas, the Teleport System is used. When you have collected the keys, they must be placesd within LOCKFIRE. Use the Bubblegun to scare away the Globs and the Blobs. You are looking at the labs through one of the Wardlock's monitors. Around the sides there are 4 Security System indicators (Rotating Cubes). At the top of the monitor there are 3 indicators showing OXYGEN, NEJO'S FOOD and NEJO'S NAPPY. These will show you when you need to replenish your oxygen supply, how much milk you have for Nejo's food, and when you need to take Nejo to a shower to clean him up. The bottom of the screen will show you the messages to help you during the game. To replenish your oxygen supply, you must go to the ICE ZONE and pop Oxygen balloons. To feed Nejo you must find Chef MechDonald and use the Bubblegun. To disengage Wardlock's Security System, you must collect the Security units and take them to the Computer Control Centre. Nejo will follow you if you do not walk to fast and wait for him to keep up with you. WARNING: Copyright subsists in all Firebird Software, documentation and artwork. All rights reserved. No part of this sofware mnay be copied, transmitted in any form, or by any means, hired or lent without the express permission of the publisher. If this program is faulty, or fails to load, please return it to the address below CLEARLY MARKED 'RETURNS' and it will be replaced free of charge. This offer does not affect your statutory customer rights. Firebird Software, First Floor, 64-76 New Oxford Street, London WC1A 1PS Firebird and the Firebird logo are registered trademarks of British Telecommunications plc *********