********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Halls of the Things~, converted to etext by Peter Karlsson . HALLTH10.TXT, August 1998, etext #381# ********* In the Halls of the Seven Rings lurk the blood curdling Things. Enter at your own risk! HALLS OF THE THINGS (c) DESIGN DESIGN THE GAME To find seven rings held in the top seven levels of the tower, then to find the key hidden in the bottom or dungeon level and escape with it. LOADING COMMODORE 64 OWNERS: 1. Connect the cassette unit to you Commodore according to the User Manual. 2. Place the rewound cassette into the cassette unit, and press PLAY. 3. Press RUN/STOP and SHIT simultaneously on your Commodore. COMMODORE 128 OWNERS: 1. Switch OFF your Commodore 128, and switch it back on whilst holding down the COMMODORE key. 2. Now follow the instructions for Commodore 64 owners above. NOTE: Full loading instructions can be found in your Commmodore Manual. PLAYING THE GAME The tower has seven floors and one dungeon, each floor being a complex maze of corridors and rooms. The seven mazes are all of different style, the most 'open' being on the top floor. Treasure and magic potions lie scattered about the mazes. The treasure may be collected and stored outside the maze to gain extra points if your task is completed. Every potion collected will add to your magic level. The Things move about each level and will attack you on sight. You are armed with the following weapons: Magic Weapons Fireballs and Lightening Bolts, these use up some of your magic, and are fired only if a Thing is in sight. Your magic weapons will aim themselves at the nearest Thing in sight and not yet fired on. Lightening Bolts move in straight lines bouncing off walls; Fireballs will follow their targets even round corners. Things also have Fireballs and Lightening Bolts. Arrows These are fired in the direction set by the arrow direction keys, and will fire even if no Thing is in sight. Things can also fire arrows. Vorpal Sword The only weapon unique to you, it will be drawn in the direction you are facing. Controls The following is a full list of the control keys and their functions. You do not need to be familiar with them all to play 'HALLS', it just helps. They are placed in rough order of importance. ALl keys are user definable, the default keys are given below for clarity. Z=Move Left X=Move Right N=Move up M=Move down F=Release Fireball at closest Thing not already aimed at. L=Relase Lightening Bolt at closest Thing. SPACE BAR=Centre yourself on the screen. This gives you a better view of the immediately surrounding maze; intelligent use of Space can improve visibility and is essential to successful playing of Halls. K=Keep item you are facing. Used for keeping potions, treasure, rings and the key. D=Drop a piece of treasure, used to transport treasure about, or out of the maze. O=Open the door you are facing. C=Close the door you are facing. 1=Display status report on wounds, magic, dead Things, remaining arrows and rings collected. This also acts as a game pause. Press '1' again to restart your game. H=Heal wounds. WHen you are hit by a Thing, your wounds will increase. You die when your wounds reach 100%. Healing uses a large amount of magic. A=Fire arrow in direction set by arrow direction keys. 5=Set arrow direction left 6=Set arrow direction right 7=Set arrow direction up 8=Set arrow direction down W=If you are using a black and white TV, press W followd by space, it improves the contrast. S=Wave sword about. Useful only if Thing is particularly docile. Not very useful, but looks... Pressing Q, U, I & T together will end your game and return to the menu. This programme, documentation and artwork are Copyright (c) 1984 by Design Design Software. WARNING: Copyright subsists in all Firebird Software, documentation and artwork. All rights reserved. No part of this sofware mnay be copied, transmitted in any form, or by any means, hired or lent without the express permission of the publisher. If this program is faulty, or fails to load, please return it to the address below CLEARLY MARKED 'RETURNS' and it will be replaced free of charge. This offer does not affect your statutory customer rights. Firebird Software, First Floor, 64-76 New Oxford Street, London WC1A 1PS Firebird and the Firebird logo are registered trademarks of British Telecommunications plc *********