********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Lemmings manual with codes~, converted to etext by Dohi http://come.to/dohi. LEMMIN10.TXT, May 1998, etext #353# ********* [Front cover of manual:] LEMMINGS C64 [Inside:] CONTENTS The Cast................Page 2 Story...................Page 3 Loading Instructions....Page 9 The Game................Page 10 Before Play Commences...Page 11 Controls................Page 12 Game Icons..............Page 13 Some Points to Note.....Page 15 This product is copyright. The product Lemmings, its program code, manuals and all associated product materials are copyright of Psygnosis Ltd., who reserve all rights therein. Psygnosis (r) and associated logos are registered trademarks of Psygnosis Limited. LEMMINGS and associated logo is a trademark of Psygnosis Limited. The LEMMINGS cover illustration and poster Copyright (c) 1993 Psygnosis Ltd. C64(tm) is a registered trademark of Commodore-Amiga Inc. PSYGNOSIS LIMITED South Harrington Building, Sefton Street, Liverpool, United Kingdom L3 4BQ Telephone: 051-709-5755 COPYRIGHT(c) 1993 by PSYGNOSIS LTD. ALL RIGHTS RESERVED [Omitted drawing of a lemming, saying:] "Look what I can do!" [Omitted drawing of climbing lemming] Climb [Omitted drawing of lemming with umbrella] Float [Omitted drawing of explosion] Blow Up Blockers (hee hee) [Omitted drawing of blocker lemming] Block [Omitted drawing of lemming building a bridge] Build Bridges [Omitted drawings of digging lemmings] Dig Tunnels - across, diagonally and down [Omitted picture: the trapdoor opens and lemmings falling down] "Uh oh! I'm going to have to work fast if I'm going to save my buddies" [Omitted picture: two lemmings are blocking the others, one lemming jumps out and uses his umbrella for a safe landing] "Two blockers are required to stem the flow of Lemmings going over the edge - Now a quick leap over the side... I hope my brolly opens... Safe!" [Omitted picture: a lemming is building a bridge then he explodes one of the blockers so the other lemmings can follow him] "I could probably climb this cliff but my buddies wouldn't be able to. Time for a spot of bridge building I think. Now to dispense with my blocker and let the rest of my pals through." [Omitted picture: a lemming builds another bridge, digs a tunnel, then climbes up the column] "Another Blocker here and it's tunnel time! Oops! Mustn't get my feet wet: Another bridge I think." [Omitted picture: same as above] "Now if I get rid of my last Blocker all the guys can troop through while I tackle this one-way column - I'm bushed!" [Omitted picture: a lemming falls down from the column and digs a tunnel in, then all the lemmings enter a house] "Another safe landing, a quick dig through in the directions of the arrows and its everybody out." LOADING INSTRUCTIONS Loading Instructions Disk - Turn your computer, drive and monitor on. - Select 64 mode if you're using a Commodore 128. - Insert Disk 1, Side A into your diskdrive. - Type LOAD"LEMMINGS*",8,1 followed by [RETURN]. From now on the program will be loaded automatically, please follow the on-screen instructions. - The game has a mouse detection, so if you have one plug it in! - If you have any problems loading, remove any peripherals (such as printer, cartridges, etc.) you have attached, and repeat the procedure above. Loading Instructions Tape - Turn your computer and monitor on. - Select 64 mode if you're using a Commodore 128. - Insert Tape 1, Side A into your tape player. - Hold down the (SHIFT) key and press (RUN/STOP). - When the screen prompts you, press PLAY on the player. From now on the program will be loaded automatically, please follow the on-screen instructions. - The game has a mouse detection, so if you have one plug it in! - If you have any problems loading, remove any peripherials (such as printer, cartridges, etc.) you have attached, and repeat the procedure above. THE INTRO - Press fire-button to skip the intro VIRUS WARNING! This product is guaranteed by Psygnosis to be virus free. Psygnosis Ltd. accept no responsibility for damage caused to this product through virus infection. To avoid virus infection always ensure that your machine is switched off for at least 30 seconds before trying to load this game. If disks have been destroyed by a "VIRUS" then please return the disk(s) directly to Psygnosis Ltd. and enclose ś2.50 to cover replacement costs. Psygnosis Ltd. will replace, free of charge any disks which have manufacturing or duplication defects. These disks should be returned directly to Psygnosis for immediate replacement. LEMMINGS -------- The Game An intriguing game in which you help hordes of mindless but delightful creatures - known as Lemmings - to escape hostile environments in 100 play levels. Lemmings drop through a trapdoor in each level and, as they are creatures of very little brain, they need all the help they can get to survive the dangers that lie within. Lemmings are very cute but also very dumb. They will mindlessly walk off cliffs, into water, hazards and traps or they will mill around bumping into walls or other obstacles unless you help them get their act together. You can assist them by giving them certain skills and powers that will help them get through each level of the game. Once you have assigned skills (shown as icons on the bottom of the screen in each level) to certain Lemmings they can use those skills to help them and their fellow Lemmings cope with the dangers that surround them. Each level of the game is an increasingly difficult environment that the Lemmings must navigate. At each level you have a different number of skills available for assignment; you have different times available for mastering that level and you have varying number of Lemmings that you must save to complete that particular level. A quick brain, the ability to plan ahead and lifetime's dedication to the Save A Lemming Campaign are required to get the right Lemming to perform the right action at the right time. A forgotten Blocker, a rogue Miner or a misplaced bridge could spell disaster for every Lemming on screen. Before Play Commences --------------------- Load Lemmings, as per the instructions on Page 9, until you see the Main Menu screen. Place the reference card above your keyboard. Lemmings is organised into four increasingly difficult game categories: FUN, TRICKY, TAXING and MAYHEM. The FUN category consists of around 25 levels and is designed to familiarize you with the game concept and how to work with Lemmings skill attributes. You don't have to start with this category. You can go directly to any of the higher skill categories but we suggest that you begin with at least a few of the levels in the FUN category to get the feel of the game before proceeding to the more difficult categories. TRICKY, TAXING and MAYHEM increase in difficulty, with the MAYHEM level being the most difficult. Each of the game categories has around 25 levels. PASSWORDS After you complete each level you are shown a password on screen. Make a note of it, as you will be able to go directly to that level when you play Lemmings again and don't want to re-play a level you have already mastered. THE MENU - Press "1" to start the game. - Press "2" to see the intro again. - Press "3" to insert the Passwords. - Press "4" to swap between MUSIC and SOUND EFFECTS. - Use the Cursor Up and Down keys for difficulty selection. Game Controls ------------- Mouse Use the number keys to highlight it then - if required - point and click on selected Lemming. Pushing your mouse left or right to the screen edge scrolls the play area. Each level displays an access password when completed. INGAME - This is a one player game controlled by joystick or mouse plugged into port 2 of your Commodore 64. - Press "1" to use the Climber. - Press "2" to use the Floater. - Press "3" to use the Bomber. - Press "4" to use the Blocker. - Press "5" to use the Bridge Builder. - Press "6" to use the Basher. - Press "7" to use the Miner. - Press "8" to use the Digger. - Press "-" to decrease the flow of Lemmings onto the level. - Press "+" to increase the flow of Lemmings onto the level. - Press (DELETE) twice rapidly to nuke the Lemmings - Press (SHIFT-LOCK) to pause the game. INTERLEVELS - Press fire-button to continue. - Press (RUN/STOP) to go back to the menu. [Omitted picture of the icon bar] Icons (from left to right): --------------------------- 1, *Decrease flow of Lemmings on to the level 2, *Increase flow of Lemmings on to the level The following are the skills you can give to Lemmings 3, Climber - climbs vertical surface 4, Floater - A brolly (umbrella) opens to ensure a safe descent 5, Bomb to dispatch single Lemmings (one way to get rid of Blockers) 6, Blocker - stands with arms outstretched to block the passage of fellow Lemmings 7, Bridge Builder - builds bridges, each builder has only twelve building bricks. When a Builder has laid his twelfth brick he turns to look at you for an instant ...if you click on him again he will lay another twelve bricks (if you have any Builders remaining) and so on until you run out of Builders. If you don't click on him after he lays his twelfth brick eh becomes a Walker again. 8, Basher - digs horizontally, will only dif when a suitable surface is directly ahead of him 9, Miner - uses a pick to dig diagonally down 10, Digger - burrows vertically 11, *Pause - gives you time to think 12, Nuke 'Em destroys all Lemmings - should you find yourself in a "no-win" situation (double click to activate) Each skill may only be used a limited number of times (shown above each icon). Directly above the icon panel are (from left to right): ------------------------------------------------------- Lemmings identifier, plus the number of Lemmings currently under the cursor Number of Lemmings currently occupying the level % of rescued Lemmings Time remaining to complete level Some Points to Note ------------------- Metal (shown as square plates and usually used to contain liquids) can notbe dug through or exploded away. Builders stop constructing bridges: (i) When they run out of bricks (ii) If the bridge hits a solid object (iii) If the Lemming hits his head while building Miners and Diggers keep digging until they dig through an earth layer, after which they fall through the bottom of the earth layer. Bashers keep digging until there is no more material in front of them to dig. A Lemming designated as a Climber or Floater retains these skills until the current level is ended or until he dies. A Lemming given both these skills is referred to as an Athlete. All other skills icons take effect as soon as you click on a Lemming - make sure that there is something to dig in front of a Basher or he will give up right away and you will have wasted a skill. Credits Lemmings made by DMA Design C64 Version by E&E Software Programmed by Thomas Mittelmeyer Graphics by Leon van Rooy Audio by Jeroen Tel/MANIACS OF NOISE Intro Graphics by Alain Jansen Produced by Greg Duddle Project Management by Remi Ebus Testing by Jeff Culshaw Further thanks must go out to the following people: Tim van Klooster, Niels Brouwers, Maarten Veltman, John E. White, Steve Riding, Steve Shields, James Price, Marc Hermans, Peter Verhaegh, Mark Blewitt, Jasper Mittelmeier, Ernstjan H”lscher, Peter J. Wesdijk, Marco Reparon and Nika J. Eijk. "Psygnosis", "Lemmings" and the associated logo art are registered trademarks of Psygnosis Ltd. [Back cover:] [Omitted Psygnosis logo] COPYRIGHT (c) 1993 by PSYGNOSIS LTD. ********* [NOTE: From Page 9 to Page 18 of the Lemmings manual there are 16 tables. I don't know if they're the copy protection codes or not, but I include them here. I hope I haven't made any typos...] Page 9: [Omitted picture of a Blocker lemming] 1 - 14773 2 - 37944 3 - 4284 4 - 27445 5 - 50626 6 - 16966 7 - 40137 8 - 6477 9 - 29648 10 - 52819 11 - 19159 12 - 42330 13 - 8670 14 - 31841 15 - 55012 16 - 21352 17 - 44523 18 - 10863 19 - 34034 20 - 374 Page 10: [Omitted picture of a jumping(?) lemming] 1 - 31433 2 - 54604 3 - 20944 4 - 44115 5 - 10455 6 - 33626 7 - 56797 8 - 23137 9 - 46308 10 - 12648 11 - 35819 12 - 2159 13 - 25330 14 - 48501 15 - 14841 16 - 38012 17 - 4352 18 - 27523 19 - 50694 20 - 17034 Page 11: [Omitted picture of a falling lemming] 1 - 48093 2 - 14433 3 - 37604 4 - 3944 5 - 27115 6 - 50286 7 - 16626 8 - 29797 9 - 6137 10 - 29308 11 - 52479 12 - 18819 13 - 41990 14 - 8330 15 - 31501 16 - 54672 17 - 21021 18 - 44183 19 - 10523 20 - 33694 Page 12: [Omitted picture of a sitting lemming] 1 - 7922 2 - 31093 3 - 54264 4 - 20604 5 - 43775 6 - 10115 7 - 33286 8 - 56457 9 - 22797 10 - 45968 11 - 12308 12 - 35479 13 - 1819 14 - 24990 15 - 48161 16 - 14501 17 - 37672 18 - 4012 19 - 27183 20 - 50354 Page 13: [Omitted picture of a standing lemming] 1 - 24582 2 - 47753 3 - 14093 4 - 37264 5 - 3604 6 - 26675 7 - 49946 8 - 16286 9 - 39457 10 - 5797 11 - 28968 12 - 52139 13 - 18479 14 - 41650 15 - 7990 16 - 31161 17 - 54332 18 - 20672 19 - 43843 20 - 10183 Page 14: [Omitted picture of a lemming sitting in an armchair] 1 - 41242 2 - 7582 3 - 30753 4 - 53924 5 - 20264 6 - 43435 7 - 9775 8 - 32946 9 - 56117 10 - 22457 11 - 45628 12 - 11968 13 - 35139 14 - 1479 15 - 24650 16 - 47821 17 - 14161 18 - 37332 19 - 3672 20 - 26843 Page 15: [Omitted picture of a lemming jumping and his face is heading right] 1 - 1071 2 - 24242 3 - 47413 4 - 13753 5 - 36924 6 - 3264 7 - 26435 8 - 49606 9 - 15946 10 - 39117 11 - 5457 12 - 28268 13 - 51779 14 - 18139 15 - 41310 16 - 7650 17 - 30821 18 - 53992 19 - 20332 20 - 43503 Page 16: [Omitted picture of a Floater lemming] 1 - 17731 2 - 40902 3 - 7242 4 - 30413 5 - 53584 6 - 19924 7 - 43095 8 - 9435 9 - 32606 10 - 55777 11 - 22117 12 - 45288 13 - 11628 14 - 34799 15 - 1139 16 - 24310 17 - 47481 18 - 13821 19 - 36992 20 - 3332 Page 17: [Omitted picture of a lemming with a ball] 1 - 34391 2 - 731 3 - 23902 4 - 47073 5 - 13413 6 - 36584 7 - 2924 8 - 26095 9 - 49266 10 - 15606 11 - 38777 12 - 5117 13 - 28288 14 - 51459 15 - 17799 16 - 40970 17 - 7310 18 - 30481 19 - 53652 20 - 19992 [Omitted picture of a Walker lemming] 1 - 51051 2 - 17391 3 - 40562 4 - 6902 5 - 30073 6 - 53244 7 - 19584 8 - 42755 9 - 9095 10 - 32266 11 - 55437 12 - 21777 13 - 44948 14 - 11288 15 - 34459 16 - 799 17 - 23970 18 - 47141 19 - 13481 20 - 36652 [Omitted picture of a lemming on a bicycle] 1 - 10880 2 - 34051 3 - 391 4 - 23562 5 - 46733 6 - 13073 7 - 36244 8 - 2584 9 - 25755 10 - 48926 11 - 15266 12 - 38437 13 - 4777 14 - 27948 15 - 51119 16 - 17459 17 - 40630 18 - 6970 19 - 30141 20 - 53312 [Omitted picture of a lemming holding a camera] 1 - 27540 2 - 50711 3 - 17051 4 - 40222 5 - 6562 6 - 29733 7 - 52904 8 - 19244 9 - 42415 10 - 8755 11 - 31926 12 - 55097 13 - 21437 14 - 44608 15 - 10948 16 - 34119 17 - 459 18 - 23630 19 - 46801 20 - 13141 Page 18: [Omitted picture of a lemming holding a guitar] 1 - 44200 2 - 10540 3 - 33711 4 - 51 5 - 23222 6 - 46393 7 - 12733 8 - 35904 9 - 2244 10 - 25415 11 - 48586 12 - 14926 13 - 38097 14 - 4437 15 - 27608 16 - 50779 17 - 17119 18 - 40290 19 - 6630 20 - 29801 [Omitted picture of a lemming who'll explode something] 1 - 4029 2 - 27200 3 - 50371 4 - 16711 5 - 39882 6 - 6222 7 - 29393 8 - 52564 9 - 18904 10 - 42075 11 - 8415 12 - 31586 13 - 54757 14 - 21097 15 - 44268 16 - 10608 17 - 33779 18 - 119 19 - 23290 20 - 46461 [Omitted picture of a lemming that just hit the ground] 1 - 20689 2 - 43860 3 - 10200 4 - 33371 5 - 56542 6 - 22882 7 - 46053 8 - 12393 9 - 35564 10 - 1904 11 - 25075 12 - 48246 13 - 14586 14 - 37757 15 - 4097 16 - 27268 17 - 50439 18 - 16779 19 - 39950 20 - 6290 [Omitted picture of a lemming on long wooden legs] 1 - 37349 2 - 3689 3 - 26860 4 - 50031 5 - 16371 6 - 39542 7 - 5882 8 - 29053 9 - 52224 10 - 18564 11 - 41735 12 - 8075 13 - 31246 14 - 54417 15 - 20757 16 - 43928 17 - 10268 18 - 33439 19 - 56610 20 - 22950 ********* End Project 64 etext of the Lemmings manual. *********